World of Darkness - Alpha Network
“When you look into the Abyss, the Abyss looks back..”― F. Nietzsche
Many seem to have differing opinions on what this is or what it denotes. Most consider it the gap between realities… a sea of nothingness… or chaos…? both or neither?? Here’s some example Theories…
- A prison for the Fallen Ones: The Abyss, also known as Hell or the Pit, is the murky dimension of darkness created by God as an eternal prison for the Fallen. It is located beneath the Underworld. It is far from the usual picture of a place of fire and tormented sinners. The Abyss is only populated by the Fallen Ones – Mortals never end up there. The Abyss is featureless, dark, cold, windy and empty – it is closer to sensory deprivation than to anything else. The only thing that gets in are faint echoes of the sufferings of humanity, but that is all. The imprisoned Elohim are bodiless spirits – they can just about touch each other, but that’s the extent to which they can interact except by speaking. They can’t see themselves or who they are talking to. The demons inside are left to rot in their own regrets, despair and impotent fury and the machinations and manipulations of the infernal rulers are nothing but insane mind games, since the Fallen Ones can’t hurt or destroy each other.
Even though Demons may escape since the walls of the Abyss cracked during the last Maelstrom, allowing the weakest of the Fallen Ones to leave under their own power, the Fallen are never free from the lure of the Abyss. A powerful force draws them back, so they have to anchor themselves to soulless bodies or to objects resonating with their nature in order to remain relatively free. Some Fallen, particularly the Earthbound, are so massive and powerful in their true forms that they can never escape the full pull of the Abyss and must always return there if they lose their Anchor.
- The Abyss is a term employed by mages to describe the seeping rift of unreality that lies between the Realms Supernal and the Realms of the Fallen World.
The Abyss stands as a lingering remembrance of the Celestial Ladder through which the Exarchs were able to ascend during the [[First Wizard’s War]]. The effect of this event is known as quiescence and is one of the main reasons Awakenings are so rare these days. It is, in effect, a multiverse utterly devoid of Supernal truth; in layman’s terms, things that cannot, and should not, be.
The Abyss is incomprehensible for the mortal mind (logic, after all, is an element of Supernal truth) and the main enforcer of The Lie. Only the Watchtowers pierce through it and bring forth some of the lost knowledge of Atlantis. All other efforts to break through the Abyss have been proven futile.
Every time a Mage uses the forces from the Realms Supernal, his Magic runs the risk of ushering a bit of the Abyss into the Fallen World, creating what mages call Paradox. Some scholars of the Guardians of the Veil have theorised that the Abyss grows whenever a Mage unleashes Paradox. It should be noted that the Abyss does not cause Paradox, it is Paradox, and anywhere under the influence of it or the Annunaki that compose/rule it begins to display bizarre and often seemingly contradictory traits (for instance, the Abyssal disease Dark Angel Aphasia manifests as a growing intuitive knowledge of the Abyss but a worsening loss in ability to communicate; an all-growing intellect but lack of any way to express that intellect in a useful way).
Some mages called Scelesti actively use abyssal magic for their own reasons. These individuals are reviled by the Pentacle and hunted down. The Abyss is not without life, however. Cruel, alien beings lurk within it, seeking to escape from it, such as the Acamoth and Gulmoth. These creatures actively search for mages and corrupt them to do their bidding.