Tag: Merit

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  • Merits

    Fighting Style - Kick Boxing

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Fighting Style: Kickboxing (• to •••••) Prerequisities: Strength •••, Dexterity ••• and Brawl •• Effect: …

  • Fighting Style - Aikido

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *+Fighting Style: Aikido (1-5)+* *Prerequisities:* Strength 1, Dexterity 2 Wits 2 & Brawl 2 *Effect:* …

  • Crack Driver

    *_"Special quotation regarding Character Examples.."_* *Crack Driver* (•• or •••) - Prerequisite: Drive ••• - Effect: Your character's an ace at the wheel and …

  • Contacts

    *_"Special quotation regarding Character Examples.."_* *+Contacts+ (• to •••••)* - Effect: Contacts provide your character with information. Each dot in this Merit …

  • Danger Sense

    *_"Special quotation regarding Character Examples.."_* *+Danger Sense+ (2)* Mental Prerequisite: Wits ••• Effect: You have a sixth sense that warns you of danger. …

  • Mentor

    *_"A Character motto, quote or saying goes here ..."_* *+Mentor+ (• to •••••)* - Effect: This Merit gives your character a teacher that provides advice and guidance …

  • Meditative Mind

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Meditative Mind (•, ••, or ••••)Mental Effect: Your character's meditation is far more fulfilling than for …

  • Multi-lingual

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Multilingual* (•)Mental *Effect:* Your character has a strong affinity for language acquisition. Each time you …

  • Patient

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Patient (•)Mental Effect: Your character knows how to pace herself and take the time to do the job right the …

  • Retainer

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Retainer (• to •••••)Social Effect: Your character has an assistant, sycophant, servant, or follower on whom …

  • Small Framed

    *_"Special quotation regarding Character Examples.."_* Small-Framed (2) Physical *Effect:* Your character is diminutive. It may be she's a Dwarf or another similar …

  • Striking Looks

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Prerequisite:* *Effect:* Your character is stunning, alarming, commanding, repulsing, threatening, charming, …

  • Staff

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Staff (1-5) Social Effect: Your character has a crew of workers or assistants at her disposal. They may be …

  • Status

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Prerequisite:* None? *Effect:* Your character has standing, membership, authority, control over, or respect …

  • Spin Doctor

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Prerequisites:* Manipulation (3), Subterfuge (2) *Effect:* Your character can fast-talk and sell bullshit …

  • Safe Place

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Effect:* Your character has somewhere she can go where she can feel secure. While she may have enemies that …

  • Inspiring

    Inspiring (•••)Social Prerequisite: Presence ••• Effect: Your character's passion inspires those around her to greatness. With a few words, she can redouble a group's confidence or move them to action. Make a Presence + Expression roll. A small clique …

  • Alternate Identity

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *+Alternate Identity (1-3)+* Social *Effect:* Your character has established an alternate identity. The level …

  • Anonymity

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Anonymity (• to •••••)Social Prerequisites: Cannot have Fame. Effect: Your character lives off the grid. This …

  • Ambidextrous

    *_"I'd give my right arm to be Ambidextrous."_* *+Ambidextrous+* (3) *Prerequisites:* None. *Effect:* Your character does not suffer the -2 penalty for using his off- …

  • Closed Book

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Closed Book (1-5)* Social *Prerequisite:* Manipulation •••, Resolve ••• *Effect:* Your character is …

  • Barfly

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Barfly (••)Social Prerequisite: Socialize •• Effect: Your character is a natural in the bar environment and …

  • Fame

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Fame (1-3)* Social *Effect:* Your character is recognized within a certain sphere for a certain skill, or …

  • Direction Sense

    *_"Special quotation regarding Character Examples.."_* Direction Sense (•) Mental Effect: Your character has an innate sense of direction and is always aware of her …

  • Demolisher

    Demolisher (1-3) Physical Prerequisite: Strength 3 or Intelligence 3 Effect: Your character has an innate feel for the weak points in objects. When damaging an object, she ignores one point of the object's Durability per dot in this Merit. Reference: …

  • Encyclopedic Knowledge

    *_"Special quotation regarding Character Examples.."_* Encyclopaedic Knowledge (••)Mental *- Effect:* Choose a Skill. Due to an immersion in academia, pop culture, or …

  • Fast Reflexes

    *_"Special quotation regarding Character Examples.."_* Fast Reflexes (1-3) Mental *Prerequisite:* Wits (3), Dexterity (3) *Effect:* Your character's reflexes impress …

  • Fixer

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Fixer (2)Social Prerequisite: Contacts ••, Wits ••• Effect: Your character is somebody that knows people. She …

  • Driving Style - Stunt Driver

    *_"Special quotation regarding Character Examples.."_* Stunt Driver (• to ••••)Physcial [Style] Prerequisites: Dexterity •••, Drive •••, Wits •••• Effect: Your …

  • Driving Style - High Performance

    *_"Special quotation regarding Character Examples.."_* Stunt Driver (• to ••••)Physcial [Style] Prerequisites: Dexterity •••, Drive •••, Wits •••• Effect: Your …

  • Tolerance for Biology

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Tolerance for Biology (•)Mental Prerequisite: Prerequisite: Resolve ••• Effect: Most people turn away at the …

  • Takes one to know one

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Takes One to Know One* (1) Social Effect: Normally, when Uncovering a Clue (see p. 79), your character suffers …

  • Taste

    *_"Special quotation regarding Character Examples.."_* Taste (•)Social *Prerequisite:* Crafts 2 and a Specialty in Crafts or Expression *Effect:* Your character has …

  • Tolerance for Pain

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Tolerance for Pain (•)Mental Prerequisite: Prerequisite: Resolve ••• Effect: Most people turn away at the …

  • Trained Observer

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Trained Observer (• or •••)Mental Prerequisite: Wits ••• or Composure ••• Effect: Your character has spent …

  • True Friend

    *_"Special quotation regarding Character Examples.."_* True Friend (3) Social *Effect:* Your character has a true friend. While that friend may have specific functions …

  • Untouchable

    *_"Special quotation regarding Character Examples.."_* Untouchable (•)Social *Prerequisites:* Manipulation (3), Subterfuge (2) *Effect:* Your character commits crimes …

  • Indomitable

    Indomitable (1-5) Mental *Prerequisite:* Resolve (x), [[Iron Will]] Note: Your character can only buy this up to their Resolve. *Effect:* With it they possess a fortified mind. The powers of the strange has little bearing on her behaviour. She can …

  • Hardy

    Hardy (1-3) Physical Prerequisite: Stamina 3 Effect: Your character's body goes further than it rightfully should. Add the dots in this Merit to any rolls to resist disease, poison, deprivation, unconsciousness, or suffocation. Reference: ChoD 47

  • Fighting Style - Heavy Melee Weapons

    Heavy Melee Weapons (• to •••••)Fighting [Style] Prerequisites: Stamina •••, Strength •••, Athletics ••, Weaponry •• Effect: Your character is trained with heavy weapons that require strength, wide range, and follow-through more than direct speed and …

  • Enchanting Voice

    *_"Special quotation regarding Character Examples.."_* There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, …

  • Approachable

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Approachable* (1pt.) There's something very inviting and nonthreatening about you. People find you very easy …

  • Animal Magnetism

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Animal Magnetism* (1pt.) *Effect:* You are especially attractive to others. You receive a -2 to your …

  • Lesser Shaman

    *_"Special quotation regarding Character Examples.."_* Lesser Shaman (6pt.) Only Sleepers can take this Merit. Lesser shamans make up the majority of shamans found in …

  • Trivia Hound

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Trivia Champ (2pt.) Where do you get this stuff? Whether it's through plenty of reading, too much TV or just an …

  • Time Sense

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Time Sense You have an innate sense of time and are able to estimate the passage of time accurately without …

  • Fighting Style - Archery

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *+Fighting Style: Archery (1-5)+* *Prerequisites:* Strength 2, Dexterity 2, Athletics 2, Bow (Speciality) * …

  • Fighting Style - Boxing

    *_"Special quotation regarding Character Examples.."_* Fighting Style: Boxing (• to •••••) Prerequisites: Strength 3, Stamina 2 and Brawl 2 Effect: Your character is …

  • Speed Reading

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Speed reader Speed Reader (1) Prerequisites: Academics or Occult 2 Knowledge comes in many forms, and while …

  • Community Ties Style - Specify

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Black Market Ties* (1-5pt.) You have special ties to an underground shopping network, ties that help you …

  • Concentration

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Concentration: (1 pt Merit) You have the ability to focus your mind and shut out any distractions or annoyances …

  • Animal Ken

    *_"Some people talk to animals. Not many listen though. That's the problem.”_ - A.A. Milne, Winnie the Pooh* Ability to read, anticipate and understand an animals …

  • Gifted

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* With this Merit, some explain it as - you are attuned to the vibrations.. the [[Morphic Resonance]] of …

  • Sensitive

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* You are not quite attuned to the [[Twilight]] as those who are [[Gifted]], but you are in some way aware …

  • Aptitude - Specify

    *_"Never in my house.. Ye abide by m'rules ya see..."_* A natural talent in a particular Skill, Sub-skill or even in subjects even more nebulous like Art, Mathematics …

  • Driving Style - Heavy Vehicles

    *_"Special quotation regarding Character Examples.."_* *+Fighting Style - Armed Defense+ (• to ••••• )* Prereuisites: Dexterity •••, Weaponry ••, Defensive Combat- …

  • Driving Style - Ocean Sailing

    *_"Special quotation regarding Character Examples.."_* *+Fighting Style - Armed Defense+ (• to ••••• )* Prereuisites: Dexterity •••, Weaponry ••, Defensive Combat- …

  • Linguist

    *_"Never in my house.. Ye abide by m'rules ya see..."_* A natural talent for languages mean you can learn languages of the same Group as an already learned language at …

  • Luxury

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This denotes your everyday, living environment I.e. Your house, cars, gardens, sofas, pictures etc. Without this …

  • Personal Attachment

    MERIT: Personal Attachment (2 or 4 dots) There's someone that means everything in the world to you. Typical examples include a spouse, children, or siblings. In situations that involve protecting or helping these individuals, the merit pumps up the …

  • Police Investigation Style

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Police Investigation Style Pre-reqs: Wits 3, Investigation 2, Academics or Science 1 o Don't Contaminate The …

  • Skill Ingenuity Style

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Mental Style: Skill Ingenuity* *Prerequisites:* Wits ••• and Skill Speciality & •• in the appropriate Skill. …

  • Animal Companion

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Prerequisite:* Animal Ken (Equal to DoTs in this Merit). If a more exotic animal is wanted, make sure you buy …

  • True Faith

    *_"We are twice armed if we fight with faith."_ - Plato* Allows for very religious, honestly devout Characters. It gives regular Prayer, Offerings and Sacrifices a …

  • Veteran

    *_"Special quotation regarding Character Examples.."_* This merit is available at character creation only. A veteran character is one with at least five years of …

  • Good Time Management

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Good Time Management The God-Machine Chronicle p.163 Prerequisite: Academics 2 or Science 2 Your character …

  • Steady Driver

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Steady Driver Midnight Roads p.59 Prerequisite: Drive 2 Sometimes, effective driving is about achieving …

  • Technophile

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Through professional experience or a hobbyist's fanaticism, your character is exceptionally knowledgeable with …

  • Emotional Detatchment

    *_"Special quotation regarding Character Examples.."_* Prerequisite: Resolve 2 Your character can distance himself from the pain, grief, and suffering of his fellow …

  • Prized Possession

    *_"Special quotation regarding Character Examples.."_* Your character owns a useful item that he has practiced with for many a long hour. As such, the item provides an …

  • Library

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Your character has access to a plethora of information about a given topic. When purchasing this Merit, choose a …

  • Make Do

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Your character has some experience working under sub-optimal conditions. With poor tools or the wrong tools, she …

  • Psychic Resistance

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Your character, either through extensive training or natural ability, has an innate resistance to invasive …

  • Combat Awareness

    Prerequisite: Military training or combat background. Your character understands how to survive on a battlefield as a result of either intense military training or personal experience. This includes knowledge of how to use terrain to your advantage …

  • Easy Ride

    Prerequisite: Wits 3 Your character knows how to relax and let a spirit or ghost possess her. She forgoes any contesting roll or Resistance trait, and the possession takes place as long as the spirit rolls a single success. Possessing spirits …

  • Informative

    Prerequisite: Wits 2, Skill 2 Your character may not be much of a writer or public speaker, but get him talking about his work and he becomes downright erudite. Your character can use the dots in one of his Mental Skills, up to a maximum of the …

  • Lucid Dreamer

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Prerequisites: Non-Changeling, Resolve 3 Your character has the ability to control his own dreams. They …

  • EOD

    Armory p.208 Prerequisite: Wits 3 or Dexterity 3, Crafts 3, Demolitions Specialty in Crafts Your character is well versed in handling all types of explosives. She is familiar with all kinds of techniques used in bomb making, from creating her …

  • Rational Explanation

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Prerequisite: Resolve 2, Science or Athletics 4 Your character relies on rational thought, reason and his …

  • Strong Back

    Prerequisite: Strength 2 Your character gains a +1 modifier to actions involving lifting or carrying heavy weights. She can lift and carry much more weight than her build and body type suggests.

  • Fresh Start

    *_"Special quotation regarding Character Examples.."_* Prerequisite: Fast Reflexes 1 or 2 Your character is unpredictable in stressful situations - which isn't …

  • Iron Stamina

    Prerequisite: Stamina 3 or Resolve 3 Each dot eliminates a negative modifier (on a one for-one basis) when resisting the effects of fatigue or injury. For example: a character with Iron Stamina two is able to ignore up to a –2 modifier brought on by …

  • Disarm

    *_"Special quotation regarding Character Examples.."_* *Prerequisite:* Dexterity (3), Weaponry (2) Your character has refined his Weaponry Skill to the extent that …

  • Iron Stomach

    Prerequisite: Stamina 2 Your character can eat almost anything, under almost any conditions. Greasy bacon and runny eggs on a raging hangover? No problem. The green meat in the fridge? No problem. Milk two weeks past its expiration date? No problem. …

  • Outdoorsman

    Prerequisite: Survival 3 The character is a natural at making her way in the wilderness, and she has a knack for surviving situations that would prove deadly to most. She can find food and shelter where others see only the possibility of hunger and …

  • Wheelman

    Prerequisite: Dexterity 2, Drive 2 Some people were born to sit behind the wheel of a car (truck, van, etc.). Likewise, there are those for whom steering a motorcycle is as natural as moving their own limbs by will alone. Such individuals often take …

  • Armored Fighting

    *_"Special quotation regarding Character Examples.."_* Armory Reloaded p.84 Prerequisite: Strength 3, Stamina 3 Your character knows how to fight in heavy armor. …

  • Gunslinger

    *_"Special quotation regarding Character Examples.."_* Prerequisite: Dexterity 3 and Firearms 3 The Merit can be used with pistols only. Your character's capability …

  • Strong Lungs

    Prerequisite: Athletics 3 Your character is practiced at holding his breath for long periods of time. He might be a pearl diver or escape artist, capable of staying underwater without aid for longer than most people believe is possible. When …

  • Quick Healing

    Prerequisite: Stamina 4 Your character's healing abilities are remarkable, allowing him to bounce back quickly from injuries that would leave most people bedridden for months. Your character recovers from injuries in half the time that others do. …

  • Well Travelled

    *_"Special quotation regarding Character Examples.."_* Reliquary p.85 The character has either made a study of customs and practices in cultures other than his own …

  • Pusher

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Prerequisite: Persuasion 2 Your character tempts and bribes as second nature. Any time a mark in a Social …

  • Fence

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Prerequisite: Streetwise 3 No matter your character’s location, she can almost always find a way to buy and …

  • Armory

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Prerequisites: Resources 3 Your character can draw upon an array of weapons and armor. This Merit could …

  • Archery - Close Combat Style

    Arm p208 *pre: Strength ••, Dexterity ••, Athletics •• • Draw and Loose Effective +1S for bow use •• Rapid Nock May reload a bow as a reflexive action ••• Arcing Fire 2x range with bow •••• Plunging Fire Ignores target concealment

  • Social Style - Fast Talk

    *_"Special quotation regarding Character Examples.."_* Prerequisites: Manipulation 3, Subterfuge 2 Your character talks circles around listeners. She speaks a mile a …

  • Fighting Style - Berserker

    Reload p113 *pre: Resolve •••, Stamina •••, another fighting skill or style •; spend WP to enter Berserk • Strength in the Fury gains up to 3 additional dice for all-out attacks •• Adrenaline Rush +1 to armor against bashing and lethal attacks ••• …

  • Fighting Style - Brute Force

    SA p57 AN p18 *pre: Strength •••, Brawl ••• • Falling Pillar gain 9 again on this attack *costs a willpower and requires both hands free •• Crush and Bite Str+Brawl rolls during a grapple cause lethal damage to opponent ••• Juggernaut gain +4 dice …

  • Fighting Style - Dirty Fighting

    Count Dracula *pre: Strength •••, Brawl ••• • Low Blow If Brawl attack has more successes than target's Composure, target loses next action •• Shank Can use Brawl instead of Weaponry for small improvised weapons ••• Suck it Up Spend 1 Willpower to …

  • Fighting Style - Dream Combat

    RoS p90 *pre: Wyrd •••, Empathy ••• • Stunning Blow If successes in a single attack targets Wyrd, target loses next action •• Double Team Do an environmental and personal attack at the same time. The second attack has a -1 penalty. ••• Blind Spot …

  • Fighting Style - Evasive Striking

    Reload p65 *pre: Str ••, Dex ••, Sta ••, Brawl •• • Focused Attack Armor and Called shot penalties are reduced by 1 •• Duck and Weave Use higher of Dexterity or Wits against Brawl attacks ••• Defensive Attack -2 to Attack for +2 Defense •••• …

  • Fighting Style - Filipino Martial Arts

    Arm p211 *pre: Dexterity •••, Weaponry ••• • Lock and Block Can grapple as a defensive maneuver. Can add Defense to grapple. •• Disarm If attack roll is equal to or greater than stamina, opponent is disarmed and takes half bashing damage, rounded up. …

  • Fighting Style - Formation Tactics

    RfR p109 *pre: Strength ••, Stamina •••, Weaponry •• • Testudinem Formate Move at only half speed and cannot attack, but grants a bonus to defense against ranged weapons for each ally in the formation, to a max of +5 •• Ciringite Frontem Forgo …

  • Fighting Style - Frenzied Assault

    Slash p128 *pre: Strength •••, Stamina •••, Intimidation ••, Weaponry •• • Bestial Instinct Substitute Weaponry for Composure for determining Initiative •• Terrorize Strength+Intimidation versus Resolve+Composure to remove defense ••• Hard to Kill …

  • Fighting Style - Gladiatorial

    RfR p109 *pre: Presence ••, Strength •••, Weaponry ••• • Stunning Attack Makes a loud and powerful attack, if successes exceed the target's composure they lose their next action. •• Weapon Slap Make an attack that inflicts no damage, but the target …

  • Fighting Style - Improvised Weaponry

    MR p57 *pre: Wits •••, Weaponry • • Always Armed make a reflexive Wits + Weaponry roll to grab a 1L, Size 1, Durability 2 improvised weapon •• In Harm's Way when using an improvised weapon, treat Structure as Armor to parry incoming Brawl or Weaponry …

  • Fighting Style - Judo

    Reload p107 *pre: Dexterity ••, Wits ••, Athletics ••, Brawl •• • Ukemi (Recieving) Stand up as a reflexive action •• Naga-waza (Throwing Techniques) Can chose to not go prone in a grapple, but inflicts bashing if he does. Also, +1 Equipment bonus if …

  • Fighting Style - Modern Army Combatives

    DoW p38 *pre: Strength ••, Dexterity ••, Stamina ••, Brawl •• • Tactician's Sense determine Initiative modifiers of all combatants reflexively •• Atemi Attack ignore 1 point of Armor per dot in this style when making a Brawl or Weaponry attack ••• …

  • Fighting Style - Police Tactics

    13P p81, Tribes p36 *pre: Strength ••, Dexterity ••, Stamina ••, Brawl ••, Weaponry • • Compliance Hold during Grapple, gain +2 to disarm or overpower •• Weapon Retention during Grapple, opponent must score more success than your Weaponry to "disarm" …

  • Movement Style - Parkour

    StA p74, Tribes p98 *pre: Dexterity •••, Athletics •• • Flow When running, you may negate terrain penalties equal to dots in Parkour. Also, may gauge jump distance reflexively •• Cat Leap When using Dex+Ath to reduce falling damage (WoD pg 179), gain …

  • Movement Style - Spelunker

    BotD p92 *pre: Dexterity •••, Athletics ••• • Sure Footed In enclosed area gain 9-Again to retain balance, ignore penalties to Speed in tight spaces up to Dots •• Cave Sense Outside of combat can ignore darkness penalties, in combat ignore 1/2 …

  • Social Style - Reasoned Debate

    RfR p108 *pre: Intelligence •••, Academics • • Reference Declare use at beginning of turn to add a bonus to Integrity for the turn •• Dilemma Pose a debate attack that contributes no successes toward the final total, but the opponent does not benefit …

  • Social Style - Rhetoric

    RfR p110 *pre: Presence •••, Expression • • Ad Captandum Grants a bonus to Presence or Manipulation arguments. •• Ambiguous Statement Can substitute Manipulation for Integrity until the next turn ••• Synonymia Make a Presence or Manipulation attack …

  • Social Style - Theology

    FotC p99 *pre: Presence ••, Religion ••, Expression • • Passionate Apologetic •• Proof Texts ••• Appeal to Witnesses •••• Zeugma

  • Social Style - Social Maneuvers

    NHGF p63 pre: Presence •••, Manipulation •••, one Social Skill at •••• • Sugar Lips, Honey Tongue target suffers -3 to any further Social resistance rolls •• Stick and Move spend WP, gain bonus to all Social rolls equal to half the victims Presence …

  • Bureaucratic Negotiator

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Bureaucracy has a pattern, and your character has learned to recognize it. Within any given bureaucratic system, …

  • Small Unit Tactics

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Prerequisite: Presence 3 Your character is a proficient leader on the field. She can organize efforts and …

  • Decorated

    Dogs Of War p.39 Your character has received an award for meritorious conduct of some sort. Characters gain a one die bonus per dot on all Social rolls relating to one's Allies, Contacts, or Status in the military, regardless of whether the …

  • Tripsitter

    *_"Special quotation regarding Character Examples.."_* *Prerequisites:* Composure 3 Your character has some skill when it comes to guiding others through intense …

  • Doubting Thomas

    Prerequisite: None, but the character can have no other Merits that confer psychic powers. A Doubting Thomas is a mortal who strongly and emphatically rejects the existence of psychic phenomena. Almost anyone can simply doubt the existence of such …

  • Dead Reckoning

    *_"Special quotation regarding Character Examples.."_* Book Of The Dead p.91 Something about the Underworld resonates with the character's way of thinking. Maybe he' …

  • Unseen Senses

    *_"Special quotation regarding Character Examples.."_* Book Of Spirits p.111 Prerequisite: Mortal (non-supernatural); Wits 2 Note that this is an optional Merit …

  • Fighting Style - Firefight

    The God-Machine Chronicle p.176 Prerequisites: Composure 3, Dexterity 3, Athletics 2, Firearms 2 Your character is comfortable with a gun. She’s been trained in stressful situations and knows how to keep herself from being shot while shooting at her …

  • Fighting Style - Marksmanship

    Prerequisites: Composure 3, Resolve 3, Firearms 2 When prepared and aimed, a gun is an ideal killing machine. Your character has trained to take advantage of the greatest features of any gun. This Style is often used with rifles, but it can be used …

  • Fighting Style - Light Weaponry

    God-Machine Chronicle p.178 Prerequisites: Wits 3 or Fighting Finesse, Dexterity 3, Athletics 2, Weaponry 2 Your character is trained with small hand-to-hand weapons that favor finesse over raw power. These maneuvers may only be used with one- …

  • Fighting Style - Street Fighting

    The God-Machine Chronicle p.179 Prerequisites: Stamina 3, Composure 3, Brawl 2, Streetwise 2 Your character learned to fight on the mean streets. She may have had some degree of formal training, but the methodology came from the real world in …

  • Iron Skin

    Prerequisites: Martial Arts 2 or Street Fighting 2, Stamina 3 Through rigorous conditioning or extensive scarring, your character has grown resistant to harm. She can shrug off shots that would topple bigger fighters. She knows how to take a strike and …

  • Technology Style - Hacking

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Skill Mastery: Hacker (1-5)) Prerequisites: Wits 3, Intelligence 2, and Computer 2 Effect: You are a skilled …

  • Occult Style - Alchemy

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is an example of "Magic Style" or [[Occult]] [[Merits]] along with Curses (Creating effigies); Artificing ( …

  • Awakened

    *_"Never in my house.. Ye abide by m'rules ya see..."_* With this Merit, it's possible to act as a conduit for immense reality-spanning powers which access to the High …

  • Occult Style - Runecraft

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Runecraft* The mage has learned one of the derivative runic languages of the old world, and may use it in …

  • Occult Style - Necromancy

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Raise Skeleton Raise Shambles Raise Walker Raise lich Become Lich Bone puppetry Puppet dance, …

  • Occult Style - Artificing

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is the specialist area of Enchanting objects & items either for limited use or permanently. It covers …

  • Appearance

    *_"Vanity dulls the senses.”_ - Nadja Sam* The vast majority of people may go through life with little to mark them out in terms of appearance and often just go about …

  • CIPA

    You suffer from the genetic disorder CIPA. You cannot feel pain and never suffer roll penalties of any kind from physical discomfort. Among other benefits, physical torture doesn’t faze you, you can ignore extreme weather conditions, and you don’t ever …

  • Blood Heritage

    May include :- * Half-bloods * Full-blooded creatures yet to change Demon Dragon Fae Changeling Nephilim Titan

  • Light Sleeper

    You are naturally a light sleeper that allows you to awake immediately, without suffering any penalties for needing to orientate yourself or allow you time to gather your wits etc. This is all done in that instance moment of awaking. You also can hear …

  • Adrenaline Junkie

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Lives for danger & excitement whenever possible. They love active sports, driving fast or perhaps seek out …

  • Assets

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is basically everything you can use or call upon to use during the story. [[Social Assets]] are your allies …

  • Awareness

    *_"Never in my house.. Ye abide by m'rules ya see..."_* A natural talent for observing those details others tend to miss or perceiving that others don't. This provides …

  • Immunised

    *_"Never in my house.. Ye abide by m'rules ya see..."_* You have had all your regular shots and immunisations required for most major flight destinations. Only the most …

  • Weaponry Dodge

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This may be used instead of standard [[Dodge]] when fighting against melee weapons. You are trained at various …

  • Animal Affinity

    *_"Never in my house.. Ye abide by m'rules ya see..."_* You have some sort of knack with this species of animal, be it a natural talent, much practice as a child …

  • Certification

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Effect: In an age when you need permits for every damn thing imaginable, the right certifications can save you a …

  • Calming Presence

    *_"Never in my house.. Ye abide by m'rules ya see..."_* You naturally bring calm and tranquility with you, wherever you go. People tend to feel safe and less prone to …

  • Cult

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Effect: You have created a new religion around yourself. The cult believes in you and will do your bidding, …

  • Cult Initiation

    *_"Special quotation regarding Character Examples.."_* Cults are far more common than the people of the World of Darkness would like to admit. Mystery cult is the catch …

  • Destiny

    Prerequisite: Mortal or requisite supernatural race (see below). Effect: You’re a Chosen One, destined to play a vital role in the cosmic drama. Prophecies hint at your coming greatness; statistical analysis points toward your significance. Most …

  • Clear Sighted

    *_"Special quotation regarding Character Examples.."_* Effect: Your character is not easily fooled by illusions. When faced with a supernatural illusion, such as those …

  • Customised Item

    *_"Special quotation regarding Character Examples.."_* Specially customised somehow, for some reason as GM and Player arrange, these are non-magically but specially …

  • Mythologist

    *_"Special quotation regarding Character Examples.."_* Character is particularly interested in and knowledgeable of all kinds of Myths & Folklore. Roll your …

  • Toxin Resistance

    *_"Special quotation regarding Character Examples.."_* Body has some sort of natural immunity to toxins and is able to shrug off and resist most things that others …

  • Predatory Bearing

    *_"Special quotation regarding Character Examples.."_* You exude a fierce, animal Demeanours that may frighten or unnerve people without you even meaning to. Bonus …

  • Negotiator

    You are well trained in the art of negotiation, be it the subtle knack of handling hostage negotiations to dealing with the mega-rich finance deals of banks and corporations. You know about getting what you want while making others feel like you're …

  • Cultural Awareness

    You've travelled a great deal, seeing a lot of the world or read a lot about the world and it's people's. You know something of the various cultures around the globe.

  • Ingenious

    Always have a backdoor or escape hatch out of any situation. You get a +2 to any outlandish or daring Stunt or plan.

  • Brawling Dodge

    Brawling Dodge (1): Requires Strength (2) and Brawl (1) Character may add Brawl to Defense instead of doubling Defense when taking a Dodge Action. Add your [[Brawl]] Skill to your Defence when fighting in unarmed combat.

  • Athletic Dodge

    Athletics Dodge (•): Character may add Athletics to Defense instead of doubling Defense when using Dodge Action. Add [[Athletics]] Skill to your Defence.

  • Heavy Hands

    You have particularly heavy hands that tend to be much more effective when used as weapons than those of an ordinary person. +1 to Weapon Damage when brawling with bare hands.

  • Bruiser

    Bruiser (1pt Merit) Your appearance is sufficiently thug-like to inspire dear or at least disquiet in those who see you. While you’re not necessarily ugly per se, you do radiate a sort of quiet menace, to the point where people cross the street to avoid …

  • Daredevil

    Daredevil (3pt Merit) You are good at taking risks, and even better at surviving them, When attempting exceptionally risky actions (such as leaping form one moving car to another), characters with this Merit add an additional three dice to their rolls, …

  • David's Arm

    David's Arm (3pt Merit) Your aim is blessed, like David's when he let loose his sling stone against Goliath. Your perception of distance and understanding of other relevant factors give you a clear advantage on all ranged attacks. Double all benefits …

  • Faithful Devotion

    *_"Prayer can do anything God can do."_- R.A.Torrey* Devotion (1-3 Merit) *Requires:* [[SOUL]] of 6 or above, ?? You are devoted to service to or reverence of a …

  • Dual Nature

    Dual Nature (2pt Merit) You have two distinct Nature, both of which have an influence on your personality and behavior. When you pick these Natures, be careful to choose Archetypes that are somewhat compatible. Dual Nature does not mean schizophrenia ( …

  • Early Riser

    Early Riser (1pt Merit) You always seem to be the first to rise and the last to go to bed. You always get up at least an hour before everyone else, even stay up until dawn. You seem to have the ability to exist on less rest.

  • Extremist Group

    Extremist Group (4pt Merit) You have both Influence over & Contacts within an extremists group of some sort. This could be a group of insane survivalist’s with a cause. some hate groups or a terrorist group. This group provides you w/ assistance & …

  • Fire Within

    Fire Within (2pt Merit) You are extra resilient against cold weather or damage caused by the cold. You gain two extra dice to Survival or other rolls involving cold weather hazards, such as swimming to shore in an icy river or digging your way out of an …

  • Interdisciplinary Speciality

    Interdisciplinary Specialty (2) Two Skills (3), Speciality Choose a Specialty in the corresponding Skill. Apply the Specialty's bonus die to relevant rolls within the second chosen Skill, except unskilled rolls. CofD 45

  • Crafter's Sense

    You feel your crafting from deep within you rather than simply know or do it. Creating works of art or crafting the things you love is easy... Bonus? Need speciality?

  • Sign Language - Specify

    *_"Never in my house.. Ye abide by m'rules ya see..."_* You know a particular type of sign language, be it using marks written down somehow or using your hands & …

  • Maturity

    You are maturing as a person but this can take it's toll. You may drop a DoT in any Physical Attribute to increase by a DoT any Mental or Social Attribute. You may purchase this multiple times if agreed by GM.

  • Punch Drunk

    Punch Drunk (2) Willpower (6) Spend Willpower to preserve your last Health point, upgrading preexisting damage instead. HL 43

  • Defender

    Defender • to ••• Gain bonus Willpower to spend on protecting loved ones, but losing them causes a crisis of grief or retribution. HL 42

  • Hobbyist Clique

    Hobbyist Clique •• Any Skill •• So long as you keep up with your fellow hobbyists, their support provides 9-Again to roll your hobby Skill, and a +2 die bonus to extended actions using that Skill. CofD 51

  • Street Rat

    You've spent much time in an Urban Settlement (Please Specify) that you now know it so, so well. You know the good shortcuts to most places, less travelled or filmed roads, problem routes always under repair or full of slow traffic. You can find your …

  • True Love

    You've met the love of your life, your soulmate, your beau. If kept up, this lover will likely do most anything with you and it's sure to help your own happiness & karma.

  • Special Forces

    *_"Never in my house.. Ye abide by m'rules ya see..."_* You've spent a good amount of kind working in some sort of Special Unit or Special Forces that may of provided …

  • Fighting Style - Armoured Combat

    Armored Combat (Style, • to •••) Tags: Movement (Strong) Prerequisites: Strength 000, Stamina 000, Athletics 00 Effect: Armor is heavy, cumbersome, and most of the time not worth it. Who wears riot gear to get a quart of milk from the local convenient …

  • Fighting Style - Mounted Combat

    Mounted Combat (Style; • to ••••) Prerequisites: Dexterity •••, Athletics ••, Animal Ken •• Style Tags: Archery, Heavy Melee, Light Melee, Tactical (Police) Effect: Your character fights from horseback using the animal’s size and maneuverability to …

  • Night Vision

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Maybe you spent a lot of time camping. Maybe you're just a fisherman who's used to getting up before dawn. For …

  • Alertness

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is your basic knack for noticing things that go on around you, even when you’re not actively looking for …

  • A Little Knowledge

    Games Movies TV Wikis START A WIKI Sean's Chicago Game Wiki Popular pages Most visited articles Organization Videos Community On the Wiki Contribute Mental Merits 81PAGES ON THIS WIKI Add New Page Edit Talk0 Share Contents[ …

  • Mental Style - Skill Ingenuity

    Mental Style: Skill Ingenuity Prerequisites: Wits ••• and • in the appropriate Skill. Effect: Your character displays great finesse and flexibility in her Skill, always finding new and inventive solutions when problems arise. When you purchase this …

  • Empathic Bond

    Your charachter has a bond of empathy and understanding to one or a few other charachters to which she is exceptionally close, this gives her a borderline supernatural ability to know when something is wrong. Name these characters when taking this Merit. …

  • Fighting Style - Combat Mount

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Fighting Style:* Combat, Mount (1-5) *Prerequisites:* Precense (3) , Dexterity (3) Wits (3) Com (3) Animal Ken …

  • Fighting Style - Combat K9

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Fighting Style: Kickboxing (• to •••••) Prerequisities: Strength •••, Dexterity ••• and Brawl •• Effect: …

  • Fighting Style - Combat Falconry

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Fighting Style:* Combat Falconry (1-5) *Prerequisites:* Precense (2) Wits (2) Dexterity ••• and Animal Ken (3) …

  • Parry

    recommend "replace either Dexterity or Brawl", however, as opposed to "use your weapon skill as your defense." Going from having to raise 2 traits to having to raise one cheaper trait is a sizable boost in defensive prowess.

  • Feint

    Feint () Prerequisites: Fighting Style: Two-Weapon Fighting Effect: Many two-weapon fighting styles use tactics that involve attacking from more than one angle at a time and faking out an opponent with feints. The Florentine style of fencing is one …

  • Shield Rip

    Shield Rip () Prerequisites: Fighting Style: Two-Weapon Fighting , a secondary weapon that can entangle or catch an opponents weapon or shield Effect: Many two-weapon fighting styles rely on using more than simple attack and defense maneuvers with the …

  • Fighting Style - Blind Fighting

    The ability to fight in combat while blinded. This works with [[Weaponry]], [[Firearms]] or while [[Brawl]]ing. • Centre of the Storm: You know where your opponents are and are able to react accordingly. Reduce the Account Penalty? •• ? ••• …

  • Quirks

    Perhaps someone has a Stammer, collects old Ozric Tentacle Albums or 8-Tracks, is keen into Reggae or listens to Abba in the car. It may be simply a psychological affection, physical or mental habit or a character related skill interest thst seems to …

  • Driving Style - Pilot Aircraft

    *_"Special quotation regarding Character Examples.."_* *+Fighting Style - Armed Defense (1-5)+* *Prerequisites:* Dexterity (3), Intellect (3), Drive (2) You're able …

  • Skill Styles

    *_"Never in my house.. Ye abide by m'rules ya see..."_* These do not add to a Character Dice Pool when wishing to perform an action, rather they allow a Character to do …

  • Firearms Style - Gunslinger

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Prerequisites:* Dex (3), [[Ambidextrous]] Merit, Firearms Handgun Speciality • *Quick Draw:* Able to draw …

  • Athletics Style - Acrobatics

    *_"This is our World, as seen through the darkest of mirrors.."_* This Style has your body trained in exceptional dexterity and ..? • Superior Balance: •• High …

  • Brawl Style - Gun Fu

    *_"This is our World, as seen through the darkest of mirrors.."_* "Gun Fu" is a term used that captures the art of using or combating against firearms while in melee. …

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