ANother World of Darkness - Alpha Network
“Special quotation regarding Character Examples..”
Book Of Spirits p.111
Prerequisite: Mortal (non-supernatural); Wits 2
Note that this is an optional Merit for the 3-point Unseen Sense Merit, expanded to focus on spirits and spiritual phenomena. Your character has a sixth sense about spirits and the strange phenomena that surround them and their world. Regardless of how much the character knows about the occult or the Shadow Realm (she may know absolutely nothing), she has some instinctual understandings and can often sense when spiritual events are going on around her.
Each dot in this Merit adds a category of phenomenon to those that the character can sense. The character reacts when phenomena of the included sort are present. How the character reacts varies from one to the next. The hairs on her neck may stand up, a chill may run down her spine or anything appropriate.
Unseen Sense (Spirits) has a drawback, but only in that characters who act on their subtle impulses can attract unwanted attention from spirits who don’t like to be noticed.
(1) The character may sense verges and loci, feeling the emotional weight of the area around her. With an extended Wits + Composure roll, the character may be able to feel what sort of resonance the area has. The number of required successes is equal to 10 minus the locus’s rating, and each roll represents one turn.
(2) The character may sense when spiritual Numina or Aspects are used in her vicinity (within 20 feet). This kicks in when the acting spirit or the Numen’s target is in that range, not otherwise. When a Numen or Aspect targets her, she may roll a reflexive Wits + Composure roll at a penalty of the offending spirit’s Finesse rating to get a rough idea of the Numen’s effect. Even on a success, her knowledge is very vague. Only exceptional successes are at all clear.
(3) The character may sense when a spirit in Twilight passes within 20 feet of her. She may roll a reflexive Wits + Composure roll to determine the rough direction the spirit is moving and whether it is hurrying. If the spirit is attempting stealth, roll its Finesse as a contested roll.
(4) The character may sense when spirits riding humans or animals pass within 20 feet of her. She may roll a reflexive Wits + Composure roll, contested reflexively by the spirit’s Finesse, to pick out which creature is ridden.