Tag: Magical

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  • Warpstone

    Magicians want it.. They rarely find it.. Considered very, very dangerous and rumours speak of mutation and corruption.

  • Places of Power

    There is a somewhat widespread view held that around the world there are certain places where "stuff happens" or where some strange power or energy seems to gather or leak through from other places. Often, these places of power are signposted with …

  • Aokigahara Forest

    Located in Japan and known as the "Sea of trees". This is a dark and sinister place which is most noteable, unfortunately, for having the 2nd highest suicide rate (after Golden Gate Bridge) in the world. Urrggh.. I wonder why that is?

  • Orb of Oris

    Also known as an [[Orb of Oris| Orb of Yoruba]], these crystal artifacts were created by a group of African spiritualists in the dim and distant past. They allow a person who takes the proper precautions and preparations to gaze into the orb while …

  • Abyss

    _*“When you look into the Abyss, the Abyss looks back..”*― F. Nietzsche_ Many seem to have differing opinions on what this is or what it denotes. Most consider it the …

  • Astral Realms

    *_"The "Realms Invisible" are the parts of the Fallen World that are separated from the Realms Supernal by the Abyss, but are clearly supernatural in origin and under …

  • Triat

    *_"The Cosmic Balance or Order of all things.. Tormented and driven Insane.."_* *The Circle or Cycle of Creation is:* Creation (Dynamism) -> Stasis -> Entrophy. * …

  • Spell Ingredients

    *_"Never in my house.. Ye abide by m'rules ya see..."_* See our other pages such as [[Spell List (High)]], [[Mysteries]] and [[Merits]], [[Character Examples]] or …

  • Portal

    [[Portal]]s are gateways to other places, unlike Gates that access other realms... Portals usually must have some connection to water,

  • Astral Winds

    *_"Special quote.."_* [[Astral Winds]] is a term for various types of unknown or confusing phenomena within the realms... such as spirit highways, Chaos Winds, Shadow …

  • Tome of Familiar Specialities

    Book with much information on familiars, how to create them and imbue them with more powers, types and uses and much more. Includes spells for "Seek Familiar", "Imbue Familiar" and more

  • Tome of Utter Familiar'ity

    Great magical book full of everything on Familiars, how to find them and power them up, care for them, the various species and skills and Powers of each as well as secrets of forming your own kinds. Includes spells such as "Seek Familiar", "Imbue …

  • Mt. Tengu

    *_"Special quotation regarding Plots...."_* [[Mt. Tengu]] is an eerie area, full of ancient power now long lost and secrets held close, still. Rumors of the mysterious …

  • Technocratic Union

    *_"Special quote.."_* * Powerful [[Mage]]s of the [[Technocracy]], [[Panopticon Ministry]] & [[Seers of the Throne]]] believe that Magic is bad, dangerous and …

  • Wizard

    *_"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.”_ - Full Metal Alchemist's Law of Equivalent …

  • Pax Arcanum

    *_"Quote here..."_* * This is not about Good & Evil or Light & Dark.. this is so much bigger than this. This is about the complete, total destruction of this planet, …

  • Technocracy

    *_"Special quote.."_* Mages of the Technocracy are usually called [[Technomancer]]s or Technomages. The Technocracy's goals are probably slightly different with …

  • Magic Terms

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* *Terms* Scrying – Scrying allows you to ask questions about a Pattern, receiving one answer per success. …

  • Dowsing

    *_"Special quote.."_* Dowsing is a particular Talent of various types of [[Mage]]s and allows the person to hunt and find particular types of material etc. Be it gems, …

  • Watchtower

    *_"Special quote.."_* The Supernal has many Realms and many Watchtowers, and occasionally someone Awakens to them instead of the typical five-fold towers. This is one …

  • Arcana

    *_"Never in my house.. Ye abide by m'rules ya see..."_* These are often thought of or imagined in different ways: as Spheres, Colours of Light, Different Threads woven …

  • Rote

    *_"As above, so below. - Excerpt from the Rules of Magic"_* These are pre-existing spells, tried and test by Mages in the past. There is a real Rote economy between …

  • Riff

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* The weaving & casting of [[Arcana]] is now pretty much impossible today though was possible in the past. …

  • Magic Items

    *_"A Greek vase appeared on the table. It was about three feet high and a foot wide, glazed with black-and-white geometrical designs. The ceramic lid was fastened with a …

  • Tuscan Rituals

    *_"Special quotation regarding Character Examples.."_* [[File:744409 | class=media-item-align-left | 222x222px | BookTuscanRituals.jpg]]A rare book on magical rituals …

  • Mentalist

    *_"Special quote.."_* There are those that for some unknown reason have Psychic Powers such as ESP, Telepathy etc. Some believe in is a natural evolution of our species …

  • Spear of Destiny

    *_"The worst Monsters are those that are still almost Human..."_* A powerful magical artefact with a long history dating back to the crucifixion of Christ. Last …

  • Paradox

    *_"One of the great constants in life is change.”_ - Heracleitus* One effect of the [[Consensus]] and the workings of [[Disbelief]] on the mortal [[Mind]]. This is …

  • Occult Style - Runecraft

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Runecraft* The mage has learned one of the derivative runic languages of the old world, and may use it in …

  • Occult Style - Necromancy

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Raise Skeleton Raise Shambles Raise Walker Raise lich Become Lich Bone puppetry Puppet dance, …

  • Occult Style - Artificing

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is the specialist area of Enchanting objects & items either for limited use or permanently. It covers …

  • High Magic

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* This draws energies down from the [[Supernal Realms]] and channels it, usually into the Material World …

  • Petty Magic

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Also known as Hedge Magic or Low Magic. This is the energies already existing in and swirling about in …

  • Books

    *_"“Doctor Who: You want weapons? We're in a library. Books are the best weapon in the world. This room's the greatest arsenal we could have. Arm yourself!"_ - Russell T …

  • Book of Blood

    *_"The worst Monsters are those that are still almost Human..."_* This book depicts how to draw and then tattoo a person in such away as to attract [[Spirits]] and …

  • Darkhold

    *_"The worst Monsters are those that are still almost Human..."_* [[File:744401 | class=media-item-align-left | BookDarkhold.jpg]] Quantum manipulation, intra- …

  • Spells

    *_"The worst Monsters are those that are still almost Human..."_* * [[Riff]]: [[Gnosis]] + [[Arcanum]] * [[Rote]]: [[Attribute]] + [[Skills|Skill]] + [[Arcanum]] * [[ …

  • Tome of Investigation

    *_"The worst Monsters are those that are still almost Human..."_* A book that teaches both mundane secrets of good and thorough investigation and a few [[Spells]] to …

  • Mystic

    These are the more traditional Mages who often deal only with Petty Magic. Druids,

  • Guardians of the Veil

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* The Secret Police & Guards of the Ancient Orders, their duty is to constantly patrol and safeguard the [[ …

  • Magic Armor

    *_"The worst Monsters are those that are still almost Human..."_* * [[Garcia's Vest]] - AKA Jack's Best is a very special Kevlar Vest rumoured to be held by the FBI. …

  • Garcia's Vest

    *_"The worst Monsters are those that are still almost Human..."_* This started out as an ordinary FBI Bulletproof Vest but it was Jack Garcia's and always worn by him …

  • Shield of Agon

    *_"The worst Monsters are those that are still almost Human..."_* A Greek artefact they say and the name is Greek, derivative being Agony etc. It means a struggle or …

  • Oski Suit

    *_"The worst Monsters are those that are still almost Human..."_* Together, they are collectively known as the [[Oski Suit]] or Raiments. It consists of ... * Full …

  • Oski Shield

    *_"The worst Monsters are those that are still almost Human..."_* A very lightweight Riot Shield, made from SmartPlastic or some such new fangled tech. Handed out to …

  • Magic Weapons

    *_"Special quotation regarding Character Examples.."_* * Nazi Mauser Machine Pistol * Nazi Luger * Dagger * [[Spear of Destiny]] * Sword of * Excalibur

  • Rotes

    *_"Special quotation regarding Character Examples.."_* A list of known Spells and their last current location is listed below.

  • Sorcerer

    *_"Special quotation regarding Character Examples.."_* Sorcerers are those Mages with especially powerful "Souls" that allow them to soak up and manipulate the lower, …

  • Laws of Magic

    The Laws of Magic So, magic actually has rules in Real World cultural contexts. James Frazer, an anthropologist who saw magic as a pseudoscience that would be replaced by true reason and science, also happened to write one of the best records of dying …

  • Paradigm

    *_"Special quote.."_* A system of assumptions, concepts, values, and practices that constitutes a way of viewing reality. A [[Paradigm]] is the way in which a mage …

  • Pentacle Orders

    *_"Special quote.."_* These are the most powerful magical organisation we know of and is ancient.. [[Adamantine Arrow]] [[Guardians of the Veil]] [[Silver Ladder]] …

  • Technomancer

    *_"Special quote.."_* Technomancers do not awaken like [[Wizard]]s or other [[Mage]]s with visions of a [[Watchtower]] and much symbolic imagery. Instead, they dream of …

  • Faerie

    *_"Special quote.."_* This is the non-supernal Arcadia, thought to be akin to it's reflection, perhaps through the lens of the [[Material World]] or something else. …

  • Trod

    *_"Special quote.."_* Special pathways through the [[Hedge]] much like animal tracks follow wellworn paths in a forest. Using these wellworn pathways mean you're …

  • New World Order

    *_"Life's a bitch.. and then you die!"_* Nicknames: Cloak and Dagger Convention Faction: Technocratic Union The New World Order, often shortened to N.W.O, are the …

  • Lens

    *_"Special quote.."_* Carefully crafted from rare, precious crystal these Lenses, properly implanted and used by a [[Gifted]] Psychic give the wearer extremely powerful …

  • Acanthus

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Acanthus is a magical path whose ruling Arcana are Fate and Time. Mages on this Path are also known as …

  • Path

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* A Path is a mage's personal connection to a [[Watchtower]] through one of the [[Supernal Realms]]. It is …

  • Free Council

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Modernists in every sense of the word, the Council of Free Assemblies, also called the Free Council for …

  • Adamantine Arrow

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Through conflict one purges weakness and becomes greater than one could imagine. Claiming descent from …

  • Silver Ladder

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Silver Ladder is a humanist Order dedicated to the ideal of lifting every human soul to its natural level …

  • Mysterium

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Lore masters who hold (or seek) all the keys to all the doors, the Mysterium seeks out knowledge for its …

  • Scelesti

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* A left-handed legacy that any Path or Order can join, the Scelesti (Singular: Scelestus), or the Accursed …

  • Proximi

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* In the Mage: the Awakening, a Proximus (plural: Proximi) is a Sleepwalker with a particular set of powers …

  • Mastigos

    The Mastigos are a magical Path whose ruling Arcana are Mind and Space, their weak Arcanum Matter. They are also known as the Warlocks on the Path of Scourging, Scions of the Watchtower of the Iron Gauntlet in the Realm of Pandemonium, Kingdom of …

  • Moros

    Games Movies TV Wikis START A WIKI White Wolf Wiki White Wolf Wiki 12,463 PAGES ADD NEW PAGE PORTALS GAMES GLOSSARY TIMELINES EXPLORE in: Mage: The Awakening glossary Moros EDIT SHARE PathMoros Name: Moros Plural: Moroi …

  • Obrimos

    *_"This is our World, as seen through the darkest of mirrors.."_* The Obrimos are a magical path whose ruling Arcana are [[Arcanum - Forces|Forces]] and [[Arcanum - …

  • Thyrsus

    The Thyrsus are a magical path whose ruling Arcana are Life and Spirit, and suffer penalties when trying to learn the Arcanum of Mind. They are also known as the Shamans on the Path of Ecstasy, Scions of the Watchtower of the Singing Stone in the Realm of …

  • Arcanum - Fate

    Fate is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of Arcadia. Its purview covers all aspects of destiny and probability, though it cannot predict the future; that is the purview of the Gross Arcana of Time. Common uses for …

  • Arcanum - Time

    Time, in Mage: The Awakening, is the Gross ruling Arcanum of Arcadia. With it a mage may shift his perception beyond the present moment, alter the relative flow of time, and, at higher levels of mastery, move physical objects into the future or past. The …

  • Arcanum - Spirit

    Spirit is one of the ten Arcana of Mage: The Awakening. It is the ruling Subtle Arcanum of the Primal Wild, paired with Life. Spirit magic can affect all aspects of the Shadow Realm; with it, a mage may perceive twilight spirits, command them to do her …

  • Arcanum - Mind

    in: Mage: The Awakening glossary Mind (MTAw) EDIT SHARE ArcanumMind Mind is one of the ten Arcana of Mage: The Awakening. It is the Subtle Arcanum of the Mind/Space pair which rules Pandemonium. Through the Universal Unconscious, this Arcanum …

  • Arcanum - Forces

    Forces is one of the ten Arcana of Mage: The Awakening. It is the Gross ruling Arcanum of the Aether, and controls all forms of energy and force, natural or artificial, found in the material world, including heat, light, electricity, radiation, gravity …

  • Arcanum - Prime

    in: Mage: The Awakening glossary Prime (MTAw) EDIT SHARE Prime is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of The Aether. It may be best described as the magic of magic; it controls the basic energy or "particle …

  • Arcanum - Space

    in: Mage: The Awakening glossary Space EDIT SHARE Space is one of the ten Arcana of Mage: The Awakening, the Gross ruling Arcanum of Pandemonium. It commands both physical and metaphysical space, useful not only for travel and viewing distant …

  • Arcanum - Matter

    in: Mage: The Awakening glossary Matter (MTAw) EDIT SHARE The Arcanum of Matter deals with the transmutation and shaping of the Fallen World's various forms of physical matter. Mages proficient in this Arcanum can repair broken objects, …

  • Arcanum - Death

    Death is one of the ten Arcana of Mage: The Awakening, the Subtle ruling Arcanum of Stygia. As well as ghosts and the undead, its effects include things metaphysically associated with death, including darkness, decay and, most horrific of all, the …

  • Arcanum - Life

    Life is one of the ten Arcana of Mage: The Awakening, the Primal Wild's Gross ruling Arcanum. Mastery of it grants control over the physical forms of all living things; Life spells might heal wounds, transform the bodies of living creatures, spread …

  • Panopticon Ministry

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pra *Nature:* Mage Organization *Faction:* Pyramid *Status:* Greater Ministry *Patron Exarch:* …

  • Arcane Practices

    In Mage: the Awakening, mastery of the 10 Arcana are subdivided among 5 “tiers” of mastery. Mechanically speaking, having a certain dot rating in an Arcana permits the Mage character access to certain Practices related to that Arcana. The more dots a …

  • Glamour

    The raw, supernatural energy that feeds the Fae. Changelings use it to fuel a number of abilities and powers, but for a Changeling to replenish their spent stores, they must harvest it from a number of available sources - which includes human emotions …

  • Rules of Magic

    * *_"People are stupid. They will believe any lie because either they want to believe it's true or are afraid it's true."_* Given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie …

  • Legacy

    *_"B A Mage Legacy is a particular division or focused part of a [[Path]]. Smaller, derivative "sub-paths" branching off of the parent paths and orders, increasing …

  • Spell - Suck knowledge from Book

    Mind 2 (or 3), Matter 1 Bibliosmosis Practice: Compelling Action: Extended Duration: Prolonged (or Lasting) Aspect: Covert Cost: None Through his understanding of the Matter Arcana, the mage is able to pick up on the various patterns formed by the …

  • Spell - Superior download

    Mind 2 (or 3), Matter 1 Bibliosmosis Practice: Compelling Action: Extended Duration: Prolonged (or Lasting) Aspect: Covert Cost: None Through his understanding of the Matter Arcana, the mage is able to pick up on the various patterns formed by the …

  • Archmage

    These are [[Mage]]s who have surpassed and learned the Sixth Degree of [[Magic]] in an [[Arcana]]

  • Possible Ways to Awaken

    Some Possible examples of how one might awaken as a High Mage / [[Wizard]]. * Near death experience * Threatened/Scared near to death * Prolonged painful illness. * Night in prison. * Heartbroken by lover, death of child or parent etc. * …

  • Spell List Summary

    Death SPeLLS *+Spell P Ac D A C Rote Dice Pool Notes+* Ectoplasmic Shaping CI +CP V 0 Seal of Harifax (M) Pre + Occ + DthForensic Gaze Kn I C C 0 Reaper's Scent (FC) Int + Med + DthGrim Sight Uv I P C 0 Aura of Gloom (SL) Wit + Occ + DthShadow …

  • Nimbus

    *_"You are imperfect, perma_* A Nimbus is a mage's palpable aura of Supernal power that surrounds his soul, reflecting his prowess as a mage as well as his style and …

  • London Consilium

    *_"This is our World, as seen through the darkest of mirrors.."_* London’s Consilium is described by many as very traditional and paranoid ( see Shadows of UK ). It’s …

  • Yantra

    *_"This is our World, as seen through the darkest of mirrors.."_* Magic is the act of transforming Will to Power. A Mage needs no more than that — just the ability to …

  • Proximus

    A Proximus (plural: Proximi) is a Sleepwalker with a particular set of powers, called [[Blessings]], that mimic some of the spells of [[Mage]]s. Some have suggested that the Proximi are on the cusp of Awakening, and indeed, statistically speaking, they …

  • Familiar

    A Familiar has a few uses, it can be a source of extra mana because it and the Mage share their Essence/Mana pools and can convert them from one to the other. This also means you have Essence for striking deals with other spirits. Familiars also count as …

  • Amnion

    Amni-what? The Ecstatic Wind is the feeling of euphoric merging with the universe you get in the Anima Mundi as your soul drifts apart in the lowered pressure of reality, like gas in a vacuum. It gets stronger the closer you get to the Abyss, and we …

  • Spellbooks

    Because spell formula and instructions are very complex, lengthy and need to be precise or have immense or deadly repercussions, Mages will often carry Spellbooks with them which allow them to study or read off the precise casting of a spell. *+ …

  • Mage Sight

    *_"This is our World, as seen through the darkest of mirrors.."_* This talent of Magic Sight is sometimes called Witchsight. A Mage usually develops this talent, slowly …

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