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A lodge is a subdivision of a tribe, with specific beliefs and goals shared among its members. They share a larger goal in common with the parent tribe, but have specific beliefs that may not be shared by all members. An analogy is a tribe as Christianity, while each lodge represents a specific Christian sect such as Catholicism, Baptism, Anglicans, and the like.

Additionally, some few lodges cross tribal boundaries, analogous to how Christianity, originally an offshoot of Judaism, transcended to become a separate religion.

  • The Lodge of Garm: “Brothers of the God-Killer”
    The Lodge of Garm is founded on the principles of perfection in battle. The totem exemplifies this, both in Garm’s legendary Pangaean history and the misinterpretations of his destiny in Norse and Viking culture. The Werewolves of the lodge seek to emulate this ideal. They focus on perfection in all things that could ever relate to battle. Many possess a greatly fatalistic streak, always anticipating the worst — and preparing for it.

Few members seek out dangerous situations and conflict just for the thrill —– there is almost always a driving reason behind the combative nature of this lodge. Violence without reason is worthless. Battle with a focus is both experience and duty; these things matter deeply to the Garmir.

Prerequisites: All applicants must maintain a Harmony rating of 6 or greater and Glory •• or higher, and must have a Brawl, Weaponry or Firearms Skill of •••• or better.
Benefits: Garmir are given a minor fetish upon joining. This fetish is sometimes a weapon of some kind, but is more often a Mercy Gem. Lodge members are trained in several different foci. The experience costs of purchasing or raising these Skills – Brawl, Weaponry, Athletics and Persuasion, becomes new dots x2 instead of new dots x3.

Blood Talons
Lodge of Cerebus
Lodge of Garm
Lodge of Night
Lodge of Swords
Lodge of Wendigo

Bone Shadows
Lodge of Death
Lodge of Doors
Lodge of Harbingers
Lodge of Prophecy
Lodge of Voices

Hunters in Darkness
Lodge of Ashes
Lodge of Harmony
Lodge of Ruin
Lodge of Seasons
Lodge of Wrath

Iron Masters
Lodge of Arms
Lodge of Lightning
Lodge of Metal
Lodge of Scrolls
Lodge of Stones

Storm Lords
Lodge of Crows
Lodge of The Maelstrom
Lodge of Salvation
Lodge of Thunder
Lodge of Winter

Other Paths
There are other groups among the tribes, the Pure, and among the unaffiliated, Some working in secret and some open in their actions.

Cult of Bones
Lodge of The Feast
Lodge of The Grotto
Lodge of Mammon
Lodge of The Savior
Lodge of Unity
Lodge of the Hunt


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