ANother World of Darkness - Alpha Network
Professional Training Style - Specify
“This is our World, as seen through the darkest of mirrors..”
Effect: Your character has extensive training in a particular profession, which offers distinct advantages in a handful of fields. When choosing this Merit, choose or create a Profession for your character. Mark the two Asset Skills on your character sheet. The advantages of Professional Training relate directly to those Asset Skills.
Profession …….. Asset Skills
Academic …….. Academics, Science
Artist …….. Crafts, Expression
Athlete Athletics, Medicine
Cop (US) Streetwise, Firearms
Criminal Larceny, Streetwise
Detective…. Empathy, Investigation
Doctor Medicine, Science
Engineer Construction, Science
Hacker Science, Technology
Hit Man Firearms, Stealth
Journalist Expression, Investigation
Laborer Athletics, Crafts
Nurse Empathy, Medicine
Occultist Investigation, Occult
Politician Politics, Subterfuge
Professional Academics, Persuasion
Religious Academics, Occult
Scientist Investigation, Science
Socialite Politics, Socialize
Stuntman Athletics, Drive
Survivalist Animal Ken, Survival
Soldier Firearms, Survival
Technician Crafts, Investigation
Therapist Empathy, Humanities
Thug Brawl, Intimidation
Vagrant Streetwise, Survival
• Networking: At the first level of Professional Training, your character builds connections within her chosen field. Take two dots of Contacts relating to that field.
•• Continuing Education: With repeated efforts in her field of choice, your character tends toward greater successes. When making a roll with her Asset Skills, she benefits from the 9-again quality.
••• Breadth of Knowledge: Due to advancement in her field, she’s picked up a number of particular bits of information and skill unique to her work. Choose a third Asset Skill and take two Specialties in your character’s Asset Skills.
•••• On the Job Training: With the resources at her disposal, your character has access to extensive educational tools and mentorship available. Take a Skill dot in an Asset Skill. Whenever you purchase a new Asset Skill dot, take a Beat.
••••• The Routine: With such extensive experience in her field, her Asset Skills have been honed to a fine edge and she’s almost guaranteed at least a marginal success. Before rolling, spend a Willpower point to apply the rote action quality to an Asset Skill. This allows you to reroll all the failed dice on the first roll.
Reference: ChoD 163 (modified)
This Merit may be taken by any character without a major template; proper supernaturals are various sorts of inhuman and usually have too much to deal with to dedicate the kind of attention and soul to a single mundane vocation that this Merit represents. It may NOT be used in lieu of Resources to represent income from your profession, contacts you’ve made and other benefits that might come from the job.
A player who buys Professional Training must choose a Profession when first bought. This can be a ‘standard’ profession from the Hunter rule book or one of their own design. Custom Professions will be added to this page so that others may use them if they desire.
Each Profession comes with two ‘Base’ Asset Skills and a player is allowed to choose a free Skill Specialty in ONE of those Asset Skills. If a PC starts with two or more dots in PT then that free Skill Specialty may be taken from the third Asset Skill chosen (see below).
Characters should have at least one dot in each of their Base Asset Skills after leaving Chargen.
PROFESSIONAL TRAINING DOTS
This is Professional Training (PT) from the Hunter Rule Book broken down by Points.
Remember, as noted above in the Chargen section, you also get ONE free Skill Specialty in ONE of your Asset Skills.
Networking: At the first level of Professional Training, your character builds connections within her chosen field. You receive one dot of Professional Contacts per dot of Professional Training. Remember that each dot of Professional Contacts is a different type of Contact and that it should be relevant to your chosen profession. This does not prevent you from also obtaining the Contacts merit.
Professional Contacts, like the Contacts merit, are not individuals. They represent groups or organisations of people where a character has a web of connections. They should also be task and geographically specific – for example, Local Criminal Lawyers rather than just Lawyers. There are some cases where a Contact can be universal, Hackers for example because of the internet, so if in doubt, ask staff.
Continuing Education: A character chooses a third Asset Skill. If they have this level in Chargen then their free Asset Skill Specialty (noted above) may be taken from any ONE of the three Asset Skills.
Breadth of Knowledge: Due to advancement in her field, she’s picked up a number of particular bits of information and skill unique to her work. Specialties in your three Asset Skills now cost 2xp rather than 3xp.
On the Job Training: With the resources at her disposal, your character has access to extensive educational tools and mentorship available. When you purchase dots in your three Asset Skills then they now cost new dots x2 rather than new dots x3.
Drawback: The FIRST dot in any non-Asset Skill now costs 4xp rather than 3xp.
A Day on the Job: With such extensive experience in her field, her Asset Skills have been honed to a fine edge and she’s almost guaranteed at least a marginal success. Before rolling, spend a Willpower point to apply the rote action quality to an Asset Skill. The rote use of the Skill must fall into the daily purview of the character.
Drawback: If this Rote action is used for a combat roll then the PC gets no defense during that turn and cannot specify a target. The ST should also determine if this combat falls under the ‘daily purview’ requirement.
Note: XP discounts (and extra costs) from level 3 and 4 will be honored in chargen. Free specialties will also be allowed at Chargen.
If your character happens to acquire a major template and you do not do a full +respec, you receive the following in place of Professional Training:
Contacts related to your Profession at a rating of Professional Training – 1. (In essence, you lose one level of PT contacts and must choose which area to lose.)
EXAMPLE: Jim Bob the Mortal has Professional Training (Academic) 3. He gets Embraced by Jeb Smuckersby the Daeva. His Professional Training Merit is stripped from him, but he acquires Contacts 2 (Academia, Trade Publications). In addition, he will probably attract the attention of the Ordo Dracul, who will be interested in his academic background.
The new profession does need some sort of title for the position, but it can be anything you like that makes sense, and include any two base Asset Skills you like, with one limitation. For balance reasons, no profession can have both of its Asset Skills from the following list: Athletics, Brawl, Firearms, and Weaponry. You can have Crafts and Firearms but not Athletics and Firearms; you have Survival and Weaponry but not Brawl and Weaponry. Of course, for the third Asset Skill you may select anything you like. This means any profession will have two combat skills at most.
Please set a +note on yourself if your Profession differs from those listed on the wiki. This note should include the 2 (or 3) skills the profession includes.
Example: +note me/Professional Training=My Profession is Acrobat, and it includes Athletics, Expression as its base skills. For my third skill I’ve chosen Medicine.
If it’s something that requires a bit of explanation, please also include that explanation in the note.
Academic (Academics and Science) Hunter: The Vigil p. 75
Adult Entertainer (Athletics and Expression) Custom
Animal Trainer (Animal Ken and Persuasion) Custom
Aristocratic Diabolist (Occult and Medicine} Custom
Artist (Crafts and Expression) Hunter: The Vigil p. 76
Athlete (Medicine and Athletics) Hunter: The Vigil p. 76
Author (Academics and Expression) Custom
Bartender (Crafts and Socialize) Custom
Bodyguard (Medicine and Firearms) Custom
Bootlegger (Drive and Streetwise) Custom
Bounty Hunter (Investigation and Brawl) Custom
Bureaucrat (Politics and Persuasion)
Butcher (Crafts and Weaponry) Custom
Consultant (Persuasion and Socialize) Custom
Cop (Firearms and Streetwise) Hunter: The Vigil p. 78 – Police officers have specific requirements. See this page for information on required stats.
Criminal (Larceny and Streetwise) Hunter: The Vigil p. 78
Dancer (Athletics and Expression) Custom
Detective (Investigation and Empathy) Hunter: The Vigil p. 79 – Police officers have specific requirements. See this page for information on required stats.
Doctor (Medicine and Empathy) Hunter: The Vigil p. 80
Dominatrix (Athletics and Intimidation) Custom
Eccentric Socialite (Occult and Socialize) Custom
Enforcer (Intimidation and Streetwise) Custom
Engineer (Crafts and Science) Hunter: The Vigil p. 81
Entertainer (Expression and Empathy) Custom
Escort (Persuasion and Empathy) Custom
Executive (Politics and Subterfuge) Compacts and Conspiracies p. 65
Florist (Crafts and Expression) Custom
Forger (Crafts and Larceny) Custom
Gambler (Empathy and Subterfuge) Custom
Hacker (Computer and Science) Hunter: The Vigil p. 82
Hit Man (Firearms and Stealth) Hunter: The Vigil p. 83
Holy Warrior (Weaponry and Empathy) Custom
Information Broker (Investigation and Streetwise) Custom
Investigative Attorney (Academics and Investigation) Custom
Investigator (Investigation and Stealth) Custom
IT Contractor (Computer and Investigation) Custom
Journalist (Investigation and Expression) Hunter: The Vigil p. 84
Laborer (Crafts and Athletics) Hunter: The Vigil p. 85
Lawyer (Academics and Subterfuge) Custom
Media Specialist (Investigation and Computer) Custom – This represents a computer/internet based person exploring media
Musician (Expression and Empathy) Custom
Occultist (Investigation and Occult) Hunter: The Vigil p. 86
Outdoorsman (Survival and Animal Ken) Spirit Slayers p. 144
Paparazzi (Investigation and Stealth) Custom
Paramedic (Medicine and Streetwise) Custom
Paranormal Hunter (Firearms and Occult) Custom – think world weary Constantine type
Pilot (Drive and Crafts) Custom
Politician (Politics and Persuasion) Custom
PR Agent (Expression and Socialize) Custom
Prisoner (Empathy and Subterfuge) Custom
Pro Shooter (Firearms and Crafts) Custom
Professional (Academics and Persuasion) Hunter: The Vigil p. 87
Prostitute (Empathy and Subterfuge) Custom
Religious Leader (Academics and Occult) Hunter: The Vigil p. 88
Ritualist (Crafts and Occult) Custom
Rockstar (NEED SKILLS) Custom
Salesman (Persuasion and Subterfuge) Blood Drive p. 7
Scientist (Investigation and Science) Hunter: The Vigil p. 89
Siren (NEED SKILLS) Custom
Smith (Crafts and Persuasion) Custom – For those who make and sell their own goods
Sniper (Firearms and Stealth) Custom
Socialite (Politics and Socialize) Hunter: The Vigil p. 90
Soldier (Firearms and Survival) Hunter: The Vigil p. 90
Special Forces (Firearms and Intimidation) Custom
Stuntman (Athletics and Drive) GMC p. 164
Technician (Crafts and Investigation) Hunter: The Vigil p. 92
Technocrat (Computer and Investigation) Custom
Thief (Athletics and Stealth) Custom
Thug (Brawl and Intimidation) GMC p. 164
Trapper (Crafts and Survival) Custom
Vagrant (Streetwise and Survival) Hunter: The Vigil p. 93
Veterinarian (NEED SKILLS) Custom
Vigilante (Brawl and Stealth) Custom
Web Designer (Computer and Expression) Custom
Wilderness Guide (Stealth and Survival) Custom
Bureaucrats make the world go ’round. They also can stall even the earth on its axis with the right amount of red tape and paperwork. A lot of people find bureaucrats more of a hindrance than a boon, but in life everyone has to deal with them in way or another. When you get your drivers license, applying for financial aid, or dealing with the edicts of their HOA. While some come to this profession with the want of trying to make a better world, they may become jaded and become a cog in the wheel. Others see the power of information and the control of it as a means of authority and a way to control the world around them.
The Vigil often sees these people stumble into the ranks when they find a misplaced file with a forged identity. The TSA officer that comes across that weird cargo on the carrier. The FBI Agent that happens upon a serial killer who seems to drain the life right out of his victims. The campaign aide who realizes his boss taking night meetings with one of his ‘benefactors’ who is unusually pale. For many bureaucrats, the need to know and put things in their proper place is almost irresistible. And once they do realize what is going on, ferreting out these societal threats often beckons to them.
Those who survive their first encounters with the supernatural will often be snatched up by larger organizations that recognize the power of information: Control, Gathering, and Flow. Bureaucrats are useful at all levels of the hunt, seeing and tracking the comings and goings of people through their paper trail. It is the rare individual who can go through their life without leaving a paper trail, whether on their own, through their contacts, and/or their retainers and assistants. Everything can be traced back somewhere if you simply know where to look.
Bureaucrats can easily find a home in most of the Conspiracies due to their overall usefulness and their everyday applications. Groups like Task Force VALKYRIE and Malleus Malleficarum find them especially useful and will even seek them out when help is needed, tapping into their knowledge and access to info. The Union as well finds their ranks enhanced with these professionals.
Backgrounds: Bureaucrats come from a variety of backgrounds. Many come from middle class lifestyles and have (or had) high aspirations. Many started at entry level positions and then worked their way up. Several may have begun their careers volunteering for a campaign or with their local action committees. Some fall into the work force as paper pushers while others learn their trade in college or specialized institutions of learning for law enforcement or finance, earning certifications that make them valuable.
A high mental and social aptitude helps these people navigate difficult waters and move up the ladder. Intelligence and Manipulation can be particularly useful in deliberation and getting what they want. Wits for the quicker minded who rely more on being clever or Presence for those who get by more on their charisma. Physical stats are usually average. Most bureaucrats have some grounding in politics, persuasion, academics (with a specialty tied to their specific profession), and subterfuge. Investigation, larceny, and firearms may be most useful for law enforcement and government agents. Common Merits could be Contacts, Allies, and Bureaucratic Navigator.
Asset Skills: Politics, Persuasion
•• Field Agent/Secretary
••• Senior Agent/Administrator
•••• Assist. Director/Dept. Head
••••• Agency Director
Concepts: Federal Agent (FBI, CIA, ATF, etc), Government Administrator (FAA, FCC, IRS, etc), University Staff, Paper Pusher, Political Aide, Elected Official
A bunch of stuff about this should go here eventually. Short version, this is a professional training set that is for professional drivers/pilots/etc. It covers everything from small water craft to airplanes, depending on specs. It includes crafts to reflect the need to repair one’s own vehicles.
Asset Skills: Crafts, Drive
••••• Air Boss
Concepts: Getaway driver, Helicopter pilot, Professional gearhead, tank driver, etc.