ANother World of Darkness - Alpha Network
Prerequisite: Stamina 3 or Resolve 3
Each dot eliminates a negative modifier (on a one for-one basis) when resisting the effects of fatigue or injury. For example: a character with Iron Stamina two is able to ignore up to a –2 modifier brought on by fatigue.
The Merit also counteracts the effects of wound penalties. So, if all of your character’s Health boxes are filled (which normally imposes a –3 penalty to his actions) and he has Iron Stamina 1, those penalties are reduced to –2.
This Merit cannot be used to gain positive modifiers for actions, only to cancel out negative ones.