Machine Guns

“Why bother with a cunning plan when a simple one will do?” – Terry Pratchett, Thud!

Blunt Weapon Acc Dam Enc/Dur/Con Notes Cost
Escrima Sticks 0 1 B 2/2/S Damage varies by type. 1
Flail -1 3 B/L 3/1/N Damage without Dex (3), ignores shields. 2
Mace 0 3 B 2/3/L ? 2
Maul† -3 4 B 3/3/N 2
Morning Star -3 3/L 3/3/N 3? 2
Sap 0 1 B 1/2/P Stun (Stamina). 1
Shakuhachi Flute 0 0 B 1/?/S +1 to some Wits + Expression rolls. 1
Telescopic Baton 0 3 B 2/3/J Collapses to Size 1/S. 1
Tonfa (Nightstick) 0 2 B 2/2/J +1 to Defence. 1
War Hammer - 4 5 B 4/3/N Armor Piercing 1 (lethal only), recover after swing. Str req. 2
*
*S 0 1
* 0 0 B 1/S +1 to some Wits + Expression rolls. 1
*T 0 ?

† This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Machine Guns
Generic SAW 4 175/350/700 200
-(3/4/5) 3 •••••
Generic GPMG 4 (9 again) 250/500/1000 100* -(4/4/5) 4 •••••
Generic HMG 5 (8 again)* 300/600/1200 50* -(3/3/4)* 5 •••••
Notable Machine Guns
Browning M1918 BAR 4 (9 again)* 200/400/800 20+1 3(3/4/5) 3 •••••
Browning M2HB 5 (8 again)* 300/600/1200 50* 3(3/3/4)* 5 •••••
Saco M60 4 (9 again) 250/500/1000 100* -(3/4/4) 4 •••••

  • See text for notes or special rules.
    Black Powder
    Modern “gunpowder” is actually nitrocellulose,
    more properly called “smokeless powder.” Firearms
    built before the turn of the 20th century used
    “black powder” gunpowder, the traditional finely
    ground 2:3:15 mix of sulfur, charcoal and saltpeter.
    Black powder is much easier to ignite than smoke-
    less powder, and any stray spark runs the risk of
    detonating. When a black powder weapon fires,
    it produces a massive cloud of obscuring smoke,
    characteristically smelling of sulfur.
    Creating black powder requires eight hours
    and an Intelligence + Science roll. Each success
    yields a quarter-pound of black powder, or
    enough for 10 shots. See p. 115 for information
    on using black powder as a raw explosive.

Caliber
Difficulty
Damage
Rate
Clip
Conceal
Range
Browning A4
.30-06US
7
8
5/FA
250
N
750
Browning M2HB
.50 BMG
7
10
5/FA
100
N
800
FN MAG
7.62mm
7
8
5/FA
100
N
800
Heckler & Koch HK21E *
7.62mm
7
8
5/FA
100
N
750
M60 General Purpose
7.62mm
7
8
5/FA
100
N
800
Minimi
5.56mm
7
8
5/FA
100
N
750
RPK Light Machine Gun *
7.62×39mm
7
8
5/FA
30/40/75
N
600
Stoner 63A1
5.56mm
7
8
5/FA
100
N
600
Ultimax 100 Mk 3
5.56mm
7
8
5/FA
100
N
700

  • 3 round burst

Light Submachine Guns
Name
Caliber
Difficulty
Damage
Rate
Clip
Conceal
Range
Beretta M12S *
9mm
6
4
3/FA
30
J
35
Calico 960A *
9mm
6
4
3/FA
50/100
T
35
Colt M635 *
9mm
6
4
3/FA
32
T
45
Goncz *
9mm
6
4
3/FA
30
T
25
Heckler & Koch MP-5 *
9mm
6
4
3/FA
30
T
50
Heckler & Koch MP-5K *
9mm
6
4
3/FA
30
J
35
Ingram MAC-10 *
9mm
6
4
3/FA
30
J
35
M56
7.62×25mm
6
4
3/FA
35
T
25
Micro-Uzi *
9mm
6
4
3/FA
30
J
25
Mini-SAF *
9mm
6
4
3/FA
20/30
J
35
Mini-Uzi *
9mm
6
4
3/FA
30
J
35
SAF *
9mm
6
4
3/FA
20/30
T
40
Skorpion
.32ACP
6
4
3/FA
15/20
J
30
Spectre *
9mm
6
4
3/FA
30/50
T
25
Steyr AUG Para *
9mm
6
4
3/FA
25/32
T
40
TEC9
9mm
6
4
3/FA
20/32
T
35
TEC22 *
.22LR
6
3
3/FA
30
J
30
Type 64
7.62×25mm
6
4
3/FA
30
T
30

*3 Round Burst

Heavy Submachine Guns
Name
Caliber
Difficulty
Damage
Rate
Clip
Conceal
Range
AKSU-74 *
5.45mm
6
6
3/FA
30
T
80
Heckler & Koch MP-5/10 *
10mm
6
5
3/FA
30
T
55
Heckler & Koch MP-5/40 *
.40S&W
6
5
3/FA
30
T
55
La France M16K *
5.56mm
6
6
3/FA
20/30
T
65
Thompson M1928 *
.45ACP
6
5
3/FA
20/100
T
50
Uzi *
9mm
6
4
3/FA
25/32
T
50
*3 Round Burst

22, .25 handguns=0 damage
.22LR, Handguns in .32, .38, .380 or equivalent = +1 Damage
9mm, .40, .45 or equivalents= +2 Damage
5.56mm, 5.45mm rifle, .44 Magnum or equivalent pistol cartrdige= +3 Damage
12g slug or buckshot=
4 damage (8 again), 6.5mm or 6.8mm rifle= 4 damage
7.62mm, .300 Weatherby, other “full power” rifle cartridges=
5 damage
.338 Lapua or equivalent (“elephant guns”)=+6 damage
.50 BMG or equivalent= +10 damage

Machine Guns

World of Darkness - Alpha Network Greyman Greyman