Autofire

Autofire
The extra dice gained for using automatic fire (and penalties for shooting at multiple people) apply to the gunman’s dice pool. Any successful hits deal successes + weapon modifier damage. This is one of the few instances where wielding a weapon grants dice bonuses to attack as well as bonus damage.
Example: Weston’s packing a submachine gun when the gang boss’s three henchmen draw pistols. He pulls the trigger for a medium burst and sprays bullets at all three punks.
Weston’s Dexterity is 2, his Firearms is 4, and he gains a +2 bonus for a medium burst, giving him a total of eight dice. As he’s shooting at three people, he suffers a −3 penalty. Weston’s
player rolls five dice three times, once for each henchman. As he’s using a large SMG, he adds two successes to any successful roll to determine damage.

So whats all this mean? well in the new GMC rules updates, they basically removed extra attacks.
Personally I liked extra attacks. It was awesome. So my fix to this is that any former Martial Art that had multiple attacks now uses the Autofire rules in addition to the storied amounts.

Autofire

ANother World of Darkness - Alpha Network Greyman Greyman