Artefact

All at http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/806809-curios-relics-and-tomes

Relics

A -

The Adder Blade ●●●
Spoiler

Also known as al shfrh alaf’ea, The Adder Blade is a sword cane with a casing carved of rich brown wood and a heavy silver handle with a serpentine motif. When drawn, the blade springs readily into its owners grasp. There are fewer than a dozen Adder blades in existence, each with its own unique carvings and handle design.
Damage: +1 Initiative: -1 Strength: 1 Size: 2 Durability: 3(6) Availability: 4m
Powers
Damage dealt by the Adder’s Blade is considered supernatural damage.
Adder’s Reflexes: The wielder gains a +1 bonus to Initiative while wielding the Adder Blade, and may spend a point of Willpower reflexively to apply his Defense and Initiative to Surprise attacks.
Façade: The Adder appears to be a normal and unremarkable cane. This ability costs a Willpower point to activate and lasts for (Resolve) hours.

The All-Star Sneakers ●●
Spoiler

The sneakers are a pair of limited-edition designer basketball shoes, manufactured in 1989. They are white with black and red trim. This particular pair of sneakers was stolen from the funeral of a promising high school ballplayer that was killed by a drunk driver.
Size: 1 Durability: 0(2) Availability: 2
Powers
All-Star Prowess: By spending 2 points of Willpower, the wearer gains a bonus of +2 Athletics (which increases Defense), +1 Initiative, and +2 Speed until the end of the scene.
Drawback
Coveted: The sneakers have the Coveted Condition.
Misfortune: Anyone wearing the Sneakers gains the Danger Magnet Condition.

The Ambrose Saber ●●
Spoiler

The Ambrose Saber is a Model 1840 Cavalry Saber manufactured in 1845 and issued to Captain Johnathan Ambrose during the Mexican-American War. Due to a manufacturing error, the sabre’s blade is half an inch shorter than the standard length, and has been sharpened on both edges to increase its combat effectiveness. The weapon shows some signs of wear and age, but otherwise remains in excellent condition.
Damage: +3 Initiative: -3 Strength: 2 Size: 3 Durability: 3(5) Availability: 3
Powers
Damage dealt by the Ambrose Saber is considered supernatural damage.
Ambrose’s Mettle: By spending 2 points of Willpower, the wielder gains a +1 equipment bonus to attack rolls made with the Ambrose Saber. It also protects it wielder from the forces of darkness; imposing a -2 dice penalty to any hostile action from a Supernatural creature against the wielder from within (Wits +Resolve) yards. This power lasts until the end of the scene.
Drawback
Fear and Loathing: Using the Saber’s powers sets the wielders nerves on edge, gaining the Spooked Condition whenever its powers are activated.

The Asylum Needle ●●●
Spoiler

This antique syringe is of a style common in Germany during the 1940’s. It is constructed of glass and stainless steel and is in working condition with only minimal corrosion or damage.
Size: 0 Durability: 1(4) Availability: 4
Powers
Extract Madness: By spending 2 points of Willpower and making a (Manipulation +Empathy v. the subjects Resolve + Composure), the needle can suppress the effect of a persistent mental or supernatural Condition for one week. This does not resolve the condition, merely alleviating its effect for the duration. During this time, the Condition is stored within the Needle. The Needle can only store one condition at a time.
Inject Madness: By spending 2 points of Willpower and making a (Intelligence +Medicine v. the subjects Resolve + Composure), the needle can “inject” its stored condition into the subject. The subject gains the injected Condition for one week, after which it resolves.
Drawback
Obsession: The possessor of the Asylum Needle becomes obsessed with psychiatric medicine, especially with antiquated techniques considered barbaric by current standards (such as electroshock or lobotomy). The possessor gains the Obsession (Psychiatrics) Condition.

B -

The Babel Compendium●●
Spoiler

This work is an anonymously written journal that dates back to 1754. It attempts to decipher the language of the spirits, known in this work as “Babel”; Only 6 copies are known to exist (2 English, 2 French, 1 German). The Babel Compendium grants its equipment bonus to investigation or research rolls involving Spirits.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 3
Powers
The Babel Compendium contains the following ritual, which can be performed by anyone with at least 2 dots of Occult. Performing this ritual is a Breaking Point with a -1 penalty.
Spirit Tongues: The ritualist spends 1 point of Willpower and makes an extended Intelligence + Academics or Occult roll. The ritual requires 5 successes and each roll requires 30 minutes of meditation and incanting the inscribed verses.
Once invoked, the ritualist gains the power to communicate with entities lurking in Twilight. The ritualist gains the use of the Medium Merit. The use of this merit fades away at the next sunrise or sunset.

The Black Bible ●●
Spoiler

Compiled in 1496 by Spanish Inquisitor Salvador de Marcellus, this tome is a collection of occult secrets tortured from the lips of heretics during the Spanish Inquisition. It is written in Latin and the only known copy is incomplete, with 30% of the book still missing. The Black Bible grants its equipment bonus to investigation or research rolls involving Heresy and Witchcraft.
Equipment Bonus: +2 Size: 1 Durability: 1(2) Availability: 4
Powers
Indestructible: The pages of the Black Bible do not burn when exposed to fire, and even if shredded will return to its current (incomplete) state at the next full moon at a location near its last possessor.
Inquisition: Anyone in possession of the Black Bible gains a knack for ferreting out secrets. Whenever the possessor would uncover a Clue during an Investigation, that clue gains an additional element.
Drawback
Obsession: Anyone in possession of the Black Bible becomes obsessed with completing the tome by the restoring or replacing the missing text, and by adding new information and gains the Obsession (Completing the book) Condition.
Occult Vulnerability: The possessor of the Black Bible becomes more receptive to other-worldly influences; any supernatural power or effect used against the possessor gains a +2 equipment bonus.

The Black Sphere ●●●●●
Spoiler

The Black Sphere is an item of unknown origin and immense power. It is a perfectly smooth sphere roughly the size of a grapefruit that seems to be carved from a single piece of solid obsidian. Its surface is glossy, and every now and again there appears to be something moving inside.
Equipment bonus: +2 Size: 1 Durability: 2(7) Availability: 5
Powers
Indestructible: The Black Sphere is seemingly invulnerable, and is immune to all damage from mundane sources.
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
Entropic Pulse: Once per chapter, as an instant action, the possessor may spend 2 Willpower points and make a Strength +Presence roll while striking the Sphere against a hard surface. Doing so unleashes a wave of raw entropy that deals 3 +Success points of lethal damage to every creature within a yard radius equal to twice the possessors Resolve +Composure. Objects are unharmed by the pulse, as is the possessor. Using Entropic Pulse is a Breaking Point with a -3 penalty.
Whispers: The Sphere imparts an uncanny wisdom to its possessor. While bonded, the possessor ignores the untrained penalty for skill checks and may add the Spheres equipment bonus to rolls of a selected skill category (Mental, Physical or Social). The skill category is selected when the bond is established and cannot be changed while the bond is in effect.
Drawback
Corrupting: The Black Sphere has a greatly negative effective on the mind and spirit on anyone it is bonded to. Once the bond is established, the possessor gains the Corrupted and Madness Conditions. In addition, the possessor must keep the Black Sphere close at hand at all times of suffer the Deprived Condition.

The Blood Stained Crown ●●
Spoiler

This bronze, gold and silver crown is incredibly well preserved and dates back to Norway in the late 1100’s. It has rust colored streaks that resemble dried blood in the correct lighting.
Size: 2 Durability: 2(4) Availability: 4
Powers
Divine Right: Wearing the crown gives the wearer potent powers of persuasion. By spending 2 points of Willpower and rolling Manipulation + Persuasion, minus the victim’s Resolve, the wearer of the crown can issue a one sentence command that the target is compelled to obey. This suggestion must be spoken aloud so that the target can hear. The victim gains the Mesmerized Condition. Using Divine Right is a Breaking Point with a -1 penalty.
Drawback
Malefactor: The Crown brings out the worst in its wearer. The wearer gains the Malefactor Condition for as long as they possess the Crown.

The Book of Ashes ●
Spoiler

“Libro Cineres” is a text detailing methods and ways of dealing with ghosts and other forms of restless dead. It was originally written in 1675 in Latin, but has been translated to English and was reprinted in 1972.There are currently less than 100 copies of the English version and less than 20 copies of the Latin version is in circulation. The Book of Ashes grants its equipment bonus to Abjuration and Warding rolls against Ghosts.
Equipment Bonus: 1(2 if using the Latin version) Size: 1 Durability: 1(2) Availability: 3(Latin), 2(English)
Powers
Ward against Death: The Book of Ashes is considered to be a Bane against Ghosts of Rank 1. The Latin version is a Bane against Ghosts of Rank 2 or less.

The Book of Changes ●
Spoiler

Written circa 1750, “Libris Vicissitude” is an alchemical textbook that was very popular with dabblers. 4 printings were released and approximately 200 copies are still in circulation. The Book of Changes grants its equipment bonus to rolls involving Alchemy.
Equipment Bonus: +2 Size: 1 Durability: 1(2) Availability: 2
Powers
Purify: By spending 1 willpower and rolling Intelligence + Occult or Science, the Alchemist may purify materials. Items constructed from purified materials deal an extra point of damage to entities that have that material as a bane. Such an item may only use this bonus a number of times equal to the successes rolled before loses its enhancement.

The Book of Sorrows ●●
Spoiler

Written in 1702 by Oswald Dur Swartz (a reputed German Necromancer), “Das Buch von Sorgen” contains rites and rituals for calling forth dark spirits. 3 copies are known to exist. The Book of Ashes grants its equipment bonus to Exorcism and Summoning rolls involving Spirits and other entities embodying concepts such as pain, fear, and death.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 4
Powers
The Book of Sorrows contains the following ritual, which can be performed by anyone with at least 2 dots of Occult.
Evoke the Shadow of Sorrow: This ritual can compel the presence of one of five specific spirits. The ritual must be performed in a location resonate to the spirits nature. The summoner spends 1 point of Willpower and makes an extended Presence + Occult roll with a penalty equal to the targeted spirits rank. Each roll requires 30 minutes of chanting, meditation, and burnt offerings; the number of successes required is the entities rank x 5. If successful, the target spirit will appear in twilight before the summoner. Performing this ritual is a Breaking Point with a -1 penalty.
The spirits the book can call forth are listed below;
Weeping Shroud: Rank 1; Influence (Grief); Numina: Aggressive Meme, Dement, Emotional Aura
Shuddering Terror: Rank 2; Influence (Fear); Numina: Awe, Emotional Aura, Hallucination, Seek
Smiling Wound: Rank 3; Influence (Pain); Numina: Blast, Hallucination, Implant Mission, Rapture, Seek, Telekinesis
Extinguished Star: Rank 4; Influence (Darkness); Numina: Awe, Innocuous, Omen Trance, Regenerate, Seek, Speed, Strike Blind, Telekinesis
Sorrow Sovereign: Rank 5; Influence (Death); Numina: Awe, Blast, Drain, Entropic Decay, Essence Thief, Seek, Sign, Speed, Stalwart, Telekinesis
Drawback
Unguarded: Once summoned, the ritualist cannot compel the entity to do anything other than attend his presence; the spirit must be convinced or forced to do the ritualists bidding through other means.

C -

The Charnel House Sledge ●●●
Spoiler

This sledgehammer was used to slaughter cattle during the 1970’s in several slaughter houses throughout Australia, ending the lives of hundreds if not thousands of animals. The Sledge is made of iron and wood; the iron rusted and the wooden handle is wrapped in leather stained brown from gore. It is said that one of the workers at the slaughter house kept the sledge upon its retirement, and disappeared from the workers possession some years later.
Damage: +3 Initiative: -4 Strength: 3 Size: 3 Durability: 2(5) Special: Knockdown, Stun Availability: 2
Powers
Damage dealt by the Charnel House Sledge is considered supernatural damage.
Slaughtering Blow: The Sledge guides the hand of its wielder; delivering sure, efficient and deadly strikes. When the wielder makes a successful surprise attack and the target would be denied using their defense, the wielder instead strikes a killing blow (deals damage equal to her full dice pool plus her weapon modifier). The wielder must declare the target of Slaughtering Blow the turn before the attack.
Drawback
Butcher’s Heart: The power of the Sledge dulls its wielders capacity for empathy. Each time Slaughtering Blow is used, the wearer gains the Disconnected Condition. The wearer sheds this condition if they do not use Slaughtering Blow for [10 – Integrity] days.

The Cross of Fire ●●●
Spoiler

This Cross of Fire is forged of wrought iron and is slightly warped, baring marks consistent with having survived a great fire. The Cross’s make and style places its creation in Prague during the late 1600’s.
Damage: +0 Initiative: -1 Strength: 1 Size: 1 Durability: 3(6) Availability: 4
Powers
The Purity of Flame: The Cross of Fire has great powers against the ephemeral and undead. The Cross is treated as a +0 weapon against Undead creatures (such as Mummies or Vampires). Such creatures treat damage from the Cross as if it were inflicted by fire. It is also effective against Ghosts, dealing lethal damage (or bashing if the entity is in Twilight).
By spending 2 points of Willpower, the Cross also protects its wielder from the powers of ghosts and the undead; imposing a -3 dice penalty to any hostile action from a Ghost, Mummy, or Vampire or similar creature against the wielder from within (Wits +Resolve) yards. This power lasts until the end of the scene. An additional point of willpower spent on activation extends this protection to a number of additional individuals up to the wielders Resolve.
Drawback
Symbolic Obsession: The Cross of Fire inspires an obsession with the trappings of religion, and the wielder gains the Obsession (Religious Symbolism) Condition.

Cypron’s Journal ●●
Spoiler

The personal journal of Transylvanian soldier Cypron; who was a lieutenant serving under Vlad Dracul during the years 1457- 1461. The text is peppered with vague allusions to supernatural events surrounding Dracul. Cypron was captured by Turks and executed for refusing to convert to Islam and side against Dracul. Cypron’s Journal grants its equipment bonus to investigation and research rolls involving Vlad Dracul or medieval Romania.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 3
Powers
Cypron’s Conviction: Once per chapter, the possessor of the journal may spend 2 points of Willpower to call upon Cypron’s conviction and loyalty, gaining a +1 bonus to Resolve that lasts until the end of the scene.

D -

Darlin’ ●●●
Spoiler

“Darlin” is a 1959 Chrysler 300E Convertible. The car is candy-apple red with black racing accents and is in pristine condition with original accessories. The vehicle has been modified multiple times to enhance performance.
Dice Modifier: -1 Size: 12 Durability: 3(6) Speed: 120; High Acceleration Availability: 4
Powers
Drivers Edge: Darlin’ responds to the will of her driver. Once per chapter, the driver may spend one point of Willpower to give Darlin’ the Tuned Up Condition.
Indestructible: The vehicle also runs like she came off the assembly line yesterday with minimal maintenance and is exceptionally resistant to damage. Even if reduced to scrap metal the vehicle regenerates a point of structure each night until fully restored.
Drawback
Car Crazy: Darlin’s drivers become incredibly attached to her, gaining the Deprived Condition if they do not spend at least an hour each day with the vehicle.

The Dead Cell ●●
Spoiler

The device known as “The Dead Cell” is a “RAZR” style cellular phone that was popular in the mid-late 2000’s. This particular device is matte black in color and has the number sequence “#22558433323” scratched into its back casing.
Size: 1 Durability: 1(3) Availability: 2
Powers
Call the Dead: Once per chapter, the possessor of the Dead Cell may spend a point of Willpower and make a Wits + Empathy; if successful, the possessor opens a line to a deceased person they knew in life. The deceased person is always someone that was a positive influence, and the conversation is uplifting, granting the possessor the Inspired Condition. On an exceptional success, the possessor regains point of Willpower as well.
On a dramatic failure, the possessor contacts something malevolent and gains the Shaken Condition.

Death Dealer ●●●●
Spoiler

This weathered looking M16A1 rifle was originally used during the Vietnam War in 1968.The weapon has the words “Death Dealer” and the four French card suits (♠♣♥♦) etched skillfully into its stock. The Rifle is said to have been used by a Sgt. Oliver Crayton, a soldier who had a reputation for sadism and was linked to several incidents of violence against civilian targets (although nothing was ever proven). At the end of his tour Sgt. Crayton went into mercenary work selling his expertise to the highest bidder, always using the same M161A as his weapon of choice. After Crayton’s death in 1973, the Rifle traveled through several black markets before returning to American soil, where it continues to change hands through a variety of criminal channels.
Damage: 3 Initiative: -3 Size: 3 Strength: 3 Durability: 3(7) Capacity: 421 Range: 150/300/600 Availability: 4
Powers
Damage dealt by Death Dealer is considered supernatural damage.
Accurate: The Death Dealer gives its wielder a +1 equipment bonus to attacks made with the relic.
Certainty: The wielder of the Rifle gains a +1 bonus to Breaking Points from committing acts of violence with the relic.
Deadly: By spending 2 points of Willpower, the wielder gains the 9-again quality on attacks made with Death Dealer until the end of the scene.
Drawback
Morbid: The wielder of Death Dealer becomes fixated on death, mortality, and other fatalistic subjects, and gains the Obsession (Death) Condition.

The Detective’s Coat ●●●
Spoiler

This stylish mid-length black leather coat once belonged to a private detective in the mid 1970’s. It is in excellent condition except for a single hole through the left breast.
Armor Rating: 1 Coverage: Arms, Torso Size: 3 Durability: 1(4) Availability: 3
Powers
Tougher than Leather: The coat is supple and comfortable, but extremely durable, providing 1 point of armor when worn. In addition, once per chapter, the wearer may spend 2 points of Willpower and make a Wits + Streetwise roll; each success downgrades one health box of lethal damage to bashing damage.

The Devil’s Due ●●
Spoiler

The Devil’s Due is a violin used primarily in folk music (aka “a fiddle”). The instrument is of unknown origin, but is believed to have been constructed in the 1950’s. The woodwork is ornate, with carved ivy patterns inlaid with actual gold. The Devil’s Due grants its equipment bonus to Expression rolls when being played.
Equipment Bonus: +2 Size: 2 Durability: 1(3) Availability: 4
Powers
Best that’s Ever Been: By spending 1 point of Willpower, the possessor gains the Rote quality on Expression rolls until the end of the scene while playing The Devil’s Due.
Indestructible: The fiddle is slightly more resistant to damage than ordinary wood, but always returns to its prior condition, regenerating a point of Structure every night even if it’s been destroyed previously.
Soul Bound: The fiddle is tied to its possessor, and always returns within [10-Integrity days] if lost or discarded.
Drawback
Against Your Soul: The Devils Due extracts a spiritual toll from its possessor. The possessor suffers the Soulless Condition for as long as they possess the Devils Due. Only when ownership is transferred to a new individual (by gift, purchase, theft, or wager) may the condition be shed.

The Discordant Strain ●●●
Spoiler

The Discordant Strain is a folio containing a musical composition written for the piano in 1824. The work is extremely complicated and structured, and is known for making use of off-keys to create a disturbing undertone to the overall piece. The composer of this work is unknown, but based on the style may have been a contemporary of Beethoven. When played successfully, the composition is about 10 minutes long.
Size: 1 Durability: 1(4) Availability: 4
Powers
The Discordant Strain contains a summoning ritual that calls forth an entity called “The Discordant”. It takes the form of a complicated musical piece which can be performed by anyone with at least 3 dots of Expression (Piano). Performing this ritual is a Breaking Point with a -2 penalty.
The Discordant Strain: The musician spends a point of Willpower and makes a Wits +Expression (Piano) with a penalty of -3 due to the complexity of the piece. Performing the piece creates an Open Condition for Sound. If successful, “The Discordant” manifests at the conclusion of the piece.
Drawback
Sacrifice: As an additional cost to perform The Discordant Strain, the possessor must anoint their hands in at least 1 point of lethal damage worth of blood from a musician.
The Discordant
The Discordant is nearly invisible, appearing a rippling distortion in the air and a disturbingly off-key melody.
Rank 3[Spirit]; Power 9 Finesse 9, Resistance 6, Willpower 15, Essence 20
Influence: Sound 3
Ban: Hearing the Discordant Strain backwards forces The Discordant to Discorporate.
Bane: Tuning Forks
Manifestation: Discorporate, Fetter, Materialize, Twilight Form
Numina: Awe, Blast (Resonance Frequency), Dement, Drain, Innocuous, Rapture, Speed

The Dragon’s Talon ●●●●●
Spoiler

This sword is a French long sword that despite being over 400 years old is fully combat ready. It is constructed of high grade steel with a grip carved of oak and wrapped in leather. The blade has an odd red tint.
Damage: +3 Initiative: -2 Strength: 2 Size: 3 Durability: 3(8) Availability: 5
Powers
Damage dealt the Dragon’s Talon is considered supernatural damage.
Indestructible: The weapon is also more resilient than an ordinary tool, and regenerates a point of Structure every night even if it’s been destroyed previously. However, the entity powering the Dragon’s Talon is removed through exorcism or other means then the sword is destroyed automatically.
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
Dragons Talon: By spending 2 points of Willpower, the Dragons Talon gains the Armor Piercing 2 quality until the end of the Scene. This is considered supernatural damage for opponents vulnerable to such.
Lord of Fire: By spending a point of Willpower, the wielder of the Dragons Talon gains Influence 2 (Fire) until the end of the Scene.
Drawback
The Dragon’s Talon has a will of its own. If an action goes against the entity’s whims it can inflict a reflexive penalty of up to its dot rating to the wielders actions. Also, if the weapon has an opportunity to fulfill its needs and the wielder hesitates then the weapon can attack on its own using its dot rating as its dice pool. In addition, the wielder must keep the Dragon’s Talon close at hand at all times of suffer the Deprived Condition.

E -

The Electrolux Excelsior Radio ●●●
Spoiler

This is an antique Cathedral Radio manufactured in 1936. It is in excellent condition and functions as well as it did on the day it was made. As was common when the radio was manufactured, it can only pick up AM radio frequencies.
Size: 3 Durability: 1(4) Availability: 4
Powers
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
This Just In: The radio speaks to its possessor in the cadence and tone of a 1930’s newscaster. The radio speaks of current events, the possessor life, and portents of things to come. This functions as the Omen Sensitivity Merit, but only may be used after listening to the radio for at least an hour.
In addition, once per chapter, after listening to the radio the possessor may gain either the Informed or Inspired Condition for Academics, Politics, Occult, or Science.
Drawback
Weird News: For every bit of welcome information gained from the Radio, it also shares unsettling facts and observations about the possessor, those around him, and the world itself. Once the bond is established, the possessor gains Madness Conditions. Each use of the This Just In ability is a Breaking Point with a -2 penalty.

The Engineer’s Watch ●●
Spoiler

This antique pocket watch belonged to a railroad engineer who was killed in a train accident in 1956. Through the engineers body was mangled almost beyond recognition, the watch remained in perfect condition.
Size: 0 Durability: 2(4) Availability: 2
Powers
Engineers Precision: The Watch grants its possessor uncanny insight into the inner workings of machines; the possessor gains a +2 equipment bonus to Crafts rolls involving mechanical devices. In addition, once per chapter the possessor may gain the Inspired Condition pertaining to machines.
Drawback
Machine Curse: The Watch great insight, but also conspires against its possessor. The possessor gains the Cursed (Machines) Condition, as the possessor becomes plagued by wildly improbable and potentially deadly mishaps involving mechanical devices.

Eriksson’s Journal I-IV ●●
Spoiler

Written in 1946, this is the personal journal of historian Tir Eriksson. It is written in Finnish and details ancient Viking rune lore, including rituals invoking the power of pre-Christian Scandinavian gods; there are 4 known volumes and no other copies are known to exist. Eriksson’s Journal grants its equipment bonus to investigation and research rolls involving Norse Mythology or Nordic Occultism.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 3
Powers
The Eriksson’s Journal contains the following ritual, which can be performed by anyone with at least 2 dots of Occult and requires all four volumes. Performing this ritual is a Breaking Point with a -1 penalty.
Rite of Odin: This grueling ritual replicates Odin’s ordeal of being impaled against the world tree to gain wisdom. The ritualist spends 1 point of Willpower and makes an extended Stamina + Occult roll. The ritual requires 10 successes and each roll is made daily. The ritual requires that ritualist must be symbolically wounded (at least one point of lethal damage inflicted) and be tied to a tree in a secluded place for the full duration of the ritual. The ritualist suffers an additional point of lethal damage for each day after the first that the ritual continues. While bound, the ritualist can eat no food (but may drink water if they are able). Damage suffered during the ritual cannot be healed until the ritual is completed or abandoned. This ritual may only be attempted once by a ritualist (whether or not they succeed). The ritualist suffers any other consequences that may occur from being tied to tree for several days without food.
If successful, the ritualist gains an Experience for each day it took to complete the ritual (maximum 5 Experiences).

F – G

The Fearless Stone ●●●
Spoiler

The weapon called “Kohatu Matatoa" (which translates to Fearless Stone) is a mere pounamu, a tear-shaped hand club carved out of greenstone and greatly revered by the Maori people of New Zealand. Mere pounamu are the traditional weapon of chiefs, and are frequently attributed supernatural powers. The Fearless Stone is considered an important Maori heirloom, and while its current whereabouts are unknown a considerable reward awaits the person it returns it to its rightful owners.
Damage: 1 Initiative: -1 Strength: 2 Size: 2 Durability: 2(5) Availability: 5
Powers
Damage dealt by The Fearless Stone is considered supernatural damage.
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
Fearless Warrior: The wielder of Kohatu Matatoa can call upon the courage of generations of warriors by gripping the weapon tight, spending a point of Willpower, and making a Resolve
Composure roll. If successful, mundane attempts to frighten, scare or intimidate the wielder automatically fail. Supernatural attempts to frighten him suffer a penalty equal to the number of successes scored on their roll. This lasts the rest of the scene.
Spirit Striking: Kohatu Matatoa has great power against the invisible world. By spending a point of Willpower, the wielder gains the ability to strike at ephemeral entities in twilight as if they were a physical creature until the end of the scene. Spirit Striking does not in itself does not grant the ability to see or otherwise perceive ephemeral entities.
Drawback
Recklessness: The wielder of Kohatu Matatoa is emboldened, and throws caution to the wind. Each time Fearless Warrior is used, the possessor gains the Reckless Condition. The possessor sheds this condition if they do not use Fearless Warrior for [10 – Integrity] days.

The Final Album ●●
Spoiler

This unlabeled black cassette tape contains an untitled album recorded by the black metal band “Wound” in 1989. The 5 member ensemble was led by its lead singer Sexton Darwin, and was known for a hard-partying lifestyle and dabbling in the occult. The entire band was found dead in late 1990 in what appeared to be a ritualistic murder/suicide. The cassette contains the only known copy of their final album.
Size: 0 Durability: 1(3) Availability: 2
Powers
Indestructible: The cassette is greatly resistant to alteration, regenerating a point of Structure every night even if it’s been destroyed previously. The content of the tape cannot be erased or recorded over. If the ghost of Sexton Darwin is removed through exorcism or other means then the relic is destroyed automatically.
Resonance: Playing the tape creates a Resonant Condition for Nihilism.

Drawback
Haunted: Despite being a seemingly normal cassette tape, the Final Album serves as an anchor for the spectral essence of Sexton Darwin.
Sexton Darwin
Sexton still looks the part of a late 80’s rocker in the black metal scene; black leather pants, black t-shirt, long dark hair and arms covered in satanic and occult tattoos and fists covered in menacing silver jewelry. Death has made his pale flesh almost white and turned his eyes into smoldering red pinpoints.
Rank 2[Ghost]; Power 6 Finesse 4, Resistance 4, Willpower 10, Essence 15
Virtue Artistic, Vice: Hatred
Aspiration: Promote Nihilism and Self Destructive behavior
Influence: Anchor (Final Album) 1, Nihilism 1
Ban: Cannot harm a person wearing a “Wound” t-shirt or patch. Bane: Salt
Manifestation: Fetter, Unfetter, Twilight Form
Numina: Blast, Dement, Drain, Implant Mission, Sign

Formula 16-Zeta ●●●
Spoiler

This small case contains several 10ml glass vials. While the case is capable of holding 8 of these vials, only 5 remain. Each vial contains a clear fluid with an oily texture and slight red tint. The formula is a Toxicity 6 lethal poison when injected into a living subject.
Size: 1 Durability: 1(4) Availability: 4
Powers
Reanimation: When injected into dead tissue, the formula grants reanimation. Reanimating a creature requires 1ml for a size 5 creature, with proportionately less or more depending on the subject’s size. The Reanimated creature is a Zombie with the following traits

Best At: 7 (Attacking the nearest living target)
Worst At: 2 (Problem Solving, Memory)
Aspiration: Lash out Violently
Willpower/Scene: 3
Initiative: 3
Defense: 3
Speed: 8
Size: 5
Health: 9
Dread Powers: Armored Hide 1, Hunter’s Senses (Living Humans), Jump Scare, Monstrous Resilience, Natural Weapon (Bite +1)

Gabriel’s Trumpet ●●●
Spoiler

Gabriel’s Trumpet is a brass trumpet, notable for having an uncommon 4 piston-valve construction. It was commissioned by a man named John Gabriel, a jazz musician touring the south in the late 1950’s, who spent several years working odd jobs to afford such a quality instrument. It was said he channeled something powerful when he played, and once dispersed a lynch mob intent on assaulting him the power of his song. John Gabriel disappeared in 1960; he was taking a bus to New York City and asked the driver to pullover. From there he stepped off of the bus and walked into the night, never to be seen again. All that was left behind was the case containing the Trumpet. The instrument’s quality and history makes it a valuable item among collectors. Gabriel’s Trumpet grants its equipment bonus to Expression rolls when being played.
Equipment Bonus: +3 Size: 2 Durability: 2(3) Availability: 4
Indestructible: The Trumpet plays perfectly with minimal maintenance and shines as if freshly polished. It regenerates a point of Structure every night even if it’s been destroyed previously.
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
Awe Inspiring: The Trumpet can call upon Virtue of those who hear it play. Its player can spend 2 points of Willpower and make a Presence +Expression roll. A small group of listeners levies a -1 penalty, a small crowd a -2, and a large crowd a -3. Listeners gain Inspired Conditions. On an exceptional success they gain the Awestruck Condition as well.
Drawback
Better Angels: Awe Inspiring cannot be activated and the relics equipment bonus cannot be applied in any scene where its possessor has regained Willpower from their Vice.
Echoing Song: Each time the possessor uses Awe Inspiring, the song they played echoes in their mind. The possessor gains the Captivated Condition, which is shed after [10-Integrity] days.

H – I

The Handbook for the Deceased ●●
Spoiler

Written in 1956, the Handbook for the Deceased contains detailed information about ghosts, twilight and the underworld. Written by an unknown author in the style of a technical manual, the book appeared as novelty. Its print run was small (only about 300 copies exist) and it has never been reprinted. Strangely enough, the perspective assumes that the reader is a ghost themselves. The Book grants its equipment bonus to matters involving ghosts, twilight, or underworld.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 3
Manifestation: The possessor or a ghost in twilight may spend a point of willpower (or essence) to give the Handbook the Anchor Condition until the end of the scene. Ghosts that use the Handbook as an anchor gain the Materialize Manifestation (even if this goes beyond the number of manifestations allowed by rank) until the end of the scene.

The Harvester ●●●●●
Spoiler

“The Harvester” is a ritual sickle of unknown origin and unusual design. The sturdy bronze blade is smooth edged and razor sharp. The handle is carved from a ram’s horn and is wrapped in leather. The blade is stamped with symbols that do not correspond with any commonly known language or cipher. The remarkably well preserved blade was excavated from a construction site in rural Poland nearly ninety years ago, but research has concluded that it is at least 300 years old.
Damage: 1 Initiative: -1 Strength: 1 Size: 2 Durability: 2(7) Availability: 5
Powers
Damage dealt by the Harvester is considered supernatural damage.
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
Soul Cutter: Harvester is capable of cutting a person’s soul free from their bodies. After using Harvester to inflict at least 3 points of lethal damage against a victim, the wielder may spend 3 Willpower points and make a reflexive Presence
Manipulation contested by the victims Resolve +Composure. The successful, the victim gains the Soulless Condition as their soul becomes bound to Harvester. Once the victim is bound, the wielder may draw Willpower from him at any time, from any distance. The victim loses a point of willpower which is immediately transferred to the wielder. Harvester can only bind one soul at a time. This ability can be used until the victim gains the Thrall condition, at which point their soul has been completely consumed and is no longer bound to Harvester.
The wielder may release a soul at any time by spending a point of willpower, ending the victims Soulless Condition. A victim that takes control of Harvester from its current wielder immediately ends the Soulless Condition. Harvester can only affect creature with an Integrity score, the spiritual nature of other beings are beyond its ability to effect.
Each use of the Soul Cutter ability is a Breaking Point with a -3 penalty.
Drawback
Soul Binding: The wielder must keep a soul bound to Harvester or suffer the Deprived Condition.

The Heidenreich Diary I-II ●●
Spoiler

Written in 1942, “Die Heidenreich Molkerei” is the personal journal of the Nazi physician Dr.Lars Heidenreich, who was also rumored to belong to the infamous Thule Society; contains detailed notes and personal observations from experiments performed on human subjects. Two volumes are known to exist. The Heidenreich Diary grants its equipment bonus to investigation and research rolls involving Nazi Occultism and Surgical Experimentation.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 3
Powers
Apt Pupil: Using Calculated Cruelty gives the possessor the Inspired Condition.
Calculating Cruelty: Once per chapter, after reading the diary for at least an hour, and making a successful Meditation roll, the possessor may spend one point of willpower to gain a +2 equipment bonus to their next Breaking Point roll for committing premeditated violent acts. This bonus lapses once it used or the possessor sleeps. This is in addition to the other benefits of Meditation.

The Idol of Ra ●●●●
Spoiler

The Idol of Ra is a small statue of the Egyptian god Ra. It is 1 foot tall and carved of alabaster. This artifact was excavated from the Valley of Kings in 1958. The idol itself is dated to approximately 2000 BC.
Size: 2 Durability: 2(6) Availability: 5
Powers
Indestructible: The Idol shows little wear despite being several millennia old, and regenerates a point of Structure every night even if it’s been destroyed previously.
The Light of Ra: Once per chapter, as an instant action, the possessor may spend 2 Willpower points and make a Strength +Presence roll while holding the Idol. Doing so causes the Idol to emit a blinding radiance that deals 2 +Success points of lethal damage and the Blinded Tilt to every creature within a yard radius equal to twice the possessors Resolve +Composure. Objects are unharmed by the light, as is the possessor.
Drawback
Draining: Invoking the Light of Ra is physically and mentally taxing; invoking its power is a Breaking Point with a -2 penalty and the possessor gains the Exhausted Condition.

The Infernal Lighter ●●●
Spoiler

The Infernal Lighter is an antique brass Trench Lighter used during World War I. It is in excellent condition despite its age, and even after considerable use its flint remains fresh and it uses fuel at a fraction of what it should. The Lighter’s was originally owned by British soldier who died by immolation when attacked by German Troops wielding flame-throwers. The Lighter was the only thing recovered from his body that wasn’t burned to a crisp. The Lighter was shipped back to the soldier’s family some years after the war, where it passed through the generations. It was pawned off by one of the soldiers descendants in the early 1990’s for drug money and has circulated through various quasi-legal circles ever since.
Size: 0 Durability: 2(5) Availability: 2
Powers
Firestarter: The possessor gains access to the 3 dot version of Psychokinesis (Fire) Merit for as long as they are in physical contact with the lighter. The possessor also gains an equipment bonus of +2 to rolls to activate Psychokinesis. In addition, the Lighter itself is completely immune to damage from heat and fire; it could be thrown into a furnace for an hour and be retrieved undamaged and cool to the touch.
Drawback
Pyromania: The possessor of the Infernal lighter becomes fascinated by fire and gains the Compulsion (Lighting Fires) Condition for as long as they are in physical contact with the Lighter. In addition, if the possessor sees a fire already burning, they must roll Resolve + Composure. If this roll fails, the possessor gains the Captivated Condition.

The Iron Leopard ●●●●
Spoiler

Also known as Ingwe Yensimbi, the Iron Leopard is an iklwa (a short spear favored by the Zulu warriors during the reign of Shaka). The haft of the weapon is a dark wood, wrapped in blood-stained leopard hide and appearing to have been scorched by fire. Despite its age, the weapon is as strong and sharp as the day it was made.
Damage: +2 Initiative: -2 Strength: 2 Size: 2 Durability: 2(6) Availability: 4
Powers
Damage dealt by the Iron Leopard is considered supernatural damage.
Leopard’s Blessing: The wielder gains the following: a +1 bonus to Strength, a +1 bonus to Dexterity, they may use higher of wits/dexterity for defense; and a +3 bonus to perception.
Drawback
Feral Mind: For as long as the wielder is touching Iron Leopard, he becomes more aggressive and animalistic, suffering a -2 penalty to Intelligence and Manipulation rolls. The wielder must succeed on a Resolve + Composure roll to relinquish the weapon, and gains the Deprived Condition for [10 –Integrity] days. If the roll is an exceptional success the wielder does not gain the Deprived Condition.

The Jade Shiva ●●●
Spoiler

The Jade Shiva is a statue of the Hindu God Shiva that stands about 10 inches tall and is carved from a single piece of black jade. Shiva is depicted in a warlike-pose, brandishing weapons and trampling demons underfoot. The statue is reputed to be approximately 150 years old.
Size: 2 Durability: 2(5) Availability: 4
Powers
The Protection of Shiva: Once per chapter, by spending three points of Willpower the possessor gain a potent blessing. While within (Wits +Occult) yards of the idol, the possessor gains +2 Defense, +3 Initiative, and +1 Armor
Any hostile action or use of powers against the possessor from a supernatural creature suffers a -3 penalty. These bonuses last until the end of the scene.
Drawback
Overawed: When Protection of Shiva is invoked, the possessor gains the Humbled Condition at the end of the scene.
Sacrifice: As an additional cost to activate Protection of Shiva, the possessor must anoint the Jade Shiva in at least 1 point of lethal damage worth of their own blood.

Le Journal de la Nuit ●
Spoiler

Originally printed in 1939, this French volume is a collection of journal entries from several supposed “Vampire Hunters”, collected, edited and annotated by an individual known only as “Simone Le Croix”. This work (which is considered fiction by most rational people) has never been translated to any other language and has been out of print since the 1960’s. The writing is amateurish and florid, but contains practical knowledge about the strengths and weaknesses of the so-called “Kindred”. It has gained some notoriety in recent years with an upswing in the popularity of Vampires, and collectors are paying fair prices for original volumes. Rumors circulate that a new edition may be going to print in the near future. The Le Journal de la Nuit grants its equipment bonus to investigation and research rolls involving Vampires and similar creatures.
Equipment Bonus: +1 Size: 1 Durability: 1(2) Availability: 2
Étrange que La Fiction: Between the dramatic flourishes, exaggerations, and whole cloth fabrications, the text contains solid knowledge about the All Night Society. Once per chapter, after reading the text for at least an hour, the reader may spend a willpower point and make an Intelligence + Academics or Occult roll. If successful they gain the Informed (Vampires) Condition. On an exceptional success the possessor gain a +1 bonus to their next Breaking Point.

Les Journaux de M. La Rue (I-III) ●
Spoiler

Written between 1845 and 1856, this three volume set is the personal journal of Mari La Rue, a French medium and occultist. It details encounters with a large number of ghostly entities. Les Journaux de M. La Rue grants its equipment bonus to Abjuration and Exorcism rolls.
Equipment Bonus: +1 Size: 1 Durability: 1(2) Availability: 2
Psychic Attunement: Les Journaux grants a +2 equipment bonus to rolls for the following merits; Aura Reading, Automatic Writing, Medium, and Omen Sensitivity.

Kweo Kachina ●●●●
Spoiler

This figurine is a Hopi Kachina doll depicting a wolf-headed warrior is a fierce pose. The figure is hand carved from cottonwood and stands about 8 inches tall. It is expertly carved and its style is largely traditional with a few embellishments, namely a dreamcatcher-like pattern carved into the back and legs of the figurine. It is estimated to be about 75 years old.
Size: 1 Durability: 1(5) Availability: 4
Powers
Indestructible: Kweo Kachina is immune to fire and greatly resistant to damage, regenerating a point of Structure every night even if it’s been destroyed previously. If the spirit “Dreaming Kweo” is removed through exorcism or other means then the relic is destroyed automatically.
To use the following abilities, the possessor must purchase the Bonded Relic Merit.
Kachina’s Blessing: The figurine offers a protective charm. By gripping the Kachina and spending 2 points of Willpower, the possessor becomes warded against hostile actions from supernatural forces until the end of the scene. Any physical or mystical attack made against the possessor by a supernatural creature suffers a -2 penalty.
Dreamcatcher Kweo: The Kachina has a potent spirit called “Dreaming Kweo” bound into it. The spirit is sworn to watch over the possessor while they sleep and will do battle with any force that seeks to invade the possessors dreamscape.
Dreaming Kweo
When manifested, Dreaming Kweo is a sleek, muscular Mexican gray wolf roughly the size of a horse. His furred is dark as the evening sky, traced with patterns similar to the weave of a dreamcatcher and his eyes, teeth, and claws glow with starlight.
Rank 3[Spirit]; Power 9, Finesse 8, Resistance 8, Willpower 10 Essence 20
Influence: Dreams 3
Ban: Cannot with draw from battle until enemy retreats or is defeated Bane: Cottonwood
Manifestation: Dreamwalker*, Fetter, Materialize, Unfetter, Twilight Form
Numina: Awe, Blast (Shattering Howl), Essence Thief, Regenerate, Seek, Speed

New Manifestation – Dreamwalker: (Requires Open Condition) by spending 2 Essence, the entity shifts from Twilight into the Dream Space of an individual or location with the Open condition. Once there, it can interact with the Dream Space in the same way it interacts with the real world (including other entities also active in the Dream Space), and may use influence and numina.

Langdon Cup ●●
Spoiler

The Langdon Cup is an English style bone china tea cup that was made in 1892. The cup is finely crafted and decorated with illustrations of forget-me-nots and trimmed with gold.
Size: 1 Durability: 1(3) Availability: 3
Powers
Memory Theft: By sharing a drink from the Langdon Cup with the target, the possessor my steal memories. The possessor may spend a point of Willpower and make an Intelligence +Subterfuge (- the targets Resolve) roll; if successful, the target gains the Amnesia Condition regarding the last 24 hours, while the possessor gains the Informed Condition about events the target witnessed within that 24 period. The stolen memories fade and return to the target after 24 hours.
Drawback
Addictive Power: The act of stealing memories becomes addictive; the possessor of the Langdon Cup gains the Deprived Condition if they do not use Memory Theft at least once every [Integrity] days.

The Last Testament of Raphael Christo ●●
Spoiler

“L’Ultimo Testamento di Raphael Christo” is a journal and guide book for exorcists, written in 1767 by Father Raphael Christo, who was reputed have cast out dozens of wicked spirits. The text is written in Italian and the only known copy disappeared from a Vatican archive in 1921. The Last Testament of Raphael Christo grants its equipment bonus to Abjuration, Exorcism and Warding rolls.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 4
Powers
Consecrated: The Last Testament is considered to be a Bane against Demons, Ghosts, and Spirits of Rank 2 or less.

The Lawman’s Badge ●
Spoiler

The this ornate five-pointed star-shaped badge is crafted of sterling silver and issued in Laredo, Texas in 1936. It bears a circular nick on the left side.
The badge has been passed through antique shops, gun stores and memorabilia auctions hover the years and was last seen at an estate sale in Malibu California.
Size: 0 Durability: 2(3) Availability: 2
Powers
Protected by Law: Once per chapter, the wearer and call upon the strength within the badge for protection. By spending 1 point of willpower of and making a Resolve +Composure roll, the wearer become immune to Bashing damage and reduces lethal damage to bashing for a number of turns equal to successes rolled. This manifests as superlative good luck, as bullets only graze the skin and fists only manage glancing blows.
Drawback
Balancing the Scales: When the wearer uses Protected by Law, karma corrects the balance by automatically turn the wearers next failed roll into a dramatic failure.

The Lexicon of the Abyss ●●
Spoiler

Also known as “Lexicon Barathrum”, this remarkably well preserved Latin manuscript is nearly 200 years old and has accounts on the methods and habits of an assortment of other-worldly beings. It has been since reproduced in Latin, French, and Italian. The Lexicon of the Abyss grants its equipment bonus to investigation or research rolls involving Angels, Demons, or Spirits.
Equipment Bonus: +2 Size: 1 Durability: 1(3) Availability: 4 (original), 2 (Reproduction)
Powers
The Lexicon of the Abyss contains the following ritual, which can be performed by anyone with at least 1 dot of Occult. Performing this ritual is a Breaking Point.
Ephemeral Ward: The ritualist may inscribe a creature, item, or location with warding symbols that protects against Angels, Demons or Spirits. The ritualist spends 1 point of Willpower and makes an extended Intelligence + Academics or Occult roll. The ritual requires 5 successes and each roll requires 1 minute of carefully drawing the intricate symbols using a mixture of ink and the ritualists own blood. Only the ritualist themselves benefit from the protection granted by the ritual.
If successful, any Angel, Demon, or Spirit that comes with 10 yards of the marked creature, location, or item suffers a -2 penalty to all attacks or actions intended to harm the ritualist. The mark lasts for one lunar month. Only one mark may exist at any time, creating a new mark negate the power of the previous mark.

The Liber Rubricatus ●●●
Spoiler

Also known as “The Red Grimoire” This Latin text dates back to the early 1600’s, and is the only surviving book of mystic lore remaining from the occult society known as the “Crimson Brotherhood”. The Liber Rubricantus grants its equipment bonus to investigation or research rolls involving Ceremonial or Hermetic magical styles.
Equipment Bonus: +3 Size: 1 Durability: 1(4) Availability: 5
Powers
The Lexicon of the Abyss contains the following ritual, which can be performed by anyone with at least 3 dots of Occult. Performing these rituals is a Breaking Point with a -2 penalty.
Afflicto: The ritualist spends 1 point of Willpower and makes an extended Presence + Occult roll. The ritual requires 5 successes and each roll requires 30 minutes of reciting the incantation and sacrificing a small warm blooded animal. Once invoked, the possessor gains the power to inflict crippling pain with a glance. The ritualist gains the use of the Evil Eye Merit (Hurt Locker). The use of this merit fades away at the next sunrise.
Fur Fati: The ritualist spends 1 point of Willpower and makes an extended Intelligence + Occult roll. The ritual requires 5 successes and each roll requires 30 minutes of reciting the incantation and making a burnt offering of something the ritualist considers “lucky”. Once invoked, this ritual allows the caster to use the Thief of Fate Merit. The use of this merit fades away at the next sunrise.
Drawback
Misfortune: Those who possess the Liber Rubricatus often come to unfortunate ends. The possessor gains the Danger Magnet Condition for as long as they possess the Red Grimoire.

The Little Black Dress ●●●
Spoiler

The dress is an elegant black cocktail dress, made of an unusual material that is durable and feels like silk on the skin. It has no labels or manufacturers tags except for the initials “L.V”, embroidered almost invisibly near the hem. The dress is rumored to have once belonged to a high end Las Vegas call girl who fell to her death from the penthouse of a luxury hotel in 1989 in what was ruled a suicide. Although she was fully clothed when her body was taken to the morgue, by the time she arrived it had vanished. The resurfaces from time to time, almost always worn by someone involved in a tragic accident. The dress was last seen hanging from a rack at a thrift store.
Equipment Bonus: +2 Size: 4 Durability: 0(3) Availability: 3
Fashionable: While the general look remains the same, the dress conforms to the wearer, adjusting its cut to fit most body types, flatter the figure and mimic current trends. The Dress grants its equipment bonus to the use of the Striking Looks Merit. Wearers without the Striking Looks Merit may use the 1 dot version as long as they wear the Dress. Fashionable only works if the description of the wearers Striking Looks would benefit from sporting a cocktail dress.
Indestructible: The Little Black Dress is seemingly invulnerable; it is fireproof, stain proof, and is immune to all damage from mundane sources. This unnaturally durability grants its wearer 1 point of Armor. In addition, no how matter how soiled it becomes, once rinsed and dried the Dress returns to a state as pristine as if it had been professionally laundered.
Drawback
Misfortune: Anyone wearing the Little Black gains the Danger Magnet Condition.

Artefact

World of Darkness - Alpha Network Greyman Greyman