“He that is without Sin amongst you, let them cast the first stone.” – Luke 8:7

Character’s Vices are quick fixes, easy comforts, or instinctive defenses to fall back on, but only ever recover a single point of Willpower when indulged. As part of our House Rules, Vices are a deep, intrinsic part of a person’s identity and often influences how they think, behave and act (Just like Virtues, Natures and Demeanors often do). Using this relevantly, as part of a STORY can grant the character WillPower.

Slander, Libel, Stealing, Adultery

List of Vices as opposed to the saintly Virtues

Envy: An envious person is never satisfied with what she has. No matter her wealth, status or accomplishments, there is always someone else who seems to have more, and it’s coveted. Envious characters are never secure or content with their place in life. They always measure themselves against their rivals and look for ways to get what they deserve. They might be considered paranoid or just consumed by a self loathing that they project onto others.
- Regain Willpower whenever your character gains something important from a rival or has a hand in harming that rival’s well-being.

  • Jealous: The jealous person’s envy shows itself it the way in which she fears the perceived envy of others. Whatever the subject of her jealousy is, whether a person, series of people or object, she fears the possibility of others taking it from them. It is envy turned in on itself.
    - Regain Willpower whenever your character successfully prevents the object of her jealously from being taken away from her.
  • Paranoid: The whole world is rooted in envy, and it’s out to get you. To a paranoid person, it is herself who is envious; it is everyone else who is.
    - Regain Willpower whenever your character’s paranoia toward a person or situation is proved to be correct.
  • Covetous: To covet is to want for the sake of wanting. A covetous character may have everything she needs, yet she constantly desires things that she does not need in any way.
    - Regain Willpower whenever your character gains something she coveted yet in no way needed.
    Other Names: Covetousness, jealousy, paranoia

Gluttony: Gluttony is about indulging appetites to the exclusion of everything else. It’s about dedicating oneself to sensual pleasures or chasing the next high. A glutton makes any sacrifice to feed her insatiable appetite for pleasure, regardless of the cost to himself or those around him. She might be considered a junkie or even a kleptomaniac (she steals things she doesn’t need just for the thrill of it).
- Regains Willpower whenever your character indulges substantially in her addiction or appetite.

  • Corrupt: The world may be a system run by the God-Machine, but your character is an expert at getting what she wants out of systems. A habitual abuser of institutions, once she’s in a position of authority she turns that office to furthering either her own ends or those of the highest bidder.
    - Regain a Willpower point when your character misuses status or influence over a group on behalf of herself or another interested party.
  • Epicurean: The epicurean revels in the enjoyment of good food and comfort. It is less about the insatiable appetite of the strict glutton, and more about the sensual enjoyment of the moment. Your character focuses on the experience rather than the need of an appetite.
    - Regain Willpower when you indulge in the sensual experience of good food or comfort.
  • Addictive: Your character has an addictive personality. Whether it is for a substance, experience or even a type of relationship, the appetite is consuming. This is not a matter of fulfilling one’s appetites in an indulgent way. It is about fulfilling an absolute, addictive need for something.
    - Regain Willpower when you fulfill your addiction at great risk to yourself or a loved one.
    NOTE: This Vice does not represent an actual addiction to a substance, which is the domain of the Addicted Condition. If a character with this Vice chooses to indulge an addiction to satisfy the Condition, you may choose to regain Willpower or take a Beat.

Greed: Like the envious, the greedy are never satisfied with what they have. They want more: more money, a bigger house, more status or influence, no matter that they may already have more than they can possibly handle. Everything is taken to excess. To the greedy, there is no such thing as having too much. If that means snatching someone’s hard-earned reward just to feather one’s own nest, well, that’s the way it goes.
- Regains Willpower whenever your character acquires something at the expense of another.

  • Ambitious: Your character wants to get ahead, above and beyond the respect that she receives for her actions. She craves advancement — not necessarily to lead, but some measure of rank.
    - Regain a Willpower point when your character attempts to increase her social standing instead of pursuing more useful activity.
  • Avaricious: Your character’s greed is focused on material wealth. For your character the accumulation and keeping of money and objects of value is a driving force, and the focus is always on the monetary value of items to the exclusion of all else.
    - Regain Willpower when your character acquires either money or an object of monetary value at the expense of another.
  • Parsimonious: Your character hoards material wealth, objects of value or social status. This is less greed for more and instead keeping what one has. A wealthy person can certainly have this Vice, but even the poor street urchin who hoards his one little penny and refuses to spend it for anything is falling into parsimony.
    - Regain Willpower when your character hoards money, possessions or social status just for the sake of hoarding.

Lust: The vice of Lust is the sin of uncontrolled desire. A lustful individual is driven by a passion for something (usually sex, but it can be a craving for virtually any experience or activity) that she acts upon without consideration for the needs or feelings of others, using any means at his disposal to indulge those desires. Your character is consumed by a passion for something.
- Regain Willpower when your character satisfies her lust or compulsion in a way that takes advantage of others.

  • Hasty: Your character doesn’t have the patience for long, convoluted plans, but prefers to improvise as she goes. She frequently enters situations she doesn’t fully understand — but this Vice isn’t the measure of how well she copes when rushing in, only that she acts before thinking.
    - Regain a point of Willpower when your character forces a scene to start by taking decisive action.
  • Deceitful: Your character can’t tell the truth to save her life. She might be in the habit of telling little white lies or be covering up one major secret, but deception is the cornerstone of her personality.
    - Regain a Willpower point when she successfully maintains a lie despite others’ having the opportunity to see through it.
  • Lascivious: Your character’s Lust is focused on the sexual aspect of uncontrolled desire. This is sexual lust brought to the point of lewdness and depraved behavior.
    - Regain Willpower whenever you satisfy your sexual desires without regard to the consequences.

Pride: The vce of self-confidence run amok. It is the belief that one’s every action is inherently right, even when it should be obvious that it is anything but. A prideful person refuses to back down when her decision or reputation is called into question, even when the evidence is clear that she is in the wrong. Her ego does not accept any outcome that suggests fallibility, and she is willing to see others suffer rather than admit that she’s wrong.
- Regains Willpower whenever he exerts her own wants (not needs) over others. This is most commonly the desire for adulation, but it could be the desire to make others do as she commands.

  • Arrogant: For your character, self-image becomes self-aggrandizement. She defines herself by being “better” than other people, whether that’s by lording her superiority in an Attribute or Skill, expressing dominance in a social situation or basking in other characters’ looking up to her.
    - Regain a Willpower point when she takes an opportunity to express her greater worth relative to someone else.
  • Treacherous: Your character’s loyalties are defined by what’s convenient, not for any sentiment towards loyalty itself. She will turn on allies if given a better offer or simply walk away from responsibilities if she finds them too difficult.
    - Regain a Willpower point when your character betrays a person or group. Be very careful about using this Vice against other players’ characters.
  • Vain: Vanity is pride brought to self-idolatry, the all-encompassing ego that includes the excessive believe in one’s own abilities and attractiveness to others.
    - Regain Willpower when your character place herself before others to their detriment.

Sloth: The vice of Sloth is about avoiding work until someone else has to step in to get the job done. Rather than put in the effort, and possibly risk failure, in a difficult situation, the slothful person simply refuses to do anything, knowing that someone else will step in and fix the problem sooner or later. The fact that people might needlessly suffer while she sits on her thumbs doesn’t matter one bit.
- Regains Willpower whenever your character successfully avoids a difficult task but achieves the goal nonetheless.

  • Pessimistic: Your character has a tendency to wallow in bad situations, vocally bemoaning her lot and believing that everything is hopeless.
    - Regain a Willpower point when your character refuses to act in a scene because she believes anything she does will be fruitless.
  • Untrustworthy: Your character can’t be relied on. She might mean well and even keep promises when it costs her nothing, but when the stakes are raised and there’s a choice between her own self-interest and keeping her word, her word loses.
    - Regain a Willpower point when your character breaks a promise for her own sake.
  • Cowardly: Your character shies away from danger, going beyond simple caution to true cowardice. If danger must be faced, she would much rather have someone else face it.
    - Regain a point of Willpower when your character persuades or tricks another character into a risky situation instead taking action herself.

Wrath: The vice of Wrath is the sin of uncontrolled anger. The wrathful look for ways to vent their anger and frustration on people or objects at the slightest provocation. In most cases the reaction is far out of proportion to the perceived slight. A wrathful person cut off on the freeway might try to force another driver off the road, or a wrathful cop might delight in beating each and every person he arrests, regardless of the offense.
- Regains Willpower whenever your character unleashes his anger in a situation to a degree that is unwarranted or inappropriate. If the fight has already begun, no Willpower is regained, though continuing to express anger after an opponent has ceased fighting may qualify for this Vice.

  • Hateful: Your character is blinded by hatred for something, whether a person, a group, a belief or the God-Machine itself. Her antipathy is so strong that it prevents her from seeing clearly and leads her into fruitless attacks on the source of her hatred.
    - Regain a Willpower point when your character spends time in a scene persecuting the object of his hate.
  • Cruel: Your character has a mean streak, an instinct to twist the knife and inflict pain once she has someone at her mercy. She might habitually refuse surrender in combat or be the bastard boss who humiliates employees just because it makes her feel better.
    - Regain a Willpower point when your character needlessly victimizes someone in her power.
  • Violent: Your character loves getting her way by means of physical force. She frequently Goes For Blood (God Machine Chronicles p. 195) to settle conflict.
    - Regain a Willpower point when your character resolves a situation by using needless violence.






+ Judgemental:+




ANother World of Darkness - Alpha Network Greyman Greyman