Submachine Guns

“Why bother with a cunning plan when a simple one will do?” – Terry Pratchett, Thud!

Blunt Weapon Acc Dam Enc/Dur/Con Notes Cost
Escrima Sticks 0 1 B 2/2/S Damage varies by type. 1
Flail -1 3 B/L 3/1/N Damage without Dex (3), ignores shields. 2
Mace 0 3 B 2/3/L ? 2
Maul† -3 4 B 3/3/N 2
Morning Star -3 3/L 3/3/N 3? 2
Sap 0 1 B 1/2/P Stun (Stamina). 1
Shakuhachi Flute 0 0 B 1/?/S +1 to some Wits + Expression rolls. 1
Telescopic Baton 0 3 B 2/3/J Collapses to Size 1/S. 1
Tonfa (Nightstick) 0 2 B 2/2/J +1 to Defence. 1
War Hammer - 4 5 B 4/3/N Armor Piercing 1 (lethal only), recover after swing. Str req. 2
*
*S 0 1
* 0 0 B 1/S +1 to some Wits + Expression rolls. 1
*T 0 ?

† This weapon requires two hands. If used one-handed, the Strength requirement increases by 1.
Damage Ranges Capacity Strength Size Cost
Generic Submachine Guns
Generic 9mm Luger 2 30/60/120 32+1 2(2/3/4) 2/L •••
Generic .45 ACP 3 30/60/120 30+1 2(2/3/4) 2/N •••
Notable Submachine Guns
American 180 1
20/40/80 275+1 1(2/2/2) 3 •••
FN P90 2* 40/80/160 50+1 2(2/3/3) 2/L ••••
H&K MP5* 2 30/60/120 30+1 2(2/3/3) 2/L ••••
H&K MP7 2* 40/80/160 20+1 2(2/3/3) 2/L ••••
RSA Bizon-2 2 30/60/120 64+1 2(2/3/3) 2/L •••
Thompson M1928 3 25/50/100 30+1 2(2/3/3) 3 •••
Generic Machine Pistols
Generic 9mm Luger 2 20/40/80 20+1 2(3/4/5) 1/J •••
Notable Machine Pistols
Beretta Model 93R* 2 20/40/80 20+1 2(3/-/-)* 1/J ••••
CZ Skorpion 1 15/30/60 20+1 1(2/3/4) 1/J •••
H&K MP5K 2 20/40/80 15+1 2(3/4/5) 1/L ••••
Intratec TEC-9* 2 10/20/40 32+1 2(3/4/5) 1/J •••*
MAC M10* 3 20/40/80 32+1 (/4/5)* 1/L ••••
Stechkin APS 2 20/40/80 20+1 2(3/4/5) 1/J •••

  • See text for notes or special rules.

Submachine Guns

ANother World of Darkness - Alpha Network Greyman Greyman