Bloodlines

“Special quotation regarding Character Examples..”

Bloodlines are smaller, derivative “sub-families” of vampires which branch off from the five clans, increasing the diversity among the Kindred. They have become somewhat key and influential within Kindred Society now that paranoia and politics is rife.

A bloodline retains many of the characteristics of the clan from which it spawned, but the process of joining, or founding, a bloodline alters the joining Kindred’s Vitae significantly. Bloodline members have easier access to one or more Disciplines; generally this is one Discipline in addition to those which come naturally to the parent clan, though some bloodlines may lose some clan Disciplines, gaining access to others. More exotic or focussed bloodlines may have unique “bloodline Disciplines” which may be learnt only by their members (Although there are a few very rare exceptions, the Architects of the Monolith’s Gilded Cage and the Mortualia Discpline of the Libitinarius are two exceptions.) Bloodlines also have their own distinctive weaknesses, which are often exacerbations of existing Clan weaknesses, or separate frailties layered upon the preexisting Clan flaws.

The childe of a member of a bloodline always belongs to that bloodline’s parent clan. To become a member of a bloodline, the childe must join one through force of will, though in some cases (notably with Malkovians) this can happen unconsciously. A vampire can only join bloodlines that split off from her own clan; a neonate can only join her sire’s bloodline, if her sire belongs to one, but vampires of sufficient age and potency of blood may join other offshoots of their clan or, if truly powerful, create their own. The process of joining or creating a bloodline is irreversible, and no vampire may belong to more than one.

These are not always well known or well documented Bloodlines and Kindred can often go throughout much, or all, of their Requiem without ever learning from which heritage they descend from. (CAN THEY? REALLY?)

  • Daeva
    • Pale Ones an albino only line…
    • Tremere – A small, Left-Handed Legacy of Liches who consume the souls of others in exchange for immortality and power. Starting out as a very small bloodline of Kindred they somehow managed to discover the secrets that allowed them to gain much of their Humanity back and became Mages.
  • From Revenants
    • Neglatu are not sired but rise alone.

More Eastern Kindred Bloodlines
The Akakaruh
Common Disciplines of Asia
Asian Kindred are distinguished by what Disciplines are common in the East, comparative to the west. Eastern Caitiff are limited to this selection. The Common Regional Disciplines are:

Auspex, Celerity, Dominate, Fortitude, Necromancy, Obfuscate, Potence, Protean

Clans and Bloodlines:

Anda
Nickname: The Horde
Principal Locality: Mongolia
Clan / Bloodline of: Gangrel
Disciplines: Animalism, Fortitude, and Protean
Weakness:
Like the Gangrel from which they are descended, Anda gain animal features from frenzying. Unlike the Gangrel, though, Anda gain such a feature once every other frenzy. Additionally, For each day after the third that an Anda sleeps within the same one-mile area, all dice pools are halved (to a minimum pool of one).

Children of Susanoo Bushi
Nickname: Lost Souls
Principal Locality: Japan
Clan / Bloodline of: Nosferatu
Disciplines: Necromancy, Obfuscate, and Potence
Weakness:
The Bushi, are all horrid, mouldering, maggot infested cadavers. In addition to their natural grotesqueness, the Bushi hold a practice of peeling off their faces each evening before they rise, transforming their visage into a bleeding, meaty skull. Bushi characters have Appearance ratings of 0, and automatically fail Appearance rolls. Secondly, Bushi cannot bear to look upon or handle objects of currency. Lost Souls must avert their gazes from such objects (Willpower roll difficulty 7), and touching them burns their flesh (one health level of damage per turn that the item touches them, armor and clothing provide no defence). Virtually anything that is accepted as an established form of currency, such as coupons, credit cards, cheques, cash, or even cigarettes in a penitentiary is harmful to the Bushi.

Gaki (Formal Name: Pretamadoi)
Nickname: Hungry Ghosts
Principal Localities: Tibet, Japan, Vietnam, and India
Clan / Bloodline of: Cappadocian, or Ravnos
Disciplines: Chimerstry, Fortitude, and Obfuscate
Weakness:
Gaki get hungry much more quickly than other vampires do. When feeding, they must make a Conscience or Conviction roll (difficulty 7). Should they fail the roll, they will feed until their blood pool is full, whether they want or need the extra blood or not. A Gaki who is forcibly kept from feeding risks frenzy (make a frenzy roll, difficulty 6). The difficulty increases by one for every 15 minutes that they are prevented from feeding.
The ravenous hunger of Gaki extends itself past vitae to anything it perceives as edible within its vicinity. Gaki who try to consume anything other than vitae find that the substance either bursts into flames, or withers and dries up as soon as it touches their mouths, risking frenzy as described above.

Guo Long Heike
Nickname: Dragon Kings
Principal Locality: China
Clan / Bloodline of: unknown
Disciplines: Celerity, Fortitude, and Long Banfa
Long Banfa:
1.) Bing Ningshi (The Eyes of the Serpent)
2.) Zhao Tongku (Feral Claws/Talons of the Beast)
3.) Zhefu (Mummify)
4.) Meili Pifu (Armor of Terra – skin transforms into scales of precious metals and gems)
5.) Yun Long (Mist Form – always takes the form of a Chinese dragon)
6.) Yun Shujiao (Blissful Slumber — always takes the form of a Chinese dragon)
6.) Yun Qixi (Breath of the Basilisk)

Long Moshu
Guo Long, as well, practice a form of Out of Clan Blood Sorcery known as Long Moshu that has three paths: Fusu (Kai – see Dark Alliance Vancouver), Shui Long (Neptune’s Might), and Fengbao Zhu (Weather Control).

Weakness:
Guo Long are extremely territorial, staking out a particular area as theirs and reacting aggressively to trespassers. If another vampire enters their territory uninvited, they must make a frenzy roll. If they fail, they immediately attack the interloper and continue attacking until the intruder is dead or has left the area. Furthermore, Guo Long who’ve left their territory become agitated — all dice pools are reduced by one die per week (to a minimum of the character’s Stamina) that they are gone. Once a Guo Long re-enters their territory, their dice pools return to normal within a few hours.

Jiangshi
Nickname: Hoppers
Principal Locality: China
Clan / Bloodline of: unknown
Disciplines: Celerity, Obfuscate, and Taoti (Rift – see A World of Darkness book 1).
Weaknesses:
The Jiangshi are plagued with a slowly creeping rigor mortis that sets in to deaden their limbs with age. For each century that the Hoppers remain active they incur a -1 to all dexterity based rolls. Falling into an extended torpor of fifty years or more will reduce the penalty back down to a minimum of -2.

Li Weng and della Passaglia
Nickname: Necromancers
Principal Locality: Cambodia (Della Passaglia), Hong Kong (Li Weng)
Clan / Bloodline of: Giovanni
Disciplines:
1.) Li Weng: Auspex, Necromancy, and Potence
2.) Della Passaglia: Dominate, Necromancy, and Potence
Weakness:
1.) Li Weng: The Kiss of a Li Weng vampire causes excruciating pain in mortal vessels who receive it. If the Li Weng isn’t careful, her vessel may die of shock and agony before being wholly exsanguinated. When a Li Weng feeds upon a mortal, she does twice as much damage as the Kiss of another vampire would inflict. For example, if a Li Weng takes one point of blood from a mortal vessel, that victim would suffer two health levels of damage. As a result, they tend to use blood banks and other means of feeding that don’t fight as much.

2.) Della Passaglia: What began as an indulgence into the spiritual practices of rural Cambodian tribes devoted to human sacrifice, developed into a physical necessity for the della Passaglia family. della Passaglia gain little sustenance from blood alone. In order to fully satisfy their hunger they must consume the hearts of their victims. All difficulty rolls involving the sight or smell of blood are two higher for della Passaglia, and their total blood pools are halved, unless they’ve sated themselves by consuming a living human heart, within the past week.

Lasombra antitribu
Nickname: Magisters
Principal Locality: From the west migrated to Indonesia
Clan / Bloodline of: Lasombra
Disciplines: Dominate, Obtenebration, and Potence
Weakness:
Lasombra vampires cast no reflections. Whether in a mirror, in a body of water, on a polished surface, or in the rear-view of a taxicab, the image of the Magister does not reflect. As well, Lasombra antitribu are hunted relentlessly by the Sabbat, and targeted for destruction whenever their existence is made public.

Nagaraja
Nickname: Flesh-eaters
Principal Locality: Korea
Clan / Bloodline of: none
Disciplines: Auspex, Dominate, and Necromancy
Weaknesses:
The Nagaraja require raw flesh in addition to blood to survive. For every night a Nagaraja goes without consuming flesh, he loses one cumulative die from all his Physical dice pools. Eating one point worth of flesh restores one die to these pools until the vampire has “caught up.” A human body has 10 “flesh points,” which work just like blood points: A Nagaraja consuming one flesh point increases his blood pool by one. Unlike blood points, however, taking a “flesh point” from a vessel does one health level of unsoakable lethal damage to that vessel. The flesh the Nagaraja consume must be relatively fresh, though not necessarily “alive.” Indeed, some Nagaraja keep stores of ritually preserved corpses in their havens. This weakness does not allow them to eat food or consume other liquids.

Pontianak
Nickname: Meroyan
Principal Locality: Korea, and Malaysia
Clan / Bloodline of: Toreador
Founder: Orang Minyak
Disciplines: Obfuscate, Presence, and Protean
Weakness:
Pontianak can only derive sustenance from the blood of virgins, aroused men, and pregnant women. Any attempt to feed on an animal, or mortal not fitting the above criteria results in the vitae turning to ash in the Pontianak’s mouth. If a Pontianak tries to feed upon a vessel not suitable to their palate the taste of the ash in their mouth causes them to automatically frenzy and they must make a roll to prevent Humanity or Path loss (difficulty 7), or begin eviscerating their victim, while trying desperately to feed in a blood fury. As a result of this weakness the Pontianak can not embrace mortals who do not fall into their strict dietary habits, as the blood of the newly embraced childe will turn to ash when the curse takes hold. Pontianak blood causes permanent sterility in both male and female ghouls. A woman already with child will miscarry by consuming Pontianak vitae.
Notes:
The Clan divides itself into three branches: The Cho-nyo-Gwishin, are all virgins plucked for the embrace at tender young ages. Chosen for their sadistic and abhorrent depravity Kuntilanak are an all male line of the Pontianak. The final branch is the Lang Suir, women embraced who’ve either died giving birth, or miscarried during the process. This last branch is especially spiteful, often forcing their blood upon pregnant women in order to facilitate a painful miscarriage, before damning them.
Pontianak’s prefer to haven near orchards, and shorelines, torturing fish with bananas when unable to track down suitable prey.

Sonnimne
Nickname: Pox Gods
Principal Locality: From the west migrated to China, then Korea
Clan / Bloodline of: Lamia
Disciplines: Fortitude, Potence, and Necromancy
Weaknesses:
The Sonnimne carry a wasting disease spread by their bite. Anyone the Sonnimne feeds upon makes a Stamina roll (difficulty 7). If the roll fails, the victim contracts a Black Plague-like pox that is fatal within several days after incubating for two weeks. During the incubation process the only common symptom is nightmares. Following incubation huge boils develop covering the victims entire body, once the boils burst the skin turns black and begins falling off in sheets, the victims eyes turn crimson and swell, and blood weeps profusely from every orifice. Death follows shortly thereafter. The disease is transmitted through bodily fluids, such as saliva and blood. Any vampire, or ghoul that consumes Sonnimne blood becomes a carrier of the disease until all of the Sonnimne vitae is purged from their body. The only known cure for the disease is to consume the vitae of a Sonnimne.
Notes:
One fled east after the destruction of the Cappadocians (1444), and crossed into Korea during the first Chinese invasion (1592)

Wu Zao
Nickname: Orphans
Principal Locality: China
Clan / Bloodline of: Salubri
Disciplines:
1.) Zao-zei: Auspex, Fortitude, and Valeren
2.) Zao-xue: Auspex, Fortitude, and Obeah
Weaknesses:
1.) Zao-zei: Zao-zei thieves must consume blood taken by trickery. Unless the vampire feeds on blood from a mark he has deceived in some way, the Vitae offers no nourishment.
2.) Zao-xue: The Zao-xue are scholars by nature, and each of them has a special focus. At character creation, the player must select an area of arcane study — the Wan Kuei, the culture of a specific mortal group, a group of mystical tomes lost to the ages, etc. Whenever the opportunity arises to learn something about this subject, the player must make a Willpower roll (difficulty 6) to avoid pursuing that lead to the exclusion of all else.

Bloodlines

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