Assault Rifles

“Why bother with a cunning plan when a simple one will do?” – Terry Pratchett, Thud!

Blunt Weapon Acc Dam Enc/Dur/Con Notes Cost
Escrima Sticks 0 1 B 2/2/S Damage varies by type. 1
Flail -1 3 B/L 3/1/N Damage without Dex (3), ignores shields. 2
Mace 0 3 B 2/3/L ? 2
Maul† -3 4 B 3/3/N 2
Morning Star -3 3/L 3/3/N 3? 2
Sap 0 1 B 1/2/P Stun (Stamina). 1
Shakuhachi Flute 0 0 B 1/?/S +1 to some Wits + Expression rolls. 1
Telescopic Baton 0 3 B 2/3/J Collapses to Size 1/S. 1
Tonfa (Nightstick) 0 2 B 2/2/J +1 to Defence. 1
War Hammer - 4 5 B 4/3/N Armor Piercing 1 (lethal only), recover after swing. Str req. 2
*
*S 0 1
* 0 0 B 1/S +1 to some Wits + Expression rolls. 1
*T 0 ?

† This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Assault Rifles
Generic 5.56mm AR 4 150/300/600 30+1 2(2/3/4) 3 •••
Generic 5.56mm Bullpup AR 4 150/300/600 30+1 2(2/3/4) 2/L ••••
Generic 7.62mm AR 4 (9 again) 200/400/800 20+1 3(3/4/5) 3 •••
Notable Assault Rifles
Colt M16 4 150/300/600 30+1 2(2/3/4) 3 •••
Steyr AUG
4 150/300/600 42+1 2(2/3/4) 2/L ••••
RSA AK-47* 4 125/250/500 30+1 2(2/3/4) 3 ••

  • See text for notes or special rules.
    assault rifles

Assault Rifles

World of Darkness - Alpha Network Greyman Greyman