Tag: Rules

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  • Places of Power

    There is a somewhat widespread view held that around the world there are certain places where "stuff happens" or where some strange power or energy seems to gather or leak through from other places. Often, these places of power are signposted with …

  • Character Creation

    *_"You are imperfect, permanently and inevitably flawed. And you are beautiful.”_ - Amy Bloom* *Name, Age : _"Core Concept here..."_* +First Impressions:+ + …

  • Game Overview

    *_"Special quote.."_* __"These Story-Teller games are not designed to reward lots of dice rolling. If your role-play is so "weak" as to require reliance on dice rolls …

  • Getting started

    *_"Every beginning is only a continuation and the Book of Fate is always open in the middle."_ - Polish Poem* We'll try and run through [[Character Examples]] in some …

  • FAQ

    h3. Frequently Asked Questions

    * *I'm confused, what is this site about?* This site is an "online resource" for White Wolf's World of Darkness Role-playing Game. It …

  • House Rules

    *_"Never in my house.. Ye abide by m'rules ya see..."_* [[Character Examples]] [[Lexicon]] [[Equipment List]] as advertised in [[Black Market Global]] and [[ …

  • Starting out

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Please, feel free to check out our [[Player Advice]] & [[Storyteller Advice]] and the [[References]] page for …

  • Karma

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is a hidden, GM-only-seen Vague Stat that expresses a character's luck, fate or wyrd-weighted Destiny. …

  • Fate Points

    *_"Special quotation regarding Character Examples.."_* There is a chance to win Fate Points (always at GM discretion, of course) by roleplaying your [[Flaws]] and …

  • Situation Modifiers

    *_"Special quotation regarding Character Examples.."_* Remember, always.. Positive (+) Modifiers are beneficial while Negative (-) Modifiers hinder Action Rolls. Check …

  • Resources

    *_"Never in my house.. Ye abide by m'rules ya see..."_* "Action is the foundational key to all success" -Picasso The Laws of Nature are just, but terrible. There is no …

  • Immortal

    *_"Special quotation regarding Plots...."_* Throughout time, humanity seems to have been chasing down or dreaming of eternal life.. Immortality.. Some few have even …

  • Arcane Spells

    *_"Special quote.."_* High Magic's Arcane Spells can be separated into three types, each with a broadly different method of casting... * *+Riffs+:* Quick, ad-hoc …

  • References

    *_"A good quote about References or umm.. References..."_* To do links:- * https://en.m.wikipedia.org/wiki/The_Nine_Unknown is real conspiracy * *+Thank You's:+* …

  • Plot Point

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Important, key moments or details that have a profound effect on a story.. These include [[Plot Hooks]] or …

  • Roleplay

    Most of the time, images like this are the purview of the GM at any rate; few game systems, NWOD not being one of them, would allow a player to determine directly what is seen or experiences in a scene, rather how to react to what is presented. …

  • Size

    *_"The bigger they are.. the harder they fall."_* [[Size]], while being one of a Characters' [[Advantages]], effects a character's other [[Advantages]] in a number of …

  • Skill Examples

    *_"Special quotation regarding Character Examples.."_* * *Learning new knowledge:* Int + Academics Acrobatics / Academics / Animal Ken Athletics / Arts / …

  • Heavy Machinery

    *_"Animals used for food are treated like unfeeling machinery."_ - Peter Dinklage* Familiarity with both the general principles and basic operations involved in using …

  • Academics

    *_"Life is not only about acquiring knowledge, it is about applying knowledge.”_ - Amit Kalantri* General knowledge and basic education that allows for.. The [[ …

  • Investigation

    *_"I don't remember Sherlock Holmes ever mentioning what you are supposed to do when you've eliminated everything improbable, and nothing is left.”_ - Donnie Eichar* …

  • Encumbrance

    _*"Encumbrance is what happens when a Character starts carrying all that pointless, valuable junk they don't normally carry."*_ Determining an items Structure = Size + …

  • SOUL

    *_"How beautiful would it be if we could just see souls instead of bodies? To see love and compassion instead of curves.”_ - Karen Quan* *_Need to add some benefits for …

  • NWOD Character Creation

    Instead of our standard house rule'd [[Character Creation]] or our alternative [[XP Character Creation]] Systems, below shows the "Blue Book" standard for creating …

  • Empathy

    *_"To perceive is to suffer.”_ - Aristotle* 0 – School drop out, delinquent or just never did well at school. • – Finished Mandatory Schooling … •• – Finished Higher …

  • Expression

    *_"When words become unclear, I shall focus with photographs. When images become inadequate, I shall be content with silence.”_ - Ansel Adams* This Skill is for …

  • Attributes

    *_"Give us a clever, witty motto on Attributes......"_* Sometimes [[Attributes]] may combine with [[Skills]] or [[Merits]] to perform actions. There are nine …

  • Combat

    *_"When somebody challenges you, fight back. Be brutal, be tough."_ - Donald Trump* [[House Rules]], [[Roll Checks]] [[Damage]] https://sites.google.com/site/ …

  • Black Market Global

    *_"Out of Darkness came the hands that reach thro' nature, moulding man."_ - A.L. Tennyson* [[Equipment (UK) - Abysmal]][[Equipment (UK) - Basic]] [[Equipment (UK) - …

  • Fighting Style - Aikido

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *+Fighting Style: Aikido (1-5)+* *Prerequisities:* Strength 1, Dexterity 2 Wits 2 & Brawl 2 *Effect:* …

  • Natures and Demeanors

    *_"Character Creating.. creating a Character motto..."_* Here is our [[House Rules]] list of Archetypes that may be used for either (or both) [[Natures and Demeanors …

  • Disabilities

    *_"Greetings, Boils and Ghouls..."_* These are Physical [[Conditions]] that effect a Character and how they act and behave. The list shows how transitions work from the …

  • Occult

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* *Occult* Understanding of the Supernatural, [[Mysteries]] and Lore. There are many, many ways this can …

  • Drive

    *_"I don't know driving in another way which isn't risky. Each one has to improve himself. Each driver has its limit. My limit is a little bit further than other's."_ - …

  • Direction Sense

    *_"Special quotation regarding Character Examples.."_* Direction Sense (•) Mental Effect: Your character has an innate sense of direction and is always aware of her …

  • Crafts

    *_"The discipline of creation, be it to paint, compose, write, is an effort towards wholeness.”_ - Madeleine L'Engle* Knowledge and capability to perform the physical …

  • Fighting Style - Archery

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *+Fighting Style: Archery (1-5)+* *Prerequisites:* Strength 2, Dexterity 2, Athletics 2, Bow (Speciality) * …

  • Aspirations

    *_"Aim higher in case you fall short.”_ - Suzanne Collins* This is a new rules system that introduces some of the mechanics from the Blood & Smoke/God Machine books for …

  • Edge

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This denotes any extra additions you add to any action roll after the standard *[[Attributes|Attribute]]* + …

  • GM Advice

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *+StoryTeller Advice+* The Golden Rule: Always have fun. If something isn't fun, don't do it. 1. Learn to …

  • Animal Ken

    *_"Some people talk to animals. Not many listen though. That's the problem.”_ - A.A. Milne, Winnie the Pooh* Ability to read, anticipate and understand an animals …

  • Entertainer

    *_"A Character motto, quote or saying goes here ..."_* *+First Impressions:+* Young, and looks even younger. 22 years old and dropped out of University two years ago. …

  • CofD Rules Update

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Here's a broad list of which parts of the new "Chronicles of Darkness" Rules we're adopting and which we'll …

  • Lexicon

    *_"This is our World, as seen through the darkest of mirrors.."_* _This is written from the point of view of a learned Scholar of the Occult or Investigator in this …

  • Advantages

    *_"The most important thing is for us to use the advantage we have properly and our success will be matchless”_ - Sunday Adelaja* [[Advantages]] are Derived Traits that …

  • Dice Rolls

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* You can certainly restore the variable DCs to Mage: the Awakening, so long as you keep in mind its …

  • MIND

    *_"You're mind is working at its best when you're being paranoid. You explore every avenue and possibility of your situation at high speed with total clarity.”_ - Banksy* …

  • Units of Time

    *_"Tick Tock, fella.. The Time is fast approaching..."_* Instead of the World of Darkness accounting for time, Second by Second it uses Basic Units of Time... Here …

  • Tier

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* This describes the Range or Scope of a person, community, group or location. It works in conjunction with …

  • Rank

    *_"Never in my house.. Ye abide by m'rules ya see..."_* *Ranks of Power* This Trait is a rough approximation of Power, used only as a guide and to give us an idea of …

  • True Name

    *_"The worst Monsters are those that are still almost Human..."_* * Some say every single living (and unloving) Being has a True Name, given by God. Mages, for one …

  • Magic Terms

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* *Terms* Scrying – Scrying allows you to ask questions about a Pattern, receiving one answer per success. …

  • Dowsing

    *_"Special quote.."_* Dowsing is a particular Talent of various types of [[Mage]]s and allows the person to hunt and find particular types of material etc. Be it gems, …

  • Gifted

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* With this Merit, some explain it as - you are attuned to the vibrations.. the [[Morphic Resonance]] of …

  • Sensitive

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* You are not quite attuned to the [[Twilight]] as those who are [[Gifted]], but you are in some way aware …

  • Storyteller Advice

    *_"Tips, Tricks and advice for Story-Tellers.."_* You may also find the [[Player Advice]] useful. * *Celebrate the Awesome:* Being a mage is truly awesome! Don’t be …

  • Character Concept

    *_"Special quotation regarding Character Examples.."_* First thing to remember, it's much more heartfelt and inspiring if your Character takes a longer route to the " …

  • Rules In-depth

    *_"Special quotation regarding Character Examples.."_* [[The Basics of the Storytelling System]] [[Character Creation]] * [[Attributes]] * [[Advantages]] * [[ …

  • Nephilim

    *_"The Nephilim - the bogeyman for monsters, and all those who could be monsters.”_ - Cassandra Clare, Saving Raphael Santiago* The Nephilim were the offspring of …

  • Arcana

    *_"Never in my house.. Ye abide by m'rules ya see..."_* These are often thought of or imagined in different ways: as Spheres, Colours of Light, Different Threads woven …

  • Derangements

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Below is a list of all derangements published for material of the Classic World of Darkness, as well as an …

  • Fetters

    *_"Fetters of gold are still fetters, and the softest lining can never make them so easy as liberty."_ - Mary Astell* Fetters- Remote Control 2 MU Gym 2 Championship …

  • Brawl

    *_"No violence, gentlemen — no violence, I beg of you! Consider the furniture!”_ - Arthur Conan Doyle* It's not the size of the dog in the fight, it's the size of the …

  • Other

    *_"Bring something incomprehensible into the world!”_ - Gilles Deleuze* This is a simplistic, basic term for [[Alpha]]s, that cover any Supernatural Being that was once …

  • Conditions

    *_"Special quotation regarding Character Examples.."_* *+Conditions and Tilts+* Conditions and [[Tilts]] add an additional layer of consequence and reward to actions …

  • Personal Attachment

    MERIT: Personal Attachment (2 or 4 dots) There's someone that means everything in the world to you. Typical examples include a spouse, children, or siblings. In situations that involve protecting or helping these individuals, the merit pumps up the …

  • Reaction

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is a Hidden, Vague Stat that is kept by the GM and is a Bonus that may be added to any "Reaction Roll" when …

  • DoTs

    *_"Special quotation regarding Character Examples.."_* These can be called "Degrees of Talent/Training" and are simply a way to show how effective a Character may be in …

  • Sleep

    *_"Special quotation regarding Character Examples.."_* Mortals can go about 24 hours without rest or sleep with no penalties. The exact number of hours is :- 20 + …

  • Pistols

    *_"The worst Monsters are those that are still almost Human..."_* Part of [[Firearms]] is [[Handguns]] of [[Pistols]] & [[Revolvers]] table{width:500px;font-size:8pt …

  • Heavy Arms

    *_"Who needs immortal strength when you've got weapons of mass destruction?”_ - J.A. Saare* The "Big Boys" Name Caliber Difficulty Damage Rate Clip Conceal …

  • Machine Guns

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Rifles

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Shotguns

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Ranged Weaponry

    *_"Man with a crossbow in the proper position at the proper time’s worth a corps of heavy artillery half an hour late and ten miles down the road from where it should be.” …

  • Melee Weaponry

    *_"The worst Monsters are those that are still almost Human..."_* Split into :- * [[Knuckle Dusters]] & [[Fist Weapons]] * [[Knife]] & [[Short Blade Weapons]] * [[ …

  • Misc Arms

    *_"The worst Monsters are those that are still almost Human..."_* Miscellaneous Weapons Name Caliber Difficulty Damage Rate Clip Conceal Range 105mm Gun 105mm …

  • Disciplines

    *_"Vampire Powers..."_* Such as *Summon ...* Flies, Spiders, Bats, Rats, Wolves, Dogs etc. Protean ? Grow claws? *Clan Disciplines* These can be learned without need …

  • Armor

    *_"ARMOR, n. The kind of clothing worn by a man whose tailor is a blacksmith.”_ - Ambrose Bierce, The Unabridged Devil's Dictionary* Con= Concealment and there is (P) …

  • Improvised Weaponry

    *_"...he couldn't help but think that nearly anything could be used as a weapon, if one was in a weaponry mood.”_ - Lemony Snicket, The End* Umbrella, Poker, Lassoo, …

  • Explosives

    *_"The worst Monsters are those that are still almost Human..."_* *+Constructing Explosives+* maybe band 1 is aggravated, band 2 is lethal, band 3 is bashing, and …

  • Services

    *_"The worst Monsters are those that are still almost Human..."_* The equipment and items listed below can only be acquired if you possess the indicated number of dots …

  • Durability

    *_"Special quotation regarding Character Examples.."_* This is calculated by :- [[Size]] + Durability = Structure. Structure is like an item's [[BODY]] or Health …

  • Wounds

    *_"Turn your wounds into wisdom.”_ - Oprah Winfrey* Different types of damage (bashing damage, lethal damage, and aggravated damage) also affect how a character's …

  • XP Costs

    *_"Terrible experiences make one wonder whether he who experiences them is not something terrible."_ - Nietzsche* [[Experience Points]] (XP) can be spent (used) by the …

  • Rote

    *_"As above, so below. - Excerpt from the Rules of Magic"_* These are pre-existing spells, tried and test by Mages in the past. There is a real Rote economy between …

  • Riff

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* The weaving & casting of [[Arcana]] is now pretty much impossible today though was possible in the past. …

  • Mnemosyne

    *_"Special quotation regarding Character Examples.."_* *Clan:* Mekhet *Nicknamed:* Memory Seekers *Bloodline Disciplines:* Dominate, Majesty, ?? *Bloodline Weakness …

  • Experienced Characters

    *_"It's all about the experience.. Get a quote"_* table{width:500px;border:1px solid black;font-family:arial}. {background:#dddbbb;color:#ffffff}. | *+Extra XP+* |=. …

  • Prodigy

    *_"Special quotation regarding Character Examples.."_* A Child Prodigy is someone below the age of 13 who is especially skilled at, at least, one Attribute or Ability. …

  • Types of Actions

    *_"Special quotation regarding Character Examples.."_* These are the types of Actions possible:- * Complex Action: These can be split into [[Stunts]] & [[Maneuvers …

  • Occult Style - Alchemy

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is an example of "Magic Style" or [[Occult]] [[Merits]] along with Curses (Creating effigies); Artificing ( …

  • Awakened

    *_"Never in my house.. Ye abide by m'rules ya see..."_* With this Merit, it's possible to act as a conduit for immense reality-spanning powers which access to the High …

  • Witch

    *_"Never in my house.. Ye abide by m'rules ya see..."_* No, sorcerer's are Petty Mages getting power from themselves and the Material World. Witch are those who dabble …

  • Spirit Lore

    Lore: Spirit x1 You know that there are ethereal beings that live in the umbral and astral realms which are known as spirits, and that they differ in basic functioning from wraiths. You know that spirits each exemplify and embody some sort of …

  • Mentalist

    *_"Special quote.."_* There are those that for some unknown reason have Psychic Powers such as ESP, Telepathy etc. Some believe in is a natural evolution of our species …

  • Paradox

    *_"One of the great constants in life is change.”_ - Heracleitus* One effect of the [[Consensus]] and the workings of [[Disbelief]] on the mortal [[Mind]]. This is …

  • High Magic

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* This draws energies down from the [[Supernal Realms]] and channels it, usually into the Material World …

  • Petty Magic

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Also known as Hedge Magic or Low Magic. This is the energies already existing in and swirling about in …

  • Spells

    *_"The worst Monsters are those that are still almost Human..."_* * [[Riff]]: [[Gnosis]] + [[Arcanum]] * [[Rote]]: [[Attribute]] + [[Skills|Skill]] + [[Arcanum]] * [[ …

  • Mystic

    These are the more traditional Mages who often deal only with Petty Magic. Druids,

  • Appearance

    *_"Vanity dulls the senses.”_ - Nadja Sam* The vast majority of people may go through life with little to mark them out in terms of appearance and often just go about …

  • Anchor

    *_"All you need is one safe anchor to keep you grounded when the rest of your life spins out of control.”_ - Katie Kacvinsky* These are specific Merits, Objects or …

  • Handguns

    *_"The worst Monsters are those that are still almost Human..."_* Described the [[Guns]] include [[Flintlock]] [[Revolver]] [[Pistol]] [[Automatic Pistol]] [[Machine …

  • Items Breaking

    *_"Special quotation regarding Character Examples.."_* Items may break and become useless except if used as [[Improvised Weaponry]] or properly Repaired. An item …

  • Supernatural Experience

    *_"Nothing ever becomes real 'til it is experienced.”_ - John Keats* Any character who to he's upon aspects of the Supernatural & otherworldly within the Story. This is …

  • Kindred Bans

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Examples may include ... * Cross or Crucifix. * Garlic * Hawthorn * Hazel * Silver * Running Water (water …

  • Hunger

    Based on the How Stuff Works article concerning "living without food and water" http://adventure.howstuffworks.com/survival/wilderness/live-without-food-and-water1.htm in conjunction with basic character creation for the New World of Darkness system. The …

  • Assets

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This is basically everything you can use or call upon to use during the story. [[Social Assets]] are your allies …

  • Sanctity of Experience

    *_"The worst Monsters are those that are still almost Human..."_* This replaces the "Sanctity of Merits" rule in 2.e and basically it allows the GM to replace a lost …

  • Personal Experience

    *_"The purpose of life is to live it, to taste experience to the utmost, to reach out eagerly and without fear for newer and richer experience.”_ - Eleanor Roosevelt* …

  • Group Experience

    *_"Think where man's glory most begins and ends And say that my glory was that I had such friends."_ - W.B.Yeats* These XP Awards are a group pool of Beats (10 Beats = …

  • Experience Points

    *_"Don't cry because it's over, smile because it happened.”_ - Dr. Seuss* These are how we track and develop characters as they go about their lives. We use two types …

  • Open Condition

    *_"Special quotation regarding Character Examples.."_* *Prerequisites:* The Anchor, Resonant, or Infrastructure Condition for the same phenomenon this Condition is …

  • Autofire

    Autofire The extra dice gained for using automatic fire (and penalties for shooting at multiple people) apply to the gunman’s dice pool. Any successful hits deal successes + weapon modifier damage. This is one of the few instances where wielding a weapon …

  • Health Recovery

    *_"I no longer shall tinker with the machinery of death."_ - Harry A. Blackmun* There are 3 types of Health and thus... Recovery moves from ... * Unconscious/Coma …

  • Powers

    *_"Never in my house.. Ye abide by m'rules ya see..."_* This includes :- Kindred [[Disciplines]] & [[Devotions]] Hunter [[Endowments]] Werewolf [[Gifts]] Mage [[ …

  • Traditions

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* Also known as the [[Council of Nine]] though it's full name is the "Council of Nine Mystic Traditions". …

  • Killer

    These are known as *+Slashers+* in the NWOD Rulebooks. This simply a name change for ease of filing & reference.

  • Laws of Magic

    The Laws of Magic So, magic actually has rules in Real World cultural contexts. James Frazer, an anthropologist who saw magic as a pseudoscience that would be replaced by true reason and science, also happened to write one of the best records of dying …

  • BODY

    *_"Your body is the piece of the universe you've been given; as long as you have a pulse, it presents you with an ongoing shower of immediate sensate experiences.”_ - …

  • Redemption

    *_"Never in my house.. Ye abide by m'rules ya see..."_* Personally I was considering a change to the Integrity system, slightly inspired by the open development …

  • Called Shot

    This is where a Character actively seeks out and targets a specific part of an Opponent's body. The damage done here is increased so "kicking someone in the head" does more damage than simply kicking them and more chance of a [[Wounds]] in [[Body …

  • Body Locations

    *_"The worst Monsters are those that are still almost Human..."_* * [[Wounds]] used for [[Called Shot]] in [[House Rules]]. table{width:500px;border:1px solid black …

  • Cost

    This is a meta-game value that combines Price of an Item with it's current Availability & ease of obtainment. It's a rough, approximate guide to how much an item costs/is worth

  • Blunt Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* Mallet, claw hammer, sledgehammer, warhammer, jackhammer, round hammer table …

  • Long Blade Weapons

    *_"Your sword is made out of your grandmother’s bones?” “Okay, I see how it sounds weird when you say it in that tone of voice”_ - Ilona Andrews, Magic Breaks* table{ …

  • Fist Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Axe Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Polearm Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* *Note:*_Most long weapons, like a Staff or Trident grants +1 to [[Defence]] as …

  • Chain Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Short Blade Weapons

    *_"Never bring a weapon too big to double as a dining utensil to the table when dining with friends.”_ - Seanan McGuire, One Salt Sea* table{width:500px;font-size:8pt; …

  • Flexible Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Miscellaneous Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Tool Weapons

    *_"All tools are weapons in the hands of the wrong people.”_ - Anna Jarzab, Tether* *_"Not all weapons are guns or blades; the most dangerous are subtle, hidden.”_ - …

  • Improvised Weapons

    *_"...he couldn't help but think that nearly anything could be used as a weapon, if one was in a weaponry mood.”_ - Lemony Snicket, The End* Umbrella table{width: …

  • Submachine Guns

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Assault Rifles

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Archaic Firearms

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Archaic Ranged Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Ranged Weapons

    *_"Why bother with a cunning plan when a simple one will do?”_ - Terry Pratchett, Thud!* table{width:500px;font-size:8pt;border:1px solid black;font-family:arial}. { …

  • Heavy Weapons

    Rocket & missile launchers Blast Area Force Ranges Strength Size Primary Effects Rocket Launchers Anti-Tank, HE –1(L)+5 10 5 500/1000/2000 3 3 9 again, Knockdown Anti-Tank, HEAT –1(L)+10 5 3 500/1000/2000 3 3 Knockdown, AP 17 Disposable, Light …

  • Guns

    *_"Guns don't kill people, People do."_ - anon?* There are many types of guns or [[Firearms]] which can be deadly to a person. *Finesse:* This is the basic accuracy modifier for the weapon and is determined simply by -1 to [[Encumbrance]]. * …

  • Vehicles

    *_"You can't take highways during the apocalypse, because they'll be packed with panicky people.”_ - J. Cornell Michel, Jordan's Brains: A Zombie Evolution* Ambulance, …

  • Sword

    The language of sword is less powerful than the language of word, but most of the people understand the language of sword with greater power than the language of word.”_ - Kedar Joshi*

  • Blowtorch

    *_"It may be there’s such a thing as a tool than can’t be used as a weapon, but I’ve never met one.”_ - Matthew Woodring Stover, Caine's Law*

  • Roll Checks

    *_"When somebody challenges you, fight back. Be brutal, be tough."_ - Donald Trump* Roll Checks used with Advantages? Endurance Vs body, Knowledge Vs mind? & Spot …

  • Damage

    *_"When somebody challenges you, fight back. Be brutal, be tough."_ - Donald Trump* Damage can be defined here as something which removes Health from the relevant " …

  • Paradigm

    *_"Special quote.."_* A system of assumptions, concepts, values, and practices that constitutes a way of viewing reality. A [[Paradigm]] is the way in which a mage …

  • Disbelief

    We, as mundane mortals are conditioned and programmed since conception and perhaps even earlier to believe in certain things and a certain way. This is our own individual Consensus that goes to make up the great [[Consensus]] of humanity within the …

  • Spirit Manifestations

    *_"Life's a bitch.. and then you die!"_* *Dreamwalker:* (Requires Open Condition) By spending 2 Essence, the entity shifts from Twilight into the Dream Space of an …

  • Spirit Numina

    *_"Life's a bitch.. and then you die!"_* *Adjust Reality:* The entity can subtly shift reality. This typically manifests a streak of luck or sudden opportunity, which …

  • Consensus

    *_"Life's a bitch.. and then you die!"_* The Consensus is the term used by [[Mage]]s, especially amongst the [[Technocracy]], to refer to the overriding consensual …

  • Path

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* A Path is a mage's personal connection to a [[Watchtower]] through one of the [[Supernal Realms]]. It is …

  • The Lie

    *_"As above, so below. - Excerpt from the Rules of Magic..."_* The Lie is the Fallen World and everything in it (the mundane world, twilight, the shadow etc). The basic …

  • Arcanum - Fate

    Fate is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of Arcadia. Its purview covers all aspects of destiny and probability, though it cannot predict the future; that is the purview of the Gross Arcana of Time. Common uses for …

  • Arcanum - Time

    Time, in Mage: The Awakening, is the Gross ruling Arcanum of Arcadia. With it a mage may shift his perception beyond the present moment, alter the relative flow of time, and, at higher levels of mastery, move physical objects into the future or past. The …

  • Arcanum - Spirit

    Spirit is one of the ten Arcana of Mage: The Awakening. It is the ruling Subtle Arcanum of the Primal Wild, paired with Life. Spirit magic can affect all aspects of the Shadow Realm; with it, a mage may perceive twilight spirits, command them to do her …

  • Arcanum - Mind

    in: Mage: The Awakening glossary Mind (MTAw) EDIT SHARE ArcanumMind Mind is one of the ten Arcana of Mage: The Awakening. It is the Subtle Arcanum of the Mind/Space pair which rules Pandemonium. Through the Universal Unconscious, this Arcanum …

  • Arcanum - Forces

    Forces is one of the ten Arcana of Mage: The Awakening. It is the Gross ruling Arcanum of the Aether, and controls all forms of energy and force, natural or artificial, found in the material world, including heat, light, electricity, radiation, gravity …

  • Arcanum - Prime

    in: Mage: The Awakening glossary Prime (MTAw) EDIT SHARE Prime is one of the ten Arcana of Mage: The Awakening, and the Subtle ruling Arcana of The Aether. It may be best described as the magic of magic; it controls the basic energy or "particle …

  • Arcanum - Space

    in: Mage: The Awakening glossary Space EDIT SHARE Space is one of the ten Arcana of Mage: The Awakening, the Gross ruling Arcanum of Pandemonium. It commands both physical and metaphysical space, useful not only for travel and viewing distant …

  • Arcanum - Matter

    in: Mage: The Awakening glossary Matter (MTAw) EDIT SHARE The Arcanum of Matter deals with the transmutation and shaping of the Fallen World's various forms of physical matter. Mages proficient in this Arcanum can repair broken objects, …

  • Arcanum - Death

    Death is one of the ten Arcana of Mage: The Awakening, the Subtle ruling Arcanum of Stygia. As well as ghosts and the undead, its effects include things metaphysically associated with death, including darkness, decay and, most horrific of all, the …

  • Arcanum - Life

    Life is one of the ten Arcana of Mage: The Awakening, the Primal Wild's Gross ruling Arcanum. Mastery of it grants control over the physical forms of all living things; Life spells might heal wounds, transform the bodies of living creatures, spread …

  • Domain

    *_"Special quotation regarding Character Examples.."_* The [[Kindred]] have a keen and strict interest in land, or Domains as they call them. This is because their very …

  • Nicor

    *_"Special quotation regarding Character Examples.."_* In their early days, the [[Mara]] were sometimes called Nicor, the Old English word for water-monster, and this …

  • Kindred Weaknesses

    *_"Never in my house.. Ye abide by m'rules ya see..."_* There are Bans or Banes that effect a particular Character in a particular way. Bans & Banes area not Kindred …

  • Generation

    *_"quote on generations here..."_* *+Generation (• to •••••; Special, Character Creation Only)+* Generation is Kindred's mystical bond with the first vampire -- its …

  • Arcane Practices

    In Mage: the Awakening, mastery of the 10 Arcana are subdivided among 5 “tiers” of mastery. Mechanically speaking, having a certain dot rating in an Arcana permits the Mage character access to certain Practices related to that Arcana. The more dots a …

  • Glamour

    The raw, supernatural energy that feeds the Fae. Changelings use it to fuel a number of abilities and powers, but for a Changeling to replenish their spent stores, they must harvest it from a number of available sources - which includes human emotions …

  • Player Advice

    *_"Don't be a dick"_ - Wheaton's Law* * It's not about winning or "being the best" but instead is a collaborative story experience where the players & StoryTeller work …

  • Rules of Magic

    * *_"People are stupid. They will believe any lie because either they want to believe it's true or are afraid it's true."_* Given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie …

  • Old Laws

    If someone reaches the [[Lower Mysteries]] of the [[Underworld]], he becomes subjugated by the Old Laws. The Old Laws are, in most cases, ancient dictates that pile up more and more when one descends deeper into the underworld. Each of the [[Dead …

  • Archmage

    These are [[Mage]]s who have surpassed and learned the Sixth Degree of [[Magic]] in an [[Arcana]]

  • Spell List Summary

    Death SPeLLS *+Spell P Ac D A C Rote Dice Pool Notes+* Ectoplasmic Shaping CI +CP V 0 Seal of Harifax (M) Pre + Occ + DthForensic Gaze Kn I C C 0 Reaper's Scent (FC) Int + Med + DthGrim Sight Uv I P C 0 Aura of Gloom (SL) Wit + Occ + DthShadow …

  • Nimbus

    *_"You are imperfect, perma_* A Nimbus is a mage's palpable aura of Supernal power that surrounds his soul, reflecting his prowess as a mage as well as his style and …

  • Yantra

    *_"This is our World, as seen through the darkest of mirrors.."_* Magic is the act of transforming Will to Power. A Mage needs no more than that — just the ability to …

  • Proximus

    A Proximus (plural: Proximi) is a Sleepwalker with a particular set of powers, called [[Blessings]], that mimic some of the spells of [[Mage]]s. Some have suggested that the Proximi are on the cusp of Awakening, and indeed, statistically speaking, they …

  • Defence

    Defence is how well a Character can stop incoming attacks and opponents getting the advantage. Base Defence = Average of Wits & Dex (Dex+Wit/2). In Combat: Defence = Base Def + Skill + [[Edge]]. Use the appropriate Skill depending on the …

  • Familiar

    A Familiar has a few uses, it can be a source of extra mana because it and the Mage share their Essence/Mana pools and can convert them from one to the other. This also means you have Essence for striking deals with other spirits. Familiars also count as …

  • Politics

    *_"Widespread commercial distribution of ice was so new that 300 tons of the precious commodity melted at one port while customs officials tried to figure out how to …

  • Amnion

    Amni-what? The Ecstatic Wind is the feeling of euphoric merging with the universe you get in the Anima Mundi as your soul drifts apart in the lowered pressure of reality, like gas in a vacuum. It gets stronger the closer you get to the Abyss, and we …

  • Willpower

    Willpower is an Advantage trait representing an individual's force of will. The Willpower trait is used in all games of the Storyteller System, Revised Storyteller System and Storytelling System. Willpower is rated from 1 to 10, and has both a …

  • Mage Sight

    *_"This is our World, as seen through the darkest of mirrors.."_* This talent of Magic Sight is sometimes called Witchsight. A Mage usually develops this talent, slowly …

  • Tilts

    Tilts come in two forms: Personal and Environmental. Personal Tilts only apply to one character, and include ways in which that character can overcome the effect. Environmental Tilts affect the whole scene, and offer ways for individual characters to …

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