Gangrel

Gangrel: Middle English, “A vagabond; a drifter.” Possibly from Gangen, “to go.” Could tie to Norse “berserkergang.”

Quote: “Br’er Rabbit, Br’er Rabbit, how do you do? I’m the Br’er Devil and I’m comin’ for you.”
Nickname: Savages
Favored Attributes: Composure or Stamina
Clan Disciplines: ANIMALISM, PROTEAN, RESILIENCE

Something dead approaches. It comes from way out, where The End eats the road. It is a brother to owls and a companion to scarecrows. No escape. You’ll try to kill it, but it will not die. You’ll try to outrun it, but it will lope after on four feet. You’ll try to escape, but it goes where other monsters fear to tread. You’ll lock yourself in a tower or a vault, but it will come on nighted wings or as ravenous smoke. You’ll plead to its human face, but it will only grin and say, “He who makes a beast of himself gets rid of the pain of being a man.” You’ll die wondering whom the monster quoted.

The Gangrel are the ultimate survivors. Close to the Beast and close to the bone, they’re primal. No. Feral! They’re tough, shrugging off what should be terrible wounds as the weapons harmlessly thunk in their dead flesh. They’re out there, and you can’t do a damn thing about them. More than any other clan, they are a reminder that the greatest lie the Devil ever told was, “Congratulations, you escaped the food chain!”
Where do they come from? Fuck you! That’s where. Ask the sun where it comes from. Ask the moon. Ask Ekhidna, Baba Yaga, and Enkidu. Their history is the space between shateeth and your throat. They are the ripping, barking now-now-now! Still want the stories? Best get rambling. Hit the freeways, highways, rails, trails, and cornfields lovely, dark, and deep. Read the runic rhymes on ancient stone. Riddles written on the walls of moaning alleys. Fragments of epics scratched into condom machines in gas station bathrooms.

Seek out the oral traditions, echoed by the bleating herd. Ask the meth-head trucker about that black dog that harshed his buzz. Ask about the Unholy and her crows. The Gangrel make more bogeymen amongst their Kindred, per capita, and that’s a fact. They are the voice in the bog. They are the thirsty earth. They are the reason men discovered fire. They are all mouths on the devouring road.

See the storyteller: A strange bird migrating from town to town. She perches in pubs, forest preserves, parks, hospitals, and the cafetorium stages of grade schools. The best seat is reserved for the storyteller. A professional orator, she specializes in ghost stories. October’s when she’s in season. She travels, tells tales, and collects them. She publishes collections of folklore. But some urban legends, the ones that fit like jagged jigsaw pieces, she keeps. She brings them back to her roost, writes them on the walls and ceiling. Laying on the floor, she takes it all in, unfocusing her eyes. As she hatches and crosshatches the scrawl, patterns emerge. She licks her lips, hungry for the locations of certain slumbering ancients.

See the CEO: They say successful businessmen have personality traits in common with sociopaths and predators. He’s Shere Khan in a three-piece suit. The rules really didn’t change. Eat or be eaten. Greed is good. The skyscraper is just another jungle, and he claimed it, floor to floor, marking with his own blood. He knows everything that goes on in his jungle. Every jackal and leopard bows to him. How they yowl, growl, and howl. Sometimes the primal metaphors cut too literal. He messes up so many suits. But he just sloughs them off like a molting animal. In his penthouse apartment, there is a closet with rows of suits like rotating shark teeth.

See the Drowned Ones: The lake is a popular vacation spot, but there are stories. Rangers still don’t know why deer spontaneously leap into the water never to come out. When some folk look at their reflections on the mirror surface, they see pale faces that are not their own. Night-time swimmers sometimes spot their fellows going rigid in the water, eyes glassy, mouths gaping open, turning a shade more pale. Sometimes, during these spells, the swimmers get aroused and erect, but they’re always too embarrassed to tell their friends. They just dip their legs back in the lake, hoping for another bite.

Let the other clans wrestle and strain with esoteric riddles of what it is to be a monster. The Gangrel offer something more pure. Power without guilt. Lust without doubt. The other clans need. Always needing. They need havens, an audience, solitude, mortal institutions, or secrets. The Gangrel take what they want. All that they need is locked away in the endless potential of their horrific clay.

Why You Want To Be Us: With the other clans, you’re all afraid of your Beast. Oh, it’ll get me into trouble. Oh, it’ll kill the people I care about. Woe is fucking you. No. As a Gangrel, you can’t be stopped and you don’t want to stop. The creatures of the wild run with you, and even better, you can strip away your disguise of human flesh and become one of them.

Why You Should Fear Us: See that business about being unstoppable. We’re serious there. The beast comes at you, you unload your last three bullets into it, it doesn’t die, doesn’t stop, doesn’t flinch. And oh, yeah, it brought friends. The night has a thousand mouths. Say goodbye to your entrails.

Why We Should Fear Ourselves: Self is a precious thing. Surrendering to, or even using, the Beast the way we do means sacrificing our sense of self to our inner hungers. Even our bodies are no longer our own, as we grow grotesque claws or transform into mist. It’s not only in our minds, but swimming under our skins. There is no escape from the Beast, not for the our prey and certainly not for ourselves.

While vampires give mortals a reason to be afraid of the dark, there exist things that give even vampires reason to fear — creatures like the Gangrel, the predators among the predators, the most savage of beasts. Perhaps the only clan whose mere mention almost always elicits a chilled shudder or a reverent nod, the Gangrel are, in many ways, the “noble savages” of the vampiric race. Upon their Embrace (and sometimes before), the Gangrel seek to sever their ties with everything pertaining to their mortal lives. Many prefer the counsel of animals and other beasts, and some eschew contact with the mortal world entirely. While many retain and even value their humanity, they do so within the bounds and context of their newfound existence, and not as an attempt to hold onto what’s been lost, for no other option is practical to a clan whose very soul is so intimately intertwined with its Beast. While others delude themselves about what the Embrace “truly means,” the Gangrel know what they’ve become, so they strive to make peace with it. On the whole, they spend more time in communion with their bestial side than other vampires do, and though such activity more than accounts for their nickname and reputation, few would disagree that the Gangrel truly benefit from their introspection.

Their special bond with the Beast seems to give many Gangrel a unique insight into the Kindred condition, and some of the wisest vampires to be found in all the world hail from this clan. Whereas other Kindred try to become scholars or philosophers, collecting endless data and positing on the theoretical, the Gangrel are its yogis and medicine men, its bodhisattvas and whirling dervishes. The unequivocal and irreplaceable benefit of first-hand experience flows through them, supplanting the theoretical with the practical, and making the Gangrel widely respected among those who recognize the primeval nature of the Kindred soul. This insight makes the clan invaluable, but also makes it dangerous, and some would just as soon silence the Gangrel as hear their frank wisdom.

Covenant
Many Gangrel are largely unconcerned with matters of Kindred politics, but that’s not to say they don’t have their own views. Perhaps suisingly, a significant percentage of the clan is active in the Circle of the Crone, which provides spiritually minded Gangrel with a ready-made forum for their rituals and beliefs, and a great many of the Circle’s leaders hail from the clan’s ranks. Some of the more proactive Gangrel find the Carthian mindset appealing, and a number of highly motivated Savages have taken up the cause in recent years. A few Gangrel fall in with the Lancea Sanctum and Invictus, due to the nature of each covenant’s beliefs. Those who are active in the latter group usually work for important elders or are elders themselves, while the few Gangrel of the Lancea Sanctum are among the most frightening and relentless Kindred anyone would ever (not) want to meet. Likewise, the Ordo Dracul sees few Gangrel, though some who join do so not to learn the blood magic of the covenant but to pursue mysteries of their origin without the hauteur of the Lancea Sanctum. A great many Gangrel also find their place among the independent and unaligned Kindred, whose lack of structure and love of freedom are attractive to Savages who prefer that elders of other clans keep their politics to themselves.

Appearance
The archetypal Savage is rarely concerned with his appearance, though most recognize the need to both blend in and put potential prey at ease. As a rule, Gangrel prefer function over form, and are rarely caught clad in anything that restricts movement to any great degree. Due to their clan weakness, they must always be wary of just how bestial they appear to others, and some especially old (or angry) Gangrel typically learn some amount of Obfuscate to avoid potentially disastrous situations.

Havens
One of the clan’s greatest strengths is its deft maneuverability, a good portion of which stems from its Discipline of Protean, which allows the Gangrel to take rest in any natural soil. Sleeping in the ground does, of course, have its drawbacks, and even the most feral of Savages comes to appreciate having an actual place to hang his hat after a while. A number of the more urbane (or at least urban) Gangrel therefore elect to take traditional havens, though their restless spirits and mistrust of other Kindred tends to keep them moving.

Clan Origins

  • Ekhidna! Mother of Monsters. Your children call upon your name! But not so loudly. All the world is your womb. All of your children are embryonic sand sharks, hunting and devouring one another in the utero dark. Whatever is left will grow into the next lifecycle.
  • In the wastes out side the Roman Empire, barbarians fornicated with savage gods. The bestial offspring of these couplings craved blood, and one fed upon Gnaeus of Ventrue. The Lord’s blood debased the creature, and it became like him, a feral Kindred of a kind.
  • Bogs have deep memories. A melting glacier shard forms a lake. Something prehistoric waits in the water — something that traveled thousands of miles in an ice sarcophagus — something that brewed the oxygen from the water with decay, choking the fish — something that urged ancient men to throw sacrifices into its mouth, then preserved those bodies with liquid necromancy, tanning flesh in water the color of strong tea. The first bog body tore through the placental layer of sphagnum moss and trembling earth. Only death can nourish it. It preserves some of the dead it swallows, pickling the coes with the black bog water in its veins.
  • Once upon a midnight darkly, a huntsman wept in the woods. He had failed his queen. In disgrace and despair, he resigned himself to lay exposed to the elements, as still as death. When the woodland creatures came to peck and gnaw upon his meat, he made no protest. The sun scoured away what f lesh remained. The soil embraced his bones. Many and many a night later, the ground spat him up. When his descendants call, the woodland creatures answer, for each contains a tiny piece of the ancient in its belly, and all the world is a flapping, loping, crawling graveyard — savagely ever after.
  • Ennoia, Daughter of the Moon herself ….??

How To Make A Monster
All Gangrel are survivors. Those who are not quickly change, or litter the earth with their ash. But not all Gangrel are alphas. Some saunter down the streets as the dog with the biggest bite. Some creep and hide as scavengers. Some move about as shifting chameleons. Many Gangrel go through several phases in the unholy lifecycles of their Requiems.
A Savage is molded by her environment and situation. The stereotypical Gangrel allots primary slots to her Physical Attributes and Skills, with plenty of points of Stamina, Survival, and Brawl. But there is room for variation. A Savage who survives on all growl and bluster might take Social Attributes as primary, and load up on Intimidation. A clever coyote of a Gangrel might survive through shaMental Attributes and a lot of Stealth and Larceny. Perhaps he swims in political waters, latching on to more powerful monsters like a remora, flattering the fiends using high scores in Manipulation and Persuasion. Some Gangrel quickly abandon their Humanity, to become better predators. And some Gangrel practice human mimicry, down to an art, to become better predators.
If your character is going to make heavy use of Animalism, you’ll want Manipulation and Animal Ken to start, adding Presence and Intimidation as he matures.

More than any other clan, the Gangrel’s Beast expresses itself. This expression, through Protean, is unique from Savage to Savage, and affords a player a spot of creativity. What is your Beast like? Is it cold and reptilian? Is it an aquatic predator like a shark or leopard seal? Is it at home underground or in networks of alleys like a rat? Perhaps it is more akin to a bat or bird of prey, comfortable when looking down from great heights. It might rage like a wolf or bear. It might have a mad hyena cackle. It might be a chimera amalgam of creatures. Decide the flavor of your Beast, and work with the Storyteller on how to best manifest it through Protean. When not employing her shapeshifting powers, what behaviors does your character betray that subtly communicates this Beast?

Clan Bane
The Feral Curse: The Beast lethargically coils under the R-Complex of most Kindred. But you and the Beast are as thick as thieves. It rises and rips out of your skin to protect you from the bad, bad world. But it has a price. It’s harder to resist the Beast’s call, harder still to remember why you should even want to.

Background
Potential Gangrel can come from nearly any former life, but few Savages would choose a mortal who did not possess a strong survival instinct. Beyond this, most are quite particular about those they sire. Gangrel loathe personal weakness and those who are soft of body or mind (especially given their weakness), particularly those with a paper-thin or disconnected sense of being. Clan members most admire those whose greatest strengths are the strengths of the self — self-awareness, self-confidence and self-reliance. While it is not unheard of for a Gangrel to Embrace someone who lacks these qualities (usually as a cruel test to see whether the Embrace will sufficiently toughen the person up), most Gangrel hold to their standards, as not doing so is often more effort than it’s worth.

Character Creation
Gangrel are very honest with themselves about what is and is not their forte, and they seek to improve those things to which they are especially or innately suited. Many Gangrel come off seeming hyper-specialized, their players having devoted significant dots to those Attributes and Skills in which they are focused. This rule is a very general one, however, and numerous exceptions apply. Due to temperament, the aptly named Savages are rarely very strong in the Social department (though entire bloodlines of sociable Gangrel probably exist somewhere), preferring instead to hone body and reinforce the mind. An even mix of Physical and Mental Skills is always good, erring toward the Physical side.

Weakness
As befits their sobriquet, the Gangrel are more closely tied to their Beasts than are other Kindred. The more they feel the call of the Beast, the more bestial they become, and the more their minds become those of less principled animals. With regard to dice pools based on Intelligence and Wits Attributes, the 10-again rule does not apply. Additionally, any 1’s that come up on a roll subtract from successes. (The latter part of the weakness does not affect dramatic-failure rules.) This weakness does not apply to dice pools involving perception or reaction to suise, or to the Resolve Attribute.

Organization
The Gangrel are perhaps the least organized of the clans. They have no hierarchy per se and are largely disinterested in either clan structure or intra-clan activity for its own sake. The only nod they give to such matters comes in the form of an event called a Gather. These meetings serve a two-fold puse. First, as an opportunity for Gangrel to unite and update one another on the events of the intervening time. Second, as a forum for official intra-clan dispute resolution. Before this practice began, ferocious Savages visited their rage upon one another at will and without process, and the clan as a whole suffered. Thus began the practice of settling disputes at gatherings of the clan before a Priscus or Primogen, where any conflict (or combat, if necessary) could be moderated and monitored by the peers of both Savages. As a result of this practice, the clan has grown more cooperative over time, leading to markedly fewer intra-clan kills. The majority of such disputes now stop short of Final Death.

Concepts
Archeologist, bodyguard, bumpkin, circuit rider, guru, mercenary, nomad, shaman, survivalist, urban predator, zookeeper.

Stereotypes Of Others
Daeva: Primp and preen all you want, but you’re more like us than you imagine.
Mekhet: Fine. Stay hidden.
Nosferatu: Proof that not all Kindred are created equal; some are way more fucking scary than others.
Ventrue: I’ll piss blood on their boots and wear their skins as a trophy.
Lupines: Next time you think you’re the shit, I’ll show you one of these and we’ll settle the matter for good.
Mages: Under that mask of power lies a human face, warm and flush with blood.
Mortals: They move in flocks, so never forget what they are to us wolves.

In The Covenants
Carthian Movement: Change is a savage enteise. The dead don’t like new ideas, but the Gangrel are dynamic in a vicious sort of way. They are the roar of the revolution and the messengers of the movement, traveling city to city. Some began as souls too wild to domesticate. Others are former hounds of the First Estate, tired of their masters’ abuse. Their nature confounds the tactics of the establishment. How do you threaten the havens of those who sleep in the earth? How do you bring the heat down on those who can skip town at a moment’s notice?
Circle Of The Crone: Whole murders of Gangrel perch in the Mother’s Army. The clan’s oral tradition teems with fierce mother figures like Ekhidna. Young Savages are easy recruits. Primal blood sings in tune with primordial magic. Hierophants lead Wild Hunts in the form of howling wolves. Feral witches roar to the stars and tap the wisdom of the dark earth. Who better to explore what it is to be a monster, than those so intimate with the Beast?
Invictus: For all of their cagey instincts, road lust, and hunger for freedom, some Gangrel respond well to strong alphas. And who is more alpha than the First Estate? These Gangrel find their niches as the knights and growling hounds of lords and ladies. But some rise higher. They learn to translate their predatory natures to politics. They attain savage nobility. For so too does the Invictus respond well to alphas, and who is more elementally alpha than the get of lion gods and demon wolves?
Lancea Et Sanctum: Some Gangrel get religious when they realize they can call all of God’s beasts to his vengeful puse. The Savages make useful converts to the Chapel and the Spear. Who better to travel the world’s hidden places in the search of relics? Faith molds people, and monsters are made of even more malleable clay. Some Gangrel become bestial seraphs, the wings of bats and owls ripping from out their backs. Some angels have more cause than others to say, “Be not afraid.”
Ordo Dracul: The Gangrel fascinate the Dragons. More often than not, it is the Order that approaches the Gangrel. Their protean bodies merit study. Endless variation that breaks the monotony of the eternally dead flesh. The Savages have more to offer the Dragons than just the physical. Creatures willing to leave behind their physical identities attain the sort of mindset needed to chase the elusive mysteries of the Ordo Dracul. Who better to evolve the Curse? Who else has that elemental audacity?

Stereotypes Of Others

Daeva Watch the peacock eat its own wings to make itself tame.
Mekhet The shivering Shadows are always watching. So we just ramble to places they fear to go.
Nosferatu The abandoned, half-finished sculptures of a lazy Beast.
Ventrue Heya, little brother. Did you know that you’ll last only as long as their termite towers? That’d make me nervous, staring down the mouth of forever.

References
One of the Camarilla Clans [VtM1] [VtM2] [VtM3] [PG1] [PG2]. Described in a clanbook and a revised clanbook.
“Wah’Sheen” in Arabia.
Justicars
Milov Petrenkov (founder) ; Elijah (-1704) ; Xaviar de Calais (1712-1999, departure of Gangrel from Camarilla).
Angus (in some novels).
Dedicated pages
Clan Gangrel (gangrel.com)
Clan Gangrel (panix.com)
Clan Gangrel (Robin Connor)
Children of the Wyld
Gangrel Hunt
A Gangrel Journal
Ulfheidingr: The Scandinavian Gangrel Network
Gangrel
Clan Gangrel
Kasha’s Gangrel Apocrathy
Gangrel in Saskatoon by Nigh
Bloodlines
The Gangrel are probably strongly linked to the Ravnos (cf. antediluvians’ page). This clan is probably the origin of the largest number of bloodlines : Lhiannan and Laibon don’t acknowledge their Gangrel origin. The following ones recognise themselves as Gangrel offshots.
Ahrimanes
First introduced in the Storyteller’s Handbook to the Sabbat. More completely described in Revised Storyteller’s Handbook.
They were founded by the 7th generation Gangrel antitribu Muricia. All Ahrimanes are female (Country-)Gangrel upon whom the ritual of the Third Birth has been performed to awaken spiritual powers. This ritual transforms their vitae so they become infertile : the Ahrimanes are not a real bloodline, since all their sires are Gangrel and they don’t have progeny.
NB: “Ahrimane” is the prince of evil for ancient Persians.
Dedicated pages
Ahrimane Homepage
Bloodline Book: Ahrimane
The Unofficial Ahrimane Page
Mariner
Described in Blood-dimmed Tides and Wolves at the Door.
Greek-Gangrel
Described in Wolves at the Door. This bloodline dates back to as far as ancient Babylon. They have Obfuscate instead of Fortitude and live in the cities of medieval Europe and the Middle East.
City-Gangrel
Described in Players Guide to the Sabbat and Guide to the Sabbat. They might be a mutation of the Greek-Gangrel.
Anda
Described in Wind from the East. They stayed in Mongolia when the bulk of the Clan decided to move west. They lived among the Mongol horsemen but were destroyed by the Kuei-jin after the fall of the the Yuan Dynasty in China.
Syntax of each entry:
[Sex] Name <generation> (birth:embrace+death) Progeny of … Sire of … (date). Brief description and comments. [References] (historical references).
Here is the list of 185 known Gangrel.

Powerful blood
[F]
Ennoia <3> (:~ 8000) Sire of Matasuntha and Enkidu (~ -2700). Ennoia is said to be a mortal child of Lilith (progenitor of Garou, gypsies, and mages), might also be the first Garou. The Rom are Ennoia’s mortal descendants.She held the city of Ur, until its destruction by the Setites or the Assamites in 2300BC.
Some legends hints that she is Daenna, embraced by her lover Dracian and who ate the fruit, and that the other progeny of Dracian sired the Ravnos clan. [Cb-Ga,p11] [CF] [KmW,p36] [Gypsy]
[M]
Urlon of Uruk <4> (+~ -3000) Urlon was one of the earliest warlords of western civilization. He declared war to Ur, hoping to slay Arakur. He was killed by the pair Lantla-Drakonskyr. Urlon was probably a 4th or 5th gen. Brujah or Gangrel. More probably a Gangrel since they were the rulers or Ur/Uruk. [BHDB,p21]
[F]
Matasuntha <4> Tiger Beast Traits. Summon a Grand Gather in 400 CE and defeated all the challengers. Hungry for the blood of Cainites. [LS3,p21]
[M]
Odin, The All-High <4> Sire of Ulfsdottir (808). Ruled the North.Is “alive” and semi-active again. May be controlling Brunhilde. [LS3,p21] [WotS,p99] [CbR-Ga]
[M
Enkidu aka. Sabrina <4> (:~ -2700) Progeny of Gangrel. Sumerian. Lived with the Gangrels in Ur until its destruction by the Setites. He is hunting the Setites. He usually takes an other form (female) called Sabrina. He is the 10th of the Red List. [KmW,pp33-36] (Friend of King Gilgamesh of Uruk – 2700BC)
[M]
Vancouver Methuselah <4> Sire of Mictlantecuhtli (-51). Lies slumbering under Simon Fraser University in Vancouver. This ancient Cainite has been in the North America longer than any other known vampire. Probably male since the sire of Mictlantecuhtli is mentionned to be a male stranger in ADM. Saved Lyle from the Lupines. Manipulated Siegfried to make the truce with the Garous. [ADM] [DAV,p85]
[F]
Montreal Methuselah <4> Sire of a Wampanoag medicine man and a Nipmuck warrior. “Early in the 16th cent. she and her three progeny wandered south from in Montreal. During 30 years the brood spent wandering through the region, two new Gangrel were created. One was a proeminent medicine man of the Wampanoag; the other was a young Nipmuck warrior who disappeared less than a year after his becoming” [DC,p15]
[M]
Hukros <4> Developped 1200 years ago in Africa the Path of Lilith. [DSBH]
[M]
Mictlantecuhtli <5-4> (-67:-51) Progeny of Vancouver Methuselah. He diablerised a Nosferatu (probably a Nictuku, because of 4th generation !). [ADM] [DAV,p85] (Aztec death god)
Ancient blood
[M]
Gilgamesh <5> Progeny of Enkidu. Ishtar was fighting with Ennoia, and that she (Ishtar) offered Gilgamesh the embrace but that he had already accepted it from Enkidu. However, it also said that Ennoia was going by the name “Enkidu” during that time… [CbR-To] (King Gilgamesh of Uruk – 2700BC)
[
]
Pard <5> Sire of Arnulf the Beast (446). [TbN,p70]
[F]
Ulfsdottir <5> (:808) Progeny of Odin, The All-High. She is the most mysterious of the major voices in the Free State. A former walkyrie.
]
Elijah <5> (1704) Inconnu. Gangrel Justicar. Hunted down and killed by Xaviar in 1704, after been lost to the Beast. [CotN,p92] [PG2,p127]
[M]
Marcus Sextus, Esemkofu, The Egyptian <5> (1st cent.
483) Progeny of a Methuselah. Sire of Inyanga (483). Inyanga staked him and let him burn to the rising sun.Called Marcus Sextus in the revised Gangrel clanbook and Esemkofu in Chicago by Night. [CbN2,p85] [CbR-Ga]
[M]
Scendrak <5> Sire of Milov Petrenkov (974). [TC2,p91]
[

Gwyedd <5> in Hong Kong Primogen. [WoD1,p97]
[M]
Karsh the Avenger (Hassan al-Samhir) <5> (:~1210) Warlord Camarilla.
An other (non official) view is that Jalan-Alav and Karsh are twins created by the split of some 4th generation Gangrel. [CotI] [CotN]
[M]
a Wampanoag medicine man <5> (:early 16th cent.) Progeny of Montreal Methuselah. Sire of probably Battista Decamerone (1571). Proeminent medicine man of the Wampanoag. [DC,p15]
[M]
a Nipmuck warrior <5> (:early 16th cent.) Progeny of Montreal Methuselah or one of its progeny. Young Nipmuck warrior who disappeared less than a year after his becoming. [DC,p15]
]
Randall <probably> Sire of Christopher. Has Stamina 8, so he must be at least 5th gen. [GttC]
[

Al-Gamiz <maybe> Leader of the Gangrels who arrived in Spain slightly before the Moors. [Cb-Ga,p12]
[M]
Lareth <maybe> [Gypsies]
[M]
Nostoket <maybe> Shakar. [DSBH]
[M]
Jalan-Aajav <?-5> (:~1190) Seraph of the Black Hand. Was not a member of the True Hand, he knew of its existence and its destruction. Now second only to the Regent in the Sabbat. Jalan diablerised his sire, and possibly others of more powerful blood.
An other (non official) view is that Jalan-Alav and Karsh are twins created by the split of some 4th generation Gangrel. [CbR-As] Says he is Assamite antitribu. [CotI] [CotN] [CbR-Ga] [CbR-As]
[F]
Brunhilde <6> (-173:-150) Aka Brynhild. Leader of the Valkyrie (or Waelkyrige), ans Oddindöhter radical feminist warrior sect. Maybe controlled by Odin, The All-High. [WoD1,p55] [WoD2] [CotN] [Cb-Ga] (Valkyrie leader)
[M]
Viktor <6> (-30:-3) General of Baba Yaga’s Army of the Night. [RaR,p91] [NoP]
[M]
Rhun of Tintagel <6> Sire of Art Morgan (550) and Xavier de Calais (1356). [DCbN] [CotN]
[M]
Arnulf the Beast <6> (age early 30s:446+around 1490) Progeny of Pard. Sire of Iolanta of Nieplomice (1002) and Mitru the Hunter (1190). Bestial Force of Nature. Killed in battle by mortal Vlad Tepes. [TbN,p69] [TC2] [TC3]
[F]
Inyanga <6> (440:483) Progeny of Esemkofu. Sire of Jesse “Twin Hawk” (1765) and Doyle Fincher (1889). She killed her sire. She also killed a portuguese Malkavian. [CbN1] [CbN2,pp84-86] [CbR-Ga]
[M]
Milov Petrenkov <6> (948:974) Progeny of Scendrak. Inner Circle. One of the founders of the Camarilla and first Gangrel Justicar. Disappeared in the wilds of Siberia in the 1820´s. [TC2,p91] [GC1,pp56,58] [GC2,p18] [CbR-Ga]
[M]
Count Dunlop <6> (:963) Sire of Arthur Dunlop (963) , Richard Dunlop (963) and William Dunlop (963). [GC3]
[M]
Geoffrey Leigh <6> (:1042) [GC2] [GC3]
[F]
Marie Feroux <6> (:~1050+1076) Sire of Thomas Feroux (1076). She awaited the dawn after embracing her son. [CobN,p94]
[F]
Lady Dimitra <6> (1139:1173) [Cb-Se,p68] [GC1]
[M]
Canis <6> (1640) A vampiric wolf. [JbN,p76]
[F]
Thorhalla <6> Sire of Hakkon. Walkyrie. [JbN,p79]
[M]
Harbard <6> He is the leader of German Gangrels. He lives in the Black Forest. [Cb-Ga]
[M]
Ellison Henri <6>
[M]
Gareth <6> Sire of Tyrus (1635). [CbN2,p88]
[M]
Battista Decamerone <6> (1512:1571) Progeny of probably Wampanoag medicine man. Embraced by a dying Wampanoag kindred. [DC,pp15,44]
[M]
Hidalgo <6> Sire of Muricia (1653). His progeny, Muricia, founded the Ahrimanes. [Alternate New Orleans]
[M]
Fenton <6> (:1880) He is the leader in Tasmania. [Cb-Ga,p14]
[F]
Ariadne <6> Archon. [GttC]
[M]
Mbogo Biashara <6> (age 35:1919) Prince of Mombasa, Kenya. [WoD2]
[-]
Christopher <probably> Progeny of Randall. [GttC]
[M]
Blaidd <maybe> (
1093) Sire of ? and Ragnar Nordstrom. Killed (probably diablerised) by Owain [BC]
[M]
Angus <maybe> He is Justicar in WW novels.
Ancillae blood
[M]
Art Morgan <7> (520:550) Progeny of Rhun of Tintagel. Primogen of DC. Justicar would be. [DCbN,p49]
]
Odoin <7> Sire of Al-Wali (672). [VN]
[M]
Arthur Dunlop <7> (:963) Progeny of Count Dunlop. [GC3]
[M]
Richard Dunlop <7> (:963) Progeny of Count Dunlop. [GC3]
[M]
William Dunlop <7> (:963) Progeny of Count Dunlop. [GC3]
[M]
Hectorous <7> (+ ) Sire of Verpus (1145). Killed by Thomas Feroux because of childing a bastard. [CobN,p95]
[F]
Iolanta of Nieplomice <7> (984:1002+~1550) Progeny of Arnulf the Beast. Enjoy veneration of Krakow pagans. [TbN,p70]
[M]
Baron Thomas Feroux <7> (1055:1076) Progeny of Marie Feroux. He befriended Symeon in Constantinople. [CobN,pp94-95]
[M]
Mitru the Hunter <7> (age early 20s:1190) Progeny of Arnulf the Beast. Sire of Wulfar (1179). Silent Avenger. Prince of Napoca/Klausenburg, Transylvania around 1200. Ally of Dracula. Kupalan Cultist. Said to have embraced too many childer. [TbN,p71] [TC1,p78] [TC3] [TC4,p86]
[M]
Xavier de Calais/Xaviar <7> (:1356) Progeny of Rhun of Tintagel. Gangrel Justicar since 1712. Chairs the triennial New Orleans Conclave. He claims to the Baltimore conclave (saturday 7th august 1999 [CN-V]) to have been attacked by an Antediluvian. Then, he announces the departure of the Gangrel from the Camarilla. [VtM2,p42] [CotN,p91] [LS3,p37] [NObN,p92] [CN-Ga] [CN-V] [CN-Br]
[M]
Hakkon <7> Progeny of Thorhalla. Norse mercenary who want to return to his land. [JbN,p77]
[M]
Haakon Mortensen <7> (:1385) Country Gangrel [GC2]
[M]
Tyrus <7> (1604:1635) Progeny of Gareth. Sire of Ramrod (1954). [CbN1] [CbN2,pp88-89]
[F]
Muricia <7> (1632:1653) Progeny of Hidalgo. This Gangrel antitribu is the founder of the Ahrimane bloodline.In 1778, Muricia performed the ritual that turned her into the first Ahrimane. [SHS] [Alternate New Orleans]
[M]
Jesse “Twin Hawk” <7> (1737:1765) Progeny of Inyanga. Sire of Reverend Mitchell (1912). [Alternate New Orleans]
[M]
Keegan <7> Sire of Anthius (1872). [CbN2,p89]
[M]
Doyle Fincher <7> (1854:1889) Progeny of Inyanga. Sire of Rosa Hernandez (1974). He is now an Antitribu. [CbN2,pp86-87]
[M]
Soldat <7> City Gangrel antitribu. Black Hand Dominion. 25:17 Pack. [MobN]
[

Talos <7> It is rumored that the concentration camp near Glödker was destroyed when the Nazis included Talos among the Gypsies incarcerated. That night, with the typical Gangrel regard for the Masquerade, he embraced fully half the tribe of the Szdano Romany with whom he had been captured. Needless to say, the hastily-drafted Neonates fed well, and the official sotry at Berlin was the camp was lost to a misplaced Allied bombing. [Cb-Ga,p13]
[M]
Ralf Keller <7> Sire of Daryl Lutz (1910). [BbN,p47]
[M]
Arthur Gonzales <7> (1964:1986) [SC]
[M]
Beckett <7> Progeny of Aristotle de Laurent (adoptive). Enemy of Vykos. One of the most famous Noddist, said to be a member of the Mnemosyne, the Memory-Seekers, the bloodline of Caine-worshippers who devote themselves to the study of the first vampire and The Book of Nod. [BoN] [CN-Tz] [TC3] [ToTB] [NoP] [web]
[M]
Janey Pickman’s sire <7> (+ ) [TTM]
[M]
Erik <7> (+ ) Transformed into a Gargoyle by Etrius. [VtM-R]
[M]
Vulture <maybe> Ruler of the Madison Free State in Wisconsin. Balding, stooped and feathered. [WoD2]
[M]
? <maybe> (1093) Progeny of Blaidd. Killed by Owain [BC1]
[M]
Ragnar Nordstrom <maybe> Progeny of Blaidd. Sire of Pierre Beauvais. [BC1]
[M]
Sebastien Goulet <8-7> Sire of Alex Camille and Spider. City Gangrel antitribu. Ductus of Queens of Mercy Pack. [MobN]
[M]
Philippe Rigaud <9-7> (1650:1673) Progeny of Henri. Antitribu. Member of the Black Hand. [CbN2,p138]
[M]
Lucian <8> (-100:-40) Sire of Mark Decker (1777). He slew his sire around 1100. [VtM2,pp251-252] [MibN]
[M]
Al-Wali (Beast of Cordoba) <8> (:672) Progeny of Odoin. Has horrible scars and deformities from the near-fatal burns it recieved during the Muslim sacking of Cordoba. Spent centuries in hiding, learning and healing. It now pretends to be a Arabic Mutasharid (Nosferatu). It does all it can to chip away at the foundations of Islamic and Ashirra control in Cordoba. [VN]
[M]
Verpus Sauzezh <8> (1118:1145) Progeny of Hectorous. Thomas Feroux spared his unlife. [CobN,p95]
]
Wulfar <8> (1162:1179) Progeny of Mitru. Hunt by his sire’s side. [TC1,p79]
[F]
Illana <8> (1193:1214) Sire of Simon Lollen (1734). Is it the same vampire described under the name Illyana in BoN? [DAV]
[

Snee <8> (:1525) [GC2]
[M]
Henri <8> Sire of Philippe Rigaud (1673). Antitribu. [CbN2]
[F]
Rachel <8> (:1760) [AH]
[-]
Jared <8> Sire of Roxy (1895). [NObN]
[M]
Anthius (Dread) <8> (1845:1872) Progeny of Keegan. Sire of Natalie. [CbN2,p89]
[M]
Daryl Lutz <8> (:1910) Progeny of Ralf Keller. Inhabits Grunewald. [BbN] [BC3]
[M]
Reverend Mitchell <8> (:1912
1967) Progeny of Jesse “Twin Hawk”. Sire of Charles “Charlie” Harrison (1962). Killed by a setite. [Alternate New Orleans]
[M]
Randy Zelley (Ramrod) <8> (1930:1954) Progeny of Tyrus. Sire of Jackie Goodman (1965). [CbN2]
[M]
Gates <8> Archon of Karl Schrekt, Tremere Justicar. [BbN]
[F]
Janey Pickman <8> Learned of Vampires from her grandmother’s stories. She worked on farms and in factories while seeking them out. Found one and begged to be taken along. Her sire agreed only if she survived the trip. She proved to be tough as nails. Joined the Boot Hill Gang after her sire died. [TTM]
[M]
Harry Reese <8> Antitribu. Member of the Dead Gypsies – a nomad pack. [SHS]
[M]
Lauren Duncan <8> Antitribu. Member of the Deathbringers Sabbat nomad pack. [SHS]
[F]
Rosa Hernandez (Rose) <8> (1953:1974) Progeny of Doyle Fincher. [CbN2]
[M]
Frère Marc <8> Country Gangrel antitribu; Shepherds of Caine pack. [NoP]
[M]
Aengus mac Fergaille, aka Brother Angus <8> Country Gangrel, and Crimson Brotherhood pack leader. [HoD]
[M]
Pierre Beauvais <maybe> Progeny of Ragnar Nordstrom. Sire of Jebediah Roney. [BC1]
[F]
Tatiana <maybe> Gangrel archon. Disappeared during her research about a special breed of Sabbat super warriors (the Ahrimanes). [SHS]
[M]
Joaquim <maybe> Primogen of San Francisco in 1859. Canadian Blood. [BW]
[F]
Alicia McGreb <maybe> Primogen of San Francisco in ~1956. [BW]
Young blood
]
Kostbera <9> Sire of Eirik Longtooth (903). One of the True Vargr. [AT]
[

Marpessa <9> Sire of Kossos (1157). [VN]
]
Harnuth <9> Sire of Tiberiu (1050). [TC2,p91] [TC3]
[M]
Simon Lollen <9> (1704:1734) Progeny of Illana. [DAV]
[M]
Mark Decker <9> (:1777) Progeny of Lucian. Sire of Derek Hillen (1806) and Julia Calvin (1989). He is commander of the Anubi. [MibN]
[

Roxy <9> (:1895) Progeny of Jared. [NObN]
]
Horrock <9> Sire of Tanner. [CN-R]
[M]
Lars Thorwald <9> Sire of Ma’ia (1959). [WoD1] [IE2]
[M]
Charles “Charlie” Harrison <9> (1930:1962) Progeny of Reverend Mitchell. [Alternate New Orleans]
[M]
Jackie Goodman <9> (:1965+1993) Progeny of Ramrod. Killed in a Under a Blood Red Moon. [CbN1] [UBRM]
[F]
Red Cat <9> (1993) Ahrimane of Birmingham. Leader of the Watchdogs pack until killed. [SHS]
[F]
Nettie Hale <9> Ahrimane of Birmingham. Member of the Watchdogs pack. [SHS]
[M]
Alex Camille <9> Progeny of Sebastien Goulet. City Gangrel antitribu. Queens of Mercy Pack. [MobN]
[M]
Spider <9> Progeny of Sebastien Goulet. City Gangrel antitribu. The Wretched Pack. [MobN]
[F]
Celeste <9> Country Gangrel antitribu. Navigators Pack. Has a Lupine friend. [MobN]
[F]
Natalie <9> (
1993) Progeny of Anthius. Killed in a Under a Blood Red Moon. [CbN1] [UBRM]
[M]
Andre <9> Antitribu. [RoP]
[F]
Maria Stone <9> Antitribu. Member of the Watchdogs pack. [SHS]
[M]
Jebediah Roney <maybe> Progeny of Pierre Beauvais. Sire of Nicholas. [BC1]
[

Merill Olsen <maybe> One of the only four Kindred in Kingston, Ontario. [WoD2]
[M]
Eirik Longtooth <10> (:903) Progeny of Kostbera. Sire of 3 childer. Childer of one of the True Vargr. Embraced while in Outlawry for his opposition to Harold Fairhair’s conquest of Noway. [WotS,p100] [AT]
[M]
Kossos <10> (:1157) Progeny of Marpessa. Kossos’s story parallels that of the Mutasharid (Nosferatu) Samsi. He is the grandchilde of Aleppo’s Wah’Sheen (Gangrel) elder, who remains lost in the glory of the city’s Hellenic period. He, like Samsi, was embraced as the elders rearmed themselves after the Crusades. [VN]
]
Tiberiu <10> (age 30s:1050) Progeny of Harnuth. Antitribu. Diplomat and messenger of Radu. TC1 says he was embraced in 1050, TC3 says 1190. [TbN,p73] [TC1,p79] [TC2,p90] [TC3] [TC4,p86]
[M]
Derek Hillen <10> (:1806) Progeny of Mark Decker. Always wanted to be important. After coming to Vancouver, he got his wish. Leader of the Gangrel there. Though no one takes him completely seriously, they do treat him with some respect when he’s around. He refuses to have any interaction with the garou in the Vancouver area. [DAV]
[M]
Mowgli <10> (1819:1830) Antitribu. [DC]
[

Benoir <10> Sire of Laura (1903). [NObN]
[F]
Melissa <10> (:1914) [DCbN]
[M]
Wendy <10> Sire of Thomas Gerhieren (1971). [MibN]
[M]
Lord Ashton <10> Sire of Dr. Raoul King (1968). Anarch. Storyteller. [Cb-Ga]
[F]
Mikki <10> Sire of C.J. (1954). [Cb-Ga]
[F]
Ma’ia <10> (~1940:1959) Progeny of Lars Thorwald. [IE2]
[F]
Julia Calvin <10> (:1989) Progeny of Mark Decker. [MibN]
[F]
Juanita Santiago <10> Ahrimane of Birmingham. Member of the Watchdogs pack. [SHS]
[F]
Sophia Watson <10> She is anarch. [SHS]
]
Tanner <10> Progeny of Horrock. Sire of Ramona (1998). [CN-Ga] [CN-R] [CN-An] [CN-Br]
[F]
Lailen <maybe> [PG2]
[M]
Nicholas <maybe> (1999) Progeny of Jebediah Roney. Wants to revenge Blaidd, his great-great-grandsire. He was possessed by the Beast. Diablerised Montrovant. The Beast fled his body shortly before Nicholas killed himself in a fit of madness. [BC]
[M]
R.J. <10> (late 1930s:~1970) Vampire of Cleveland, Ohio. [BN,p4-5]
Weak blood
[M]
Count Humbert Dideaux <11> (:1099
14th cent.)
[F]
Laura <11> (:1903) Progeny of the Benoir. [NObN]
[F]
C.J. <11> (:1954) Progeny of Mikki. [Cb-Ga]
[M]
Dr. Raoul King <11> (:1968) Progeny of Lord Ashton. [Cb-Ga]
[M]
Stemislav <11> Retainer of the Arctos magi. [HH]
[

Coville <11> Sire of The Reverend. [Cb-Ga]
[M]
Thomas Gerhieren <11> (:1971) Progeny of Wendy. [MibN]
[M]
Calvin Cleaver <11> (:1977) [CotN]
[M]
Joseph Fuller <11> (:1984) [DCbN]
[M]
Bobby Lemon <11> Anarch. Member of the gang “Night Crew”. [SHS]
[F]
Ramona, aka. Pilar Ramona Salvador <11> (:1998) Progeny of Tanner. She possesses the “ghost sight”. [CN-Ga] [CN-R] [CN-An] [CN-Br]
[M]
Blitzkrieg <11> (1998) Antitribu. Fairuza’s Pack. [TC4,p85]
[M]
Carlos <11> City Gangrel antitribu; Talons pack. [NoP]
[F]
Isabel Manara <12> (1180:1191) She is a Carrion Thief. [CobN,pp94-95]
[M]
The Reverend <12> Progeny of Coville. [Cb-Ga]
[M]
Dietric <12> (
1993) Sire of Malcolm. Killed in a Under a Blood Red Moon. [CbN1] [UBRM]
[F]
Diana Wentworth <12> [RaAu]
[M]
Jonathan Lang <12> Sire of Sarah Raines (1963). [DC]
[M]
Max Lowell <12> (:1948) Antitribu : City Gangrel [GC4]
[F]
Lula Burch <12> Antitribu. Member of the Dead Gypsies – a nomad pack. [SHS]
[M]
Leo Washington <12> Antitribu. Member of the Sabbat nomad pack “Crypt-Ticks”. [SHS]
[M]
Demian <12> Sire of Bill Butler (1989). Antitribu. City Gangrel. [CbN2]
[M]
Bothwell <12> (:1972) [AH]
[F]
Tabitha Prester <12> (:1988) [DCbN]
[F]
Sarah Raines <13> (:1963) Progeny of Jonathan Lang. [DC]
[M]
Malcom <13> Progeny of Dietric. [CbN1] [CbN2]
[M]
Bill Butler <13> (1943:1989) Progeny of Demian. Antitribu. City Gangrel. [CbN2]
Unknown generation
[M]
Edward Blackfeather <?> Cherokee medicine man. [CN-Ga] [CN-An] [CN-Br] [BC]
]
Windam <?> [BoN]
[M]
Cornell <?> [BoN]
[M]
Piotr <?> [BoN]
[

Chauson <?> [BoN]
[M]
Far Runner <?> [BoN]
[M]
Herve <?> [BoN]
[M]
Marshall <?> [BoN]
[F]
Golina <?> [BoN]
[F]
Miss Colina <?> [BoN]
[F]
Madame Zorza <?> Gypsy fortuneteller. [RD1]
[F]
Karen Anotos <?> [Cb-Ga]
[M]
Talking Water <?> Welcomed the first settlers to Virginia. [Cb-Ga]
[M]
Xotli the Toad <?> [WoD2]
[M]
Rufus <?> Determined to help stop the madness that is taking hold of the Iberian Peninsula. [WoD2]
[M]
Zayyat <?> Also called Abu Shammal (“Father of the Sandstorm”). [WoD2]
[M]
Malenkov <?> [GttC]
[M]
León <?> Keeper of Elysium of Vienna in 1897. [TC4]
[M]
Allen Two-Timer <?> Milwaukee. [GttC]
[M]
Malachi <?> Scourge of Baltimore. Presumably killed along with Garlotte. [CN-Br]

Gangrel

ANother World of Darkness - Alpha Network Greyman Greyman