Archaic Firearms

“Why bother with a cunning plan when a simple one will do?” – Terry Pratchett, Thud!

Blunt Weapon Acc Dam Enc/Dur/Con Notes Cost
Escrima Sticks 0 1 B 2/2/S Damage varies by type. 1
Flail -1 3 B/L 3/1/N Damage without Dex (3), ignores shields. 2
Mace 0 3 B 2/3/L ? 2
Maul† -3 4 B 3/3/N 2
Morning Star -3 3/L 3/3/N 3? 2
Sap 0 1 B 1/2/P Stun (Stamina). 1
Shakuhachi Flute 0 0 B 1/?/S +1 to some Wits + Expression rolls. 1
Telescopic Baton 0 3 B 2/3/J Collapses to Size 1/S. 1
Tonfa (Nightstick) 0 2 B 2/2/J +1 to Defence. 1
War Hammer - 4 5 B 4/3/N Armor Piercing 1 (lethal only), recover after swing. Str req. 2
*
*S 0 1
* 0 0 B 1/S +1 to some Wits + Expression rolls. 1
*T 0 ?

*† This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.

age Ranges Capacity Strength Size Cost
Hand Cannon
Hand Cannon –2 (8 again) 40/80/160 1 4 5 ••••
Matchlocks
Pistol –1 (8 again) 10/20/40 1 2 2/L •••
Musket 0 (8 again) 40/80/160 1 3 4 ••••
Flintlocks
Pistol, single 1 15/30/60 1 2 2/J •••
Pistol, double 1 15/30/60 2 2 2/L •••
Pistol, pepperbox 0 (8 again) 10/20/40 9 2 2/N ••••
Musket 2 (8 again) 30/60/120 1 3 4 ••
Musket, double 2 (8 again) 30/60/120 2 3 4 •••
Rifle 3 50/100/200 1 3 4 ••
Rifle, double 3 50/100/200 2 3 4 •••
Percussion Cap Firearms
Revolver, light 2 15/30/60 9 2 2/J •••
Revolver, heavy 3 25/50/100 6 2 2/L •••
Rifle, light 3 125/250/500 1 3 3 •••
Rifle, heavy 4 200/400/800 1 3 3 •••
Rifle, elephant gun 5 250/500/1000 2 4 4 ••••

  • See text for notes or special rules.

Archaic Firearms

World of Darkness - Alpha Network Greyman Greyman