ANother World of Darkness - Alpha Network
“Never in my house.. Ye abide by m’rules ya see…”
Examples may include …
- Cross or Crucifix.
- Running Water (water must be visible/above ground not sewers or underground streams).
- Salt Water I.e. Sea Water is holy, blessed by the Earth.
- Holy Ground (Dirt from a Graveyard).
- Dirt from own Grave carried with them.
Aura of Madness Insane people are attracted to you.
Beacon of the Unholy Hunters and clergy know you for what you are.
Beast’s Cowardice You cannot prey upon strong-willed mortals.
Bells Bells cause you intense pain.
Blinding Salt Salt blinds you.
Blood for Service You must taste a victim’s blood to command their mind.
Blood of the Unwilling You have difficulty feeding from unwilling victims.
Can’t Cross Water You are unable to cross running water.
Can’t Enter Churches You are harmed within holy ground.
Cold Breeze A chill wind follows wherever you go.
Counting You are compelled to count small objects.
Crossroads Crossroads confuse and weaken you.
Day of Rest You are weakened on one day of the week.
Dead Blood The blood of dead mortals is poison to you.
Deadly Birthrights Your mortal descendants make effective vampire hunters.
Death of Day’s Sleep It is very hard for you to rise during the day.
Debt of Lost Humanity You must expend additional Vitae each night.
Eerie Presence Mortals are disturbed by your presence.
Face of Hunger You grow increasingly corpse-like when hungry.
Faded Visage Your Lost Visage appears as an indistinct blur.
Fascinated by Dust You are entranced by dust.
Forced Slumber Special objects can stop you from rising from daysleep.
Grave Soil You cannot sleep without earth from your place of death.
Grip of the Damned Your Kiss is agonizing to mortals.
Haunting You stand out to ghosts.
Harbinger of Death Your presence harms the sick and the weak.
Harmed by Moonlight Moonlight hurts you like the sun.
Holy Day You cannot be roused from slumber on one day of the week.
Honesty for Kindness Your character cannot lie to those who show her kindness.
Infectious You can accidentally Embrace mortals you drink too deeply from.
Inhuman Maw You are unmistakably recognizable as a monster when you feed.
Invitation You cannot enter private dwellings uninvited.
Interference Your presence disrupts technological devices.
Lethal Bindings You can be bound and dismembered by certain materials.
Lingering Wounds You are particularly vulnerable to a damage source.
Lost in Fog You cannot find your way in fog and mist.
Lunar Illumination You glow in moonlight.
Maddening Vitae Drinking your blood drives mortals insane.
Madness in Blood You feel your victims’ pain.
Madness Sees Evil The insane can see you for what you really are.
Mindless Hunger You become increasingly bestial when hungry.
Mortal Before God You lose your undead powers on holy ground.
Must Wear White You are weakened whenever you don’t wear white.
No Reflection You cast no reflection.
No Respiratory System You have great difficulty speaking.
Oathbound You cannot break sworn oaths and promises.
Occluded Voice Electronic transmissions cannot carry your voice.
Offered Blood You cannot refuse to imbibe freely offered blood.
Open Wounds Your wounds stay open until you sleep.
Paralyzed by Metal Metal can stake you.
Plague of Purity You are harmed by the pure of heart.
Rain’s Refusal Rain does not fall on you.
Rat King/Queen Vermin are attracted to you.
Repulsion You are repulsed by substances such as garlic or silver.
Revenge from Ashes You are harmed by the ashes of dead mortals.
Rotting Your flesh rots every night at sundown.
Shadow’s Shame Shadows and reflections turn away from you.
Slowed by Bloodlust The sight of blood makes you dazed and distracted.
Sun’s Terrifying Visage The mere image of the sun terrifies you.
Tangling Briars You become weak when faced with thickets and brambles.
Touch of Frost Your presence leeches heat from your surroundings.
Uncontrolled Hunger You are compelled to taste all blood you see.
Wanton You become emotionally attached to mortals you feed on.
Weakened by Symbols Holy symbols repel you.
Webs Spiderwebs bind you fast.
Weight of the Grave Grave soil saps your vitae.
Withering Presence Your presence kills plants and insects.